One of the most popular weekly downloads here at Battlefield Files has undergone some fine tuning.
This archive contains replacement sounds, derived from the popular Half-Life modification Day of Defeat, for all hand weapons, mounted guns (excepting aircraft), and more. This is the second public release, offering generally improved quality over the first.
Just the thing for anyone who's been a little disappointed with the default Battlefield audio or simply prefers the sounds from Day of Defeat more.
Update: Pvt_Parts has converted his DoD 2.0 Sound Pack into a single .rfa file for quick and easy installation. If you want to get rid of that hefty Sound folder, download the DoD 2.1 Easy Install.
--------------------------------- DoD Soundpack for Battlefield 1942 Release v2.0 by [DH] Pvt_Parts firstname.lastname@example.org October 12, 2002 --------------------------------- INTRODUCTION: As a long time fan of the Day of Defeat Half-Life modification, I was disappointed by the low quality of the 1942 weapon sounds. This is my attempt to make others who are accustomed to the DoD sounds feel more 'at home' in 1942. While every effort was made to reproduce the DoD sounds as precisely as possible, there are certain limitations in the current 1942 engine design that could not be overcome. The automatic weapons use a sample length of about 100ms or less, the sample being looped in sync with the rate of fire. This unconventional method limits the amount of detail in the sample itself and causes an abrupt silence after firing. But in spite of this, even if you have never heard of DoD, I believe you'll find that these sounds are far superior to the originals. Enjoy! VERSION 2 NOTES: This release is intended to improve upon the quality of the initial (v1) release. This archive contains all sounds modified in the previous version. Revision history is not available (read: I didn't keep track). The majority of the source sound files are taken from Day of Defeat v2.1 (detailed in revision history below). The DoD Sound Department consists of Jarod (Headshot) Lawrence and Jordan (Jack) Ashby. INSTALLATION: * See the following uninstallation section for backup/restoral procedures. * Before extracting the soundpack archive, you'll need to uncompress the contents of your 1942\Archives\sound.rfa file using Moseley's RFA Extractor. You can download that program here: http://www.bf1942files.com/file.info?ID=5888 (Note, you must have Microsoft's .NET framework installed in order to use RFA Extractor. It is available here: http://msdn.microsoft.com/downloads/default.asp?url=/downloads/sample.asp?url=/msdn-files/027/001/829/msdncompositedoc.xml * Extract your 1942\Archives\sound.rfa file to your game directory, ie., C:\Program Files\EA GAMES\Battlefield 1942\ * When the extraction is complete, you should have the following directories: <GAMEDIR>\sound\ <GAMEDIR>\sound\11khz <GAMEDIR>\sound\22khz <GAMEDIR>\sound\44kHz * Once you've verified that these directories have been created, rename 1942\Archives\sound.rfa to something else, ie., sound_notinuse.rfa. (This step is critical) * Extract the 'dodpack22.zip' archive (inside the main "DoDsounds-v2.zip" archive) to your game directory, ie., <GAMEDIR>\ * You must set your sound options to indicated 22KHz and Medium or High detail in order to hear all sounds. Note: These samples are in 22KHz or 44KHz format, but will work in 11KHz, 22KHz, and 44KHz modes. If you'd like to use 11KHz or 44KHz modes, simply copy the new sounds into that folder. UNINSTALLATION: * If you are already using custom sounds, backup the appropriate folder (11/22/44KHz) before installing. Otherwise, simply rename '1942\Archives\sound_notinuse.rfa' back to 'sound.rfa' CHANGES (Release v1): New sounds: Description: Source: Notes: (D = DoD v2.1, O = Other) * Kar & mono 'Kar98/sniper firing' D "Kar_shoot" Noise removed * Bar & mono 'Bar firing' D "BAR_shoot" Converted * Walther & mono 'Walther firing' D "Luger_shoot" Noise removed * Colt & mono 'Colt firing' D "Colt_shoot" Noise removed * browncoax 'Allied coaxial firing' D "30cal_shoot" Converted, filtered * brown & mono 'Allied mounted MGs' D "30cal_shoot" Converted * MG42LR & MG42 'Axis mounted MGs' D "mg42_shoot" Converted * mg42coax 'Axis coaxial firing' D "mg42_shoot" Converted, filtered * mp18 & mono 'Mp18 firing' D "greasegun_shoot" Converted, modified * mp40 & mono 'Mp40 firing' D "MP40_shoot" Converted * Sg44 & mono 'Stg44 firing' D "MP44_shoot" Converted, freq. matched * no4 & mono 'No.4/sniper firing' D "Spring_shoot" Noise removed * thompson & mono 'Thompson firing' D "thompson_shoot" Converted * rifle-distance1.wav '3rd person rifle report' O Original Amplified slightly * grancolsand.wav 'Grenade colliding w/ground' D "grenade_hit3" Noise removed * newexpl3.wav 'Grenade exploding' D "explode3" Noise removed * snpreload.wav 'Bolt action for rifles' D "boltback" Noise removed "boltforward" Combined and re-timed * rl2bar.wav 'Bar remove clip' (also D "tommy_reload_clipout" Noise removed used for Sg44, Thompson) * rl3bar.wav 'Bar insert clip' D "tommy_reload_clipin" Noise removed * rl4bar.wav 'Bar bolt forward' (also D "tommy_draw_slideback" Separated into rl4 and rl5, forward/back used for Sg44) * rl5bar.wav 'bolt back' D " " " " " " " " " * ammorefill.wav Ammo station D "mgbolt.wav" Noise removed, filtered * SOWAMUD3.wav 'Walk-on-mud' sound O Original Filtered * repair.wav 'Engineer/station repair' O Web site Stretched (it's an air ratchet)
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