Desert Combat Sound (0.38)

Very nice! If you miss the old sounds from DC here you go. If you like both old and new this is also the answer. Nice job Highway.

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Very nice! If you miss the old sounds from DC here you go. If you like both old and new this is also the answer. Nice job Highway.

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Desert Combat Sound Detail
By Highway

DC 0.38 and 44khz only!

Updated:
	
	-New and old voices have been modified to simulate real radio effects.
	-Users have a choice of either all the old voices, all the new voices or a random mixture.
	-Most weapons have been tweaked
	-New humvee engine


This mod is a near-total conversion of the Desert Combat sounds to present more detail. The new voices in 0.38 have had a mixed reception in the community so I've given you the option of new or old, although both the new and the old voices have been dramatically changed. Most of the new ones have been shortened and treated to have more variety. I've also tried to make all the voices fit better together. Much effort has gone into making the sounds as movie-like (not exactly realistic, more dramatic and violent) as possible. I have also incorporated elements of William A. Mitchell IV's WAMMOD for BF1942 which fit in nicely with my custom weapons. The list of changes follows:


Coalition weapons:

	Berretta - New sound
	M16 - Reworked original sound to give more edge
	M249 SAW - Reworked, new release sound
	M25 Sniper - New shell eject, tamed the decay
	MP5 - Reworked
	Remington - Added reload, reduced decay
	SMAW - Modified sound and added missile fx


Opposition weapons:

	Browning - New sound
	AK47 - Reworked and fixed decay sound
	Tabuk Sniper - Tamed decay
	PKM - Sharper and louder
	RPG - New sound
	Stinger - Modified


Coalition Vehicles:

	M1A1 - New main gun and browning, engine and tracks modified
	M163 - Cool modified sound
	Humvee TOW - Modified sound with fx
	MLRS - Added missile flight sound
	Bradley - New main gun
	M-109 - New main gun from WAMMOD, new mounted browning
	A10 - New cockpit sounds, new main gun
	F-16 - New cockpit sounds, added new dangerous dive sound
	AH64 - Louder overall
	UH-60 - New cool minigun sound
	AC-130 - WAMMOD Howitzer, new minigun


Opposition vehicles:

	T-72 - New mounted MG, new main gun and tracks
	BRDM2 - New main gun
	Shilka - Chunky new sound
	M-1974 - WAMMOD main gun
	SCUD - Missile flight sound
	Mig29 - New cockpit sounds 
	Su-21 - New main gun
	Hind - Louder, new MG


The warning sound on some vehicles has been set to sound every 4 seconds instead of looped. The outside music and radio chatter has been reduced in size by 80%.

Almost all explosions have been replaced (WAMMOD) or modified as well as fixed AA and MGs on both sides. Same goes for the ambients like footsteps (much more realistic).

Some original DC sounds were sampled at only 22khz so I resampled and enhanced them. Almost all the sounds have been treated in Sound Forge to sound good loud.



Installation:

Here's where you have to choose either the new voices, old voices or a random mixture of both. There are 2 folders in the zip file, as well as the sound.rfa.

To use just the modified ORIGINAL voices:
	Back up the original sound.rfa located in:
	\Battlefield 1942\Mods\DesertCombat\Archives
	and replace with the sound.rfa in this zip.

To use the modified NEW voices:
	Install the new sound.rfa as above. Copy the menu_001.rfa from the New Voices Only folder to:
	\Battlefield 1942\Mods\DesertCombat\Archives
	Copy the game.rfa to:
	\Battlefield 1942\Mods\DesertCombat\Archives\bf1942 (back up the original file before overwriting)

To use a mixture of both:
	Install the new sound.rfa as above. Copy the menu_001.rfa from the New And Old Voices folder to:
	\Battlefield 1942\Mods\DesertCombat\Archives
	Copy the game.rfa to:
	\Battlefield 1942\Mods\DesertCombat\Archives\bf1942 (back up the original file before overwriting)
	

Uninstallation:
	Overwrite my sound.rfa with the original one you backed before installing. Delete the menu_001.rfa file (if you used it) and replace the game.rfa with the original (if you used it).

Remember to set your sound to 44khz in the options menu for these sounds to work.

Note:
The only file I edited within the game.rfa was the gameplay.scc triggered sounds file. The menu_001.rfa has only updated menuradiosound files. These mods are completely compatible with online play.


Bugs/suggestions/installation issues - TensionType@hotmail.com


Thanks go out to:
	
	Tanelorn for his great sounds and voices in DC .38

	William A. Mitchell IV for the WAMMOD
	
	{GDC}Lord wildwing for his excellent work with the MOHAA sounds
	
	Gunslinger for some explosions
	

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Highway


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Registered 30th April 2003

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