Hey, I've made the soundpack into a sub-rfa file with Moseley's MakeRFA utility. Makes installation a breeze.
That's about the long and short of it. Pvt_Parts has taken his ever-popular DoD sound pack (v2.0) and turned it into a single easy to install rfa file. No more extracting your sound.rfa, no more sound folder, just drop the file in your archives folder. :thumbsup:
Additional Information: If you've never extracted your Sound.rfa, you don't have to read this part and can go right to the download. If you have extracted the Sound.rfa you'll have a Sound folder somewhere in your Battlefield folders, usually in the root directory (example: c:/games/Battlefield 1942/Sound ). If you don't have that folder, you haven't extracted your Sound.rfa and can install the file just like the readme directs you to. Now if you do see the Sound folder, you'll need to either delete that folder or rename it to something like sound_notinuse or oldsound.old to keep Battlefield from reading it by mistake. Then you'll go into your Archives folder, rename the Sound.rfa back to Sound.rfa. Once you've done that and removed the Sound folder, you can pop the DoD .rfa into your archives folder and enjoy the changes. No, the Music folder and the Sound folder are not the same thing. Make no changes to the Music folder if you have it.
--------------------------------- DoD Soundpack for Battlefield 1942 Release v2.1 (Easy Install) by [DH] Pvt_Parts firstname.lastname@example.org October 15, 2002 --------------------------------- INTRODUCTION: As a long time fan of the Day of Defeat Half-Life modification, I was disappointed by the low quality of the 1942 weapon sounds. This is my attempt to make others who are accustomed to the DoD sounds feel more 'at home' in 1942. While every effort was made to reproduce the DoD sounds as precisely as possible, there are certain limitations in the current 1942 engine design that could not be overcome. The automatic weapons use a sample length of about 100ms or less, the sample being looped in sync with the rate of fire. This unconventional method limits the amount of detail in the sample itself and causes an abrupt silence after firing. But in spite of this, even if you have never heard of DoD, I believe you'll find that these sounds are far superior to the originals. Enjoy! VERSION 2 NOTES: This release is intended to improve upon the quality of the initial (v1) release. This archive contains all sounds modified in the previous version. Revision history is not available (read: I didn't keep track). The majority of the source sound files are taken from Day of Defeat v2.1 (detailed in revision history below). The DoD Sound Department consists of Jarod (Headshot) Lawrence and Jordan (Jack) Ashby. VERSION 2.1 NOTES: The ONLY change in this release is the method of installation. RFA Extractor and Microsoft's .NET framework are NOT required. INSTALLATION: * Extract the 'sound_0DoDsounds.rfa' file to your 'Archives' folder in your game directory, ie., C:\Program Files\EA GAMES\Battlefield 1942\Archives\ * IF you have previously extracted your sound.rfa file and renamed it, you will need to rename it back to 'sound.rfa'. * The new sounds will work in 11, 22, and 44khz modes. UNINSTALLATION: * Simple rename the extension of 'sound_0DoDsounds.rfa' or delete the file, that's it! CHANGES (Release v1): New sounds: Description: Source: Notes: (D = DoD v2.1, O = Other) * Kar & mono 'Kar98/sniper firing' D "Kar_shoot" Noise removed * Bar & mono 'Bar firing' D "BAR_shoot" Converted * Walther & mono 'Walther firing' D "Luger_shoot" Noise removed * Colt & mono 'Colt firing' D "Colt_shoot" Noise removed * browncoax 'Allied coaxial firing' D "30cal_shoot" Converted, filtered * brown & mono 'Allied mounted MGs' D "30cal_shoot" Converted * MG42LR & MG42 'Axis mounted MGs' D "mg42_shoot" Converted * mg42coax 'Axis coaxial firing' D "mg42_shoot" Converted, filtered * mp18 & mono 'Mp18 firing' D "greasegun_shoot" Converted, modified * mp40 & mono 'Mp40 firing' D "MP40_shoot" Converted * Sg44 & mono 'Stg44 firing' D "MP44_shoot" Converted, freq. matched * no4 & mono 'No.4/sniper firing' D "Spring_shoot" Noise removed * thompson & mono 'Thompson firing' D "thompson_shoot" Converted * rifle-distance1.wav '3rd person rifle report' O Original Amplified slightly * grancolsand.wav 'Grenade colliding w/ground' D "grenade_hit3" Noise removed * newexpl3.wav 'Grenade exploding' D "explode3" Noise removed * snpreload.wav 'Bolt action for rifles' D "boltback" Noise removed "boltforward" Combined and re-timed * rl2bar.wav 'Bar remove clip' (also D "tommy_reload_clipout" Noise removed used for Sg44, Thompson) * rl3bar.wav 'Bar insert clip' D "tommy_reload_clipin" Noise removed * rl4bar.wav 'Bar bolt forward' (also D "tommy_draw_slideback" Separated into rl4 and rl5, forward/back used for Sg44) * rl5bar.wav 'bolt back' D " " " " " " " " " * ammorefill.wav Ammo station D "mgbolt.wav" Noise removed, filtered * SOWAMUD3.wav 'Walk-on-mud' sound O Original Filtered * repair.wav 'Engineer/station repair' O Web site Stretched (it's an air ratchet)
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