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-------------------------------------------- Changelog Eve of Destruction 0.70 -------------------------------------------- MISC CHANGES -------------------------------------------- bots use binoculars to call for artillery bots use landmine (could not test) Credits in game menu updated fixed some sound bugs Guardtower, Huts, Landmine: repaired textures improved napalm bomb LCT-MK6 landingboat: minimap icon fixed M35 and Zil truck series: fixed AI crash Mig-21, Mig-21AA and F5 speed decreased and physics improved Mortars: repaired slider bars Sound: VC ArtilleryBarrageNeeded fixed Willy and Land Rover Jeep: medic+ammo onboard like Gaz69 ZPU2 & Quad50 AA gun: increased explosion damage, decreased overheating fixed lots of vehicle ai templates so bots use more vehicle weapons NEW MAPS -------------------------------------------- Aces over Vietnam new map Broken Arrow new map DaNang Bay new map Frontal Attack new map H_Mong new map Ha Long Bay new map Jocoseness new map with fun stuff: turbo jeeps and boats Laos Boundary Dispute new map Operation Prairie - The Prelude new map Painted Black new map Phu Vang new map Tet Offensive new map MAP CHANGES -------------------------------------------- Nui Pek completely overworked, more vehicles, new AI, new gameplay Aftermath fixed servercrash Papa Oscar Whiskey fixed servercrash Apocalypse_Now minor changes: AA, vehicles, ammo + medic added Battle at Ling Chow minor changes to vehicle spawns, bofors replaced by zpu2 Cowboys from hell minor changes: ammo+medic added Crash Point Baker InGame MiniMap fixed Friendly Fire minor changes: vehicles and boats added Hill 937 - Night tickets decreased Ho Chi Minh Trial improved controlpoint area values Hoi An Harbor controlpoint area values improved Lan Cao Bridge InGame MiniMap fixed Radio Tower minor changes: changed huey to bushranger River Village tickets decreased Tonkin Air Engagement minor changes to vehicle spawns Bridge Ruin fixed hanging bots + minor changes to vehicles and spawnpoints Charlie Five fixed hanging bots + changed US huey to bushranger Fubar improved AI Lam Son fixed hanging bots + tickets areavalues changed Que Son Valley fixed hanging bots Thoi Son Island fixed hanging bots Vinh Loc fixed hanging bots NO CHANGES -------------------------------------------- A Shau Valley An Lao Valley Badmoonrising Badmoonrising Reprisal Battle of Hue Beach Assault BF 1942 maps Brown Water Navy Charly don't surf Closefire Closefire Night Danang Dawn at the rice paddies Deserters Island Drang Valley Eclipse EoD Sea Fight Face to Face Good Morning Vietnam Green Hell Hidden Lake Valley Hiep Duc Valley Hill 937 Jungle Heat Jungle Mission Khe Sanh Lang Son LangVei Lost in Vietnam Main Supply Route Marble Mountain Mekong River Mekong_Delta Napalm Inferno Operation Forager Operation Hastings Operation Linebacker Operation Linebacker II Pacific Railroad Platoon POW Rice Paddies Night River Patrol Run through the Jungle Sa Pa Saigon Jungle Shar Min Village Stream Sunset Island Surrounded Than Hoa Wetlands The Hill The Rice Paddies Tonkin Raid Truong Son Chasm Tunnel Rats Two Bridges We were soldiers We were soldiers once Welcome to the jungle ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.61 -------------------------------------------- Beach Assault vehicles added, tickets decreased Bridge Ruin over-worked, new skybox, new AI Brown Water Navy new AI Crash Point Baker over-worked, new skybox, new AI Deserters Island fixed botnames Face to Face fixed botnames Fubar flags under ground, ammo+medic added, US tickets increased Hiep Duc Valley new map Ho Chi Minh Trial new map Hoi An Harbor fixed tickets, fixed loadscreen, fixed hanging PBR Jungle Heat fixed tickets Jungle Mission new map Lost in Vietnam new map Main Supply Route tickets 40% decreased Marble Mountain fixed tickets Napalm Inferno new map Operation Forager fixed bots crashing baseflags River Village fixed palmtrees Run through the jungle fixed tickets The Hill tickets 50% decreased Tonkin Raid new AI, added landingzones, fixed beach flag Vinh Loc new AI Welcome to the jungle over-worked, new AI ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.60 -------------------------------------------- Code: Totally over-worked AI code. For example bots use mortars and nearly every vehicle now. They fly copters better than in previous releases. Willy and Gaz69 got radios onboard (Co-driver fire). Textures: Ugly Huey Cockpits fixed Maps: Objectslightmaps (lighting/shadows...) added to a lot of maps. All skyboxes stored in 1 archive now to decrease the map sizes. No more duplicate files. Lots of sound-bugs fixed. Most maps had wrong pathnames and no sound. All sounds stored in 1 archive now to decrease the map sizes. No more duplicate files. new maps: Apocalypse_Now, Charlie Five, Deserters Island, Hoi An Harbor, Jungle Heat, Radio Tower, Saigon Jungle, Tonkin Raid over-worked, improved bots pathfinding, bugs fixed: A Shau Valley, Aftermath, An Lao Valley, Closefire Night, Cowboys from hell, Danang, EoD Sea Fight, Good Morning Vietnam, Green Hell, Hidden Lake Valley, Lan Cao Bridge, LangVei, Mekong River, Mekong_Delta, Operation Hastings, Pacific Railroad, POW, Shar Min Village, Thoi Son Island, Tunnel Rats, Two Bridges, Welcome to the jungle, Battle at Ling Chow, Bridge Ruin, Charly don't surf, Fubar, Operation Linebacker II, Papa Oscar Whiskey, Platoon, Than Hoa Wetlands, Vinh Loc, Marble Mountain, Face to Face, Lam Son, Operation Forager, Que Son Valley, River Village, Run through the Jungle simple changes: Brown Water Navy (COOP added) Nui Pek (US base capturable now) no or just simple changes: Badmoonrising, Badmoonrising Reprisal, Battle of Hue, Beach Assault, Closefire, Crash Point Baker, Dawn at the Rice paddies, Drang Valley, Eclipse, Friendly Fire, Hill 937, Hill 937 - Night, Khe Sanh, Lang Son, Main Supply Route, Operation Linebacker, Rice Paddies Night, River Patrol, Sa Pa, Stream, Sunset Island, Surrounded, The Hill, The Rice Paddies, Tonkin Air Engagement, Truong Son Chasm, We were soldiers, We were soldiers once ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.51 -------------------------------------------- Map A Shau Valley sounds+parachutes added Aftermath bugs fixed, vehicles removed An Lao Valley new map Battle at Ling Chow overworked, much more vehicles, botnames Battle of Hue new map Beach Assault overworked, COOP added Charly don't surf improved bots pathfinding, tickets Closefire Night changed sky and lights Cowboys from hell overworked, COOP added Danang overworked Dawn at the rice paddies COOP added Drang Valley overworked (increased lighting) EoD Sea Fight overworked, bugs fixed, improved pathfinding Face to Face bugs fixed, improved pathfinding Friendly Fire overworked, CTF bug fixed, much more vehicles Fubar new map Good Morning Vietnam COOP added Green Hell COOP added Hidden Lake Valley bugs fixed Jungle Heat new map Lam Son overworked, bot spawn bug (ropebridge) fixed LangVei overworked, COOP added Main Supply Route overworked, COOP added Marble Mountain overworked, bugs fixed Mekong_Delta overworked, some bugs fixed Nui Pek COOP added Operation Forager bugs fixed, improved pathfinding Operation Hastings COOP added Operation Linebacker II CONQ/COOP addon Pacific Railroad COOP added Papa Oscar Whiskey new map Platoon overworked, vehicles removed POW bugs fixed Rice Paddies Night COOP added River Patrol COOP added River Village bugs fixed, improved pathfinding Run through the Jungle COOP added Sa Pa new map Shar Min Village bugs fixed Surrounded bugs fixed Than Hoa Wetlands COOP added The Hill overworked, COOP added The Rice Paddies overworked, COOP added Tunnel Rats new map Two Bridges COOP added Vinh Loc changes to spawnpoints, CTD fixed We were soldiers overworked, COOP, tickets, AA guns Welcome to the jungle new map Misc Bugs Textures new textures M41 and some weapons LCT6 Carrier CTD bug fixed Loadcounter many loadcounters fixed SVD Sniper Soundbug fixed InGame Credits updated Loadscreens all loadscreens show if parachute is enabled/disabled ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.50 -------------------------------------------- A Shau Valley new map Aftermath new map, Bots added Battle at Ling Chow new map, Bots added Charly don't surf US-F5 added to coop Cowboys from hell new map, Bots added Crash Point Baker new map, Bots added Danang reduced env_sounds volume, Bots added Drang Valley new map, Bots added EoD Sea Fight new map, Bots added, cpl.over-worked Face to Face new map Friendly Fire new map, Bots added Hidden Lake Valley new map Hill 937 added loach_minigun to COOP Lam Son new map, Bots added Lan Cao Bridge new map, Bots added Marble Mountain new map Mekong River Bots added Mekong_Delta new map, Bots added Operation Forager US+VC teams: medic replaced by AT soldier, Bots added Platoon new map, Bots added POW new map, Bots added River Village Bots added, cpl.over-worked Shar Min Village new map Sunset Island new map Surrounded new map Tonkin Air Engagement new map, Bots added Truong Son Chasm made a way back on the middle isle if you have been fallen down the bridge Two Bridges Bots added Vinh Loc Bots added We were soldiers once Downgrade v0.31 to fix Linuxcrash Beach Assault DSHK MG bug fixed Main Supply Route new map, complete over-worked Pacific Railroad new map River Patrol DSHK MG bug fixed Than Hoa Wetlands COOP deleted The Hill new map Thoi Son Island COOP deleted We were soldiers new map, overworked Battlefield 1942 maps added ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.46 -------------------------------------------- v.46 Fixes 10-27-05 * Added M41 to Khe Sanh, Removed M551 * Added BMP-1 to Khe Sanh, Removed BTR60 * Unlocked vehicles from opposing teams on Khe Sanh v.46 Fixes 10-24-05 * Added new BMRR Load in Screen * Removed some fog from BMRR Map * Added new Load in Screen to Eclipse * Added new M79 Medic Weapon Icon * Added new Load in Screen to Operation Forager * Added new Load in Screen to Charlie Don't Surf * Added new Load in Screen to Good Morning Vietnam * Added new Load in Screen to Bridge Ruin v.46 Fixes 10-13-05 * Added 2 BMP-1 to Bridge Ruin - Removed 2 PT-76 * Added 2 M41 Bulldog Lt Tanks to Bridge Ruin - Removed M551 and M113_Mk19 * Added M41 To Brown Water Navy - Removed M125 Mortar APC * Added BMP-1 To Brown Water Navy - Removed T63 Mortar APC * Added M41 To Operation Hastings - Removed M125 APC * Added BMP-1 to Operation Hastings - Removed 1 Type 63 AA Vehicle * Added Jet Pilot Kits to Operation Linebacker as Pup Kits * Added ChopperPilot Pup Kits to Que Son Valley * Added M41 to Two Bridges - Replaced M551 * Added BMP-1 to Two Bridges - Replaced T63 APC * Added Chopper Pilot Pup Kits To Hill 937 Day * Added Chopper Pilot Pup Kits to Hill 937 Night v.46 Fixes 10-12-05 * Added Map Nui Pek * Added Map Battle of Hue * Added BMP-1 APC to Que Son Valley * Added M41 Walker Bulldog Light Tank To Que Son Valley * Added M41 Walker Bulldog Static Meshes/Rs files * Added M41 textures to texture folder * Added M41 Tank Track Animations ske/skn to animations folder * Added M41.dds and Icon_BMP-1.dds vehicle icons to vehicles/menu v.46 Fixes 10-11-05 * Added Chopper Pilot Pup Kits to Brown Water Navy * Added Chopper Pilot Pup Kits to Charlie Don't Surf * Added Chopper and Jet Pup Pilot Kits to Operation Hastings * Added Chopper Pilot Pup Kits to Vinh Loc * Added BushRanger and Mi4A on Green Hell v.46 Fixes 10-09-05 * M132 Sounds for turret * Destroyer on Danang - Verify that it is there * Lct MK-6 minimap Icon - fixed * Adjusted ticket Count on Than Hoa by Removeing some Tickets * Fixed Sheridan Shakes - put updates back in to turret. * We Were Soldiers CTD Issue - Verify in Conquest Multiplayer * Adjusted M109 Round of Fire * Que Son Valley M125.. No ai for APC Removed from Singleplayer - CTD's in Singleplayer * Vinh Loc - Co-op Not supported.. Removed Game Mode Type * Operation Forager - Co-op Not Supported.. Removed Game Mode Type * Backwards Ladder on Temple in Eclipse.. Removed Ladder Unable to Fix ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.45 -------------------------------------------- v.45 *Added* *Maps* *An Loa Valley *Bad Moon Reprisal *Good Morning Vietnam *Operation LineBacker II *Than Hoa Wetlands *Thoi Son Island *Kits* *Added* *New Medic *Chopper Pilots *Jet Pilot *Weapon* *Added* *M79 Grenade Launcher *M79 Smoke Grenade Launcher *M79 Flare Grenade Launcher *Vehicles* *Added* *M132 Zippo APC *C130 *B52 *Fixed* *Vinh Loc Crash To Desktop *Flags on Green Hell *Flags on Mekong River ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.41 -------------------------------------------- *FIXED* single player gameplay *FIXED* co-op gameplay v.41 *Added* *Added* M109 SPH *Added* M163 Vulcan APC *Added* Radar to Mig-21 *Added* Radar to F4Phantom *Added* New Skin Texture Mig-17 Ground Attack Aircraft *Maps* *Hill-937 - Added M109 and Loach* *Hill-937 Night - Added M109 - Reset flag points* *Operation Hastings - Added M109 and M163* *Tonkin Air Engagement - Added additional Aircraft Carrier* *Tweaked* *Tweaked Mig-21 variants for Speed and Handling* *Tweaked F4 Phantom variants for Speed and Handling* *FIXED* BadMoonRising for CTF *FIXED* Beach_Assault for CTF *FIXED* Bridge_Ruin for CTF *FIXED* Brown_Water_Navy for CTF *FIXED* Charlie_don't_surf for CTF *FIXED* Closefire for CTF *FIXED* Closefire_Night for CTF *FIXED* DaNang for CTF *FIXED* Eclipse for CTF *FIXED* Green_hell for CTF *FIXED* Hill937-night for CTF *FIXED* Hill937 for CTF *FIXED* Khe_sanh for CTF *FIXED* LangVei for CTF *FIXED* Lang_Son for CTF *FIXED* Mekong_River for CTF *FIXED* Operation_Hastings for CTF *FIXED* Que_Son_Valley for CTF *FIXED* River_Patrol for CTF *FIXED* River_Village for CTF *FIXED* Run_Through_The_Jungle for CTF *FIXED* Stream for CTF *FIXED* Truong_Son_Chasm for CTF *FIXED* Two_Bridges for CTF *FIXED* Vinh_Loc for CTF *FIXED* We_were_Soldiers_once for CTF ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.40 -------------------------------------------- v.40 *New Maps* *Bridge Ruin Added back into Mod. *Eclipse Added back into Mod. *River Village Added back into Mod. *Tonkin_Air_Engagement Added back into Mod. *Added Beach Assault - New Map *Added CloseFire Night - New Map *Added DaNang - New Map *Added Dawn of the Rice Paddies - New Map *Added Green Hell - New Map *Added LangSon Night - New Map *Added LangVei - New Map *Added Rice Paddies Night - New Map *Added Australian Army into Mod *FIXED* *M551 SHERIDAN Shake when #2 position is occupied *TWEAKED* *BadMoonRising - Updated Equipment on Map *Bridge Ruin - Updated/Added/Changed Equipment on Map *Brown Water Navy - Updated/Added/Changed Equipment on Map *Charlie Don't Surf - Updated/Added/Changed Equipment on Map *CloseFire - No change *Eclipse - Updated/Changed Equipment on Map - Added in Mobile Spawn Choppers. *Green Hell - Added Australian Army *Hill 937 Day - Updated/Changed Equipment on Map *Hill 937 Night - Updated/Changed Equipment on Map - Added Two additional Control Points. *Hill 937 Night - (contd.)Tied Equipment spawn in to Control Point Capture. *Khe Sanh - Reset Map to Mod v.20 layout status. Updated/Changed/Added Equipment. *Khe Sanh - Locked Opposing teams out of Complex Vehicles. *Lang Son - Updated/Changed Equipment on Map *Mekong River - Updated/Changed Equipment on Map - Added Australian Army *Operation Hastings - Updated/Added/Change Equipment on Map *Operation Linebacker- Updated Equipment. Added Mobile Spawn APC. Tweaked SA-2 Sam Rocket *Que Son Valley - Updated/Added Equipment to/on Map *River Village - Updated/Added Equipment to Map *Run Through the Jungle - No Change *Truong Son Chasm - No Change *Two Bridges - Updated/Added/Changed Equipment on Map. *Two Bridges - Locked Opposing Teams out of Complex Vehicles. *Vihn Loc - Updated/Added/Changed Equipment on Map Locked opposing teams from vehicles *We Were Soldiers Once - No Change *Track sound on all M113 Apc Variants *VEHICLES/EQUIPMENT* *ADDED* BRDM *ADDED* LANDROVER *ADDED* M35 QUAD 50 AA TRUCK *ADDED* EOD_M113 LRV *ADDED* EOD_T63 APC *ADDED* EOD_T63 MORTAR 82mm Mortar APC (Chinese YW-304) *ADDED* ARTILLERY SPOT TO DRIVER POSITION IN YW-304 *ADDED* EOD_ZIL131 COVERED TRUCK *ADDED* EOD_ZIL131 RADIO/REPAIR TRUCK *ADDED* M113_ACAV APC *ADDED* M113_MK19 APC *ADDED* M125_MORTAR 81mm Mortar APC *ADDED* ARTILLERY SPOT TO DRIVER POSITION ON M125 *ADDED* QUAD 50 AA EMPLACEMENT *ADDED* EOD_ZPU2 AA EMPLACEMENT *ADDED* MIG-21 TWO SEATER *ADDED* F-5 AIR TO AIR *ADDED* F-5 NAPALM *ADDED* PACV *ADDED* ARTILLERY SPOT TO GUNNER POSITION ON PACV *ADDED* LCT-MK6 *ADDED* 20MM AA TRIPOD MOUNT GUN *ADDED* EoD HUEY GUNSHIP *ADDED* EOD HUEY SLICK *ADDED* EOD HUEY SLICK M134 *ADDED* EOD HUEY SLICK DUSTOFF MED. CHOPPER *ADDED* EOD HUEY BUSHRANGER *ADDED* F4NAVY-TARCAP VERSION *ADDED* MIG-21 SINGLE SEAT AIR TO AIR VERSION *ADDED* T63APC MOBILE SPAWN APC *ADDED* M2A1 Howitzer *ADDED* Spawn PBR *ADDED* Spawn LCT-Mk6 ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.31 -------------------------------------------- *FIXED* Minigun OH-6 low detail model *FIXED* Fixed SA-2 engine sound *FIXED* Removed null icons from all kits *FIXED* T-54 hull problem *FIXED* Charlie don't surf, Lang Son & Closefire COOP bug *FIXED* Charlie don't surf, Que Son Valley, Lang Son, Closefire, Stream TDM bug *FIXED* F4 model *FIXED* OH-6 passenger mouselook *FIXED* Typo in SR-71 AI *FIXED* vc_PPSH41 kit *FIXED* XM117 mag *FIXED* Charlie don't surf COOP object positions *FIXED* V100 spawn height on Que Son Valley in coop *FIXED* M551 jitter when top gunner seat occupied *FIXED* Ropebridge2 Col Mesh *FIXED* VC Mortar Fire sound *FIXED* BF MG42 to fire correct projectile *TWEAKED* Adjusted Cobra gunner sight *TWEAKED* Doubled ROF of SA2, decreased flight time *TWEAKED* Increased plane collision damage w/ SA2 by 100x *TWEAKED* Increased deviation of M60 & RPD *TWEAKED* Increased mine damage to unarmored vehicles by 33% *TWEAKED* Increased deviation of loach minigun by 50% *TWEAKED* M551 skin *TWEAKED* PT-76 model and skin *TWEAKED* Huey cyclic sensitivity *TWEAKED* Huey door guns *TWEAKED* F4 & F105 bombs *TWEAKED* Cobra flight characteristics *TWEAKED* Flattened trajectory of M551 cannon *TWEAKED* K63 armor *TWEAKED* Badmoon Rising COOP *TWEAKED* Run Through The Jungle map *TWEAKED* weed_grass_sm treemesh *TWEAKED* AI Support *TWEAKED* RPG Smoke Trail *TWEAKED* Camera Rotation on fire to HueyM *ADDED* We were soldiers once COOP *ADDED* Troung Son Chasm COOP *ADDED* M35G Guntruck *ADDED* ARVN and VC bot Names *ADDED* Realplayer AI Behaviors (thanks Dnamro) *ADDED* AI capabilitiy to helis. ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.30 -------------------------------------------- Eve of Destruction 0.3 changes NEW: MAPS: Brown Water Navy - NVA vs Special Forces. Time: Evening. Head-On map, capture 4 flags to reduce your opponents tickets. Operation Hastings - Head-On map. Huge Battle with Blackbird, tanks, choppers and jets. And Hanoi Hanah. Operation Linebacker - Objectives map - USA must destroy SA-2 Missile bases and a factory before time runs out. Run Through The Jungle - Objectives map. USA must destroy five AA guns before time runs out. SPECIAL: US APCs are mobile spawnpoints. Truong Son Chasm - Head-On map. ARVN vs VC. Infantry fight map with new army. We were Soldiers once - map depicting the events on Nov 14th 1965, when 450 U.S. soldiers were dropped into a small clearing in the Ia Drang Valley. They were surrounded by 2,000 North Vietnamese soldiers. This is a Hybrid Objectives map - The US team needs the LZ and one point to reduce tickets gradually, the NVA needs to defend all flags. SPECIAL: US does not have a base to spawn, instead the hueys serve as mobile spawnpoints. These Hueys cannot be used by the Vietminh and do not explode when left alone. If the US loses LZ X-Ray AND all the Hueys, the battle will be over for them - USA cannot spawn on the two middle controlpoints. If the NVA captures either perimeter point, they'll gain an additional spawnpoint closer to the LZ. WEAPONS: XM-177, Type-56. M-40, Mosin Nagent (2 versions), NVA Grenade, smoke grenades (3 colors) VEHICLES: Covered Gaz, Zil-131 (2 skins), Loach observation helicopter (armed and unarmed), M-551 tank, Patton tank, T-54 tank, K-63 rocket launcher, F-4 (2 skins), SR-71, Sampan (3 versions), ARVN M113, rubber rafts (2 versions) STATICS: (see template_list.ed42 in the EoD directory for specific object names) Added new trees, reeds, weeds, grass Added Punji sticks (4 versions) Market w/ seperate tables, baskets Helipad (3 versions) Large city buildings (2 versions) Small city buildings (6 versions) small radio, small us ammobox SA2 destroyable bunkers w/ spawn points (4 versions) fog, fogsmall Added mediclocker_US, mediclocker_VC, Ammobox_US and Ammobox_VC for use in uncapturable bases Added Hanger_Office_M1 eod_container1, eod_container2, eod_sign Added RopeBridge1_bot, RopeBridge2_bot, RopeBridge4_bot, and RopeBridge8_bot (patches hole in bridge to fix problems with bots) tentlargered_M1, tentlargegreen_M1 radar_M1 (rotating radar static) tentred_M1, tentgreen_M1 added static marker smoke (Blue_Smoke, Purple_Smoke, Red_Smoke, Yellow_Smoke) added eod_oiltank_M1, watchtower_M1, HangerBunker_M1, short_bridge_M1 FIXES / CHANGES: HANDWEAPONS: reduced small arms damage to unarmed vehicles added bullet drop to all small arms Added sway to sniper rifles, reduced recoil to compensate Added sway to pistols Added new M16 skin exported new m-16 model added custom reload animation for ak47, type 56 added new remington skin adjusted # of mags for handweapons added new scope crosshairs to M21, M14 reduced deviation on pistols increased moving deviation of m16, ak47 slightly replaced grenade sand impact sound w/ grenade metal impact sound new svd texture set grenade reload time in standard ammobox to 6 seconds (side-specific ammoboxes unchanged) added smoke grenades to ammoboxes (4 second reload time) lightened rocket smoket trail exported new SVD Added new weapon icons fixed rifles returning to aim point after firing increased rof of M14, SKS, SVD, M21 added reflection to M40, RPG, Mosin, and M21 scopes added models for rifleman, machinegunner, at, eng, sniper, medic kits fixed shell ejection for thompson Imported new RPG-7, Remington Fixed AK47 model (new front sights) Replaced M21 model Added camerashake to stationary MGs Updated weapon Icons Reduced deviation on prone M60, RPD AIRCRAFT: Helicopters no longer take off by themselves when entering the pilot seat Added convergance to helicopter rockets Added cobra gunner sight and nose cam new Mi-4 models to fix tree visibility fixed huey, mi-4 spin effect replaced CH-47 guns w/ .50 cal mg removed network info from huey, mi-4 skids removed tracers from cobra grenades increased Mi-4 MG range of motion; added gunner nose cam fixed smooth on mi-4, hueys, cobra added jet minimap icon fixed shadow model on CH47 fixed col02 mesh on huey medic and m60 made mi-4 wreck doublesided added launch effects to chopper, mig rockets Added rescue raft to medivac huey added floaters, limited float duration to chinook lowered exit points of all choppers 1-3 meters brightened up cobra model Added nosecam for Huey M60 gunners Raised Huey MG camera by 0.1 so the muzzle flash doesn't hide the target Increased ROF of Huey MGs, increased deviation reduced radius of medivac huey health so the pilot is no longer healed (pilot could fly out-of-bounds indefinately) tilted cobra rockets down by 2 degrees for easier ground targeting minigun sounds changed updated added recoil force, increased rof, deviation to loach, cobra minigun adjusted VC rocket effect to reduce lag / CTD adjusted camera for Huey, Cobra pilots GROUND VEHICLES: increased damage tank shells do to helicopters added new texture for M113 wheels increased M46 barrel recoil cleaned up type-63 crosshair added wading capability to land vehicles increased water damage to m-35, zil trucks increased expack damage to vehicles ~25% fixed smooth on v100 hull increased distance for v100 and btr hull lods added longer burn time to unarmed vehicles Re-exported V-100 and M35 hulls to fix lod problems updated damage and repair objects to include new 0.3 vehicles fixed gaz side windows (can see trees through them now) set col mesh on covered gaz, covered M35 to cloth material - no longer stops bullets Animated remaining PT-76, M113 wheels re-exported PT-76 turret and gun to fix smoothing Added sound scripting for mortars, updated sounds updated BTR smoothing jeep, gaz steering wheels in synch w/ front wheels fixed smoothing on M46 barrel adjusted PT-76 projectile position Changed Willy / Gaz MG to pos.2, passenger to pos 3 (works better w/ bots) Reduced arc on tank guns WATER VEHICLES: removed ai from pbr - use pbr_ai on co-op maps (exit points are outside the boat) added pt bubble sounds to pbr, sampan made static carrier object to reduce network traffic added sampans, pbr to dock repair object Updated PBR model Added boat minimap icon for PBR, Sampans STATICS: split templeA up into 3 parts in an attempt to reduce vehicle lag - pillars must now be placed seperately updated bunkerwood model updated vhouse, rope bridge meshes for lightmap support MAPS: All maps - parachutes are off by default! If Parachutes are available on a map, there's an icon on the loading screen. This still doesn't mean that everyone gets a parachute. For example, only the US gets parachutes on Khe Sanh. Bad Moon Rising Special Forces vs Vietcong. Removed Tank, added boats. Added a small mortar firebase at the US camp and a ford to cross the river. US assault has flares instead of grenades. Charlie Don't Surf - Replaced F-105 w/ F-4. Replaced BTR with K-63. M-35 replaced with M-551. Added single player support Closefire - Added single player support Hill 937 - US Army vs NVA. Added singleplayer support. Changed the Medic Huey to OH-6 with minigun. One jeep switched to an APC. US Engi still carries a M14. Hill 937 Night - USA vs VC. US assault has flares instead of grenades. Khe Sanh - Special Forces vs. NVA. Removed spawning near the F105 Napalm and made the US base headquarters the uncapturable US spawn. Added CH-47 with mobile spawnpoint as placeholder for the c-130 "Hercules", M551 and Patton Tank for the US, K63, T54 for the NVA. These vehicles are locked to one team. Anti Tank equip can be picked up (3 per team). AT and NVA do not carry a parachute. View distance has been increased. Lang Son - ARVN vs VC. Added singleplayer support. Mekong River - Added heavy tanks Que Son Valley - Added single player support Stream - Removed grenades from ammo boxes at flags closest to spawns. Added single player support Two Bridges - Added heavy tanks Vinh Loc - too good to be changed :) Removed: Eclipse Bridge Ruin River Village MISC: added scoreboard to menu files added server info and friendly mine indicators New VC flags (correct orientation) changed US flag to 50 stars cleaned up damage code updated website address in init.con added transparancy to minimap flags new loading bar Added multilanguage support to new class names Changed Axis side name to North Vietnam changed name of support to machine gunner changed name of scout to sniper removed 3rd skin (tan) from VC updated class selection icons updated ammo icons Added Vietnamese voice commands bodies now stay for 20 secs Added Special Forces, ARVN, and NVA armies ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.20 -------------------------------------------- List of changes: - added AH-1 Cobra Helicopter - added Mi-4 Hound Helicopter (2 versions) - added F-105 Thunderchief with Napalm Bombs - added Huey with Speakers (possible to play "Ride of the Valkyres") - added M-35 Truck (2 versions) - added M-46 Howitzer (stationary) - added US and VC Mortar (stationary) - added DShK Heavy Machine Gun (stationary) - replaced PPsh-41 with RPD Light Machine Gun (PPsh-41 still available on some maps) - added map Khe Sanh - added map Mekong River - added map Vinh Loc - added map Stream - added map Eclipse - improved old maps (balance, textures, object placement) - removed map Tonkin Air Engagement - added spin effect (if helicopter is heavily damaged, pilot loses control) - reworked damage system so that light infantry weapons no longer damage armored vehicles - ladders of custom houses work correctly - parachutes don't work on certain maps - M60's on Huey are more effective - improved flight code of CH-47 and added more hitpoints - new background movie - new menu and loading music - various small fixes ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.16 -------------------------------------------- ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.12 -------------------------------------------- ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.11 -------------------------------------------- ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.10 --------------------------------------------
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