eodalphav0.3.exe —
I decided to bring this file back out to File of the Week since it has been so long missed.
You will need Patch 0.31 after you download this in order to be fully up to date. Thanks!
The level of professionalism in the modding community has risen to, and set a new bar today The BF Vietnam team is going to have their work cut out for them, if they wish to contend with the level of dedication expressed in EoD. Our hats come off yet again, to the modders of the BF community for slaving away and sacrificing blood, sweat, and tears so that we may enjoy ourselves. Pay your respects and download this now. :)
Eve of Destruction 0.3 changes NEW: MAPS: Brown Water Navy - NVA vs Special Forces. Time: Evening. Head-On map, capture 4 flags to reduce your opponents tickets. Operation Hastings - Head-On map. Huge Battle with Blackbird, tanks, choppers and jets. And Hanoi Hanah. Operation Linebacker - Objectives map - USA must destroy SA-2 Missile bases and a factory before time runs out. Run Through The Jungle - Objectives map. USA must destroy five AA guns before time runs out. SPECIAL: US APCs are mobile spawnpoints. Truong Son Chasm - Head-On map. ARVN vs VC. Infantry fight map with new army. We were Soldiers once - map depicting the events on Nov 14th 1965, when 450 U.S. soldiers were dropped into a small clearing in the Ia Drang Valley. They were surrounded by 2,000 North Vietnamese soldiers. This is a Hybrid Objectives map - The US team needs the LZ and one point to reduce tickets gradually, the NVA needs to defend all flags. SPECIAL: US does not have a base to spawn, instead the hueys serve as mobile spawnpoints. These Hueys cannot be used by the Vietminh and do not explode when left alone. If the US loses LZ X-Ray AND all the Hueys, the battle will be over for them - USA cannot spawn on the two middle controlpoints. If the NVA captures either perimeter point, they'll gain an additional spawnpoint closer to the LZ. WEAPONS: XM-177, Type-56. M-40, Mosin Nagent (2 versions), NVA Grenade, smoke grenades (3 colors) VEHICLES: Covered Gaz, Zil-131 (2 skins), Loach observation helicopter (armed and unarmed), M-551 tank, Patton tank, T-54 tank, K-63 rocket launcher, F-4 (2 skins), SR-71, Sampan (3 versions), ARVN M113, rubber rafts (2 versions) STATICS: (see template_list.ed42 in the EoD directory for specific object names) Added new trees, reeds, weeds, grass Added Punji sticks (4 versions) Market w/ seperate tables, baskets Helipad (3 versions) Large city buildings (2 versions) Small city buildings (6 versions) small radio, small us ammobox SA2 destroyable bunkers w/ spawn points (4 versions) fog, fogsmall Added mediclocker_US, mediclocker_VC, Ammobox_US and Ammobox_VC for use in uncapturable bases Added Hanger_Office_M1 eod_container1, eod_container2, eod_sign Added RopeBridge1_bot, RopeBridge2_bot, RopeBridge4_bot, and RopeBridge8_bot (patches hole in bridge to fix problems with bots) tentlargered_M1, tentlargegreen_M1 radar_M1 (rotating radar static) tentred_M1, tentgreen_M1 added static marker smoke (Blue_Smoke, Purple_Smoke, Red_Smoke, Yellow_Smoke) added eod_oiltank_M1, watchtower_M1, HangerBunker_M1, short_bridge_M1 FIXES / CHANGES: HANDWEAPONS: reduced small arms damage to unarmed vehicles added bullet drop to all small arms Added sway to sniper rifles, reduced recoil to compensate Added sway to pistols Added new M16 skin exported new m-16 model added custom reload animation for ak47, type 56 added new remington skin adjusted # of mags for handweapons added new scope crosshairs to M21, M14 reduced deviation on pistols increased moving deviation of m16, ak47 slightly replaced grenade sand impact sound w/ grenade metal impact sound new svd texture set grenade reload time in standard ammobox to 6 seconds (side-specific ammoboxes unchanged) added smoke grenades to ammoboxes (4 second reload time) lightened rocket smoket trail exported new SVD Added new weapon icons fixed rifles returning to aim point after firing increased rof of M14, SKS, SVD, M21 added reflection to M40, RPG, Mosin, and M21 scopes added models for rifleman, machinegunner, at, eng, sniper, medic kits fixed shell ejection for thompson Imported new RPG-7, Remington Fixed AK47 model (new front sights) Replaced M21 model Added camerashake to stationary MGs Updated weapon Icons Reduced deviation on prone M60, RPD AIRCRAFT: Helicopters no longer take off by themselves when entering the pilot seat Added convergance to helicopter rockets Added cobra gunner sight and nose cam new Mi-4 models to fix tree visibility fixed huey, mi-4 spin effect replaced CH-47 guns w/ .50 cal mg removed network info from huey, mi-4 skids removed tracers from cobra grenades increased Mi-4 MG range of motion; added gunner nose cam fixed smooth on mi-4, hueys, cobra added jet minimap icon fixed shadow model on CH47 fixed col02 mesh on huey medic and m60 made mi-4 wreck doublesided added launch effects to chopper, mig rockets Added rescue raft to medivac huey added floaters, limited float duration to chinook lowered exit points of all choppers 1-3 meters brightened up cobra model Added nosecam for Huey M60 gunners Raised Huey MG camera by 0.1 so the muzzle flash doesn't hide the target Increased ROF of Huey MGs, increased deviation reduced radius of medivac huey health so the pilot is no longer healed (pilot could fly out-of-bounds indefinately) tilted cobra rockets down by 2 degrees for easier ground targeting minigun sounds changed updated added recoil force, increased rof, deviation to loach, cobra minigun adjusted VC rocket effect to reduce lag / CTD adjusted camera for Huey, Cobra pilots GROUND VEHICLES: increased damage tank shells do to helicopters added new texture for M113 wheels increased M46 barrel recoil cleaned up type-63 crosshair added wading capability to land vehicles increased water damage to m-35, zil trucks increased expack damage to vehicles ~25% fixed smooth on v100 hull increased distance for v100 and btr hull lods added longer burn time to unarmed vehicles Re-exported V-100 and M35 hulls to fix lod problems updated damage and repair objects to include new 0.3 vehicles fixed gaz side windows (can see trees through them now) set col mesh on covered gaz, covered M35 to cloth material - no longer stops bullets Animated remaining PT-76, M113 wheels re-exported PT-76 turret and gun to fix smoothing Added sound scripting for mortars, updated sounds updated BTR smoothing jeep, gaz steering wheels in synch w/ front wheels fixed smoothing on M46 barrel adjusted PT-76 projectile position Changed Willy / Gaz MG to pos.2, passenger to pos 3 (works better w/ bots) Reduced arc on tank guns WATER VEHICLES: removed ai from pbr - use pbr_ai on co-op maps (exit points are outside the boat) added pt bubble sounds to pbr, sampan made static carrier object to reduce network traffic added sampans, pbr to dock repair object Updated PBR model Added boat minimap icon for PBR, Sampans STATICS: split templeA up into 3 parts in an attempt to reduce vehicle lag - pillars must now be placed seperately updated bunkerwood model updated vhouse, rope bridge meshes for lightmap support MAPS: All maps - parachutes are off by default! If Parachutes are available on a map, there's an icon on the loading screen. This still doesn't mean that everyone gets a parachute. For example, only the US gets parachutes on Khe Sanh. Bad Moon Rising Special Forces vs Vietcong. Removed Tank, added boats. Added a small mortar firebase at the US camp and a ford to cross the river. US assault has flares instead of grenades. Charlie Don't Surf - Replaced F-105 w/ F-4. Replaced BTR with K-63. M-35 replaced with M-551. Added single player support Closefire - Added single player support Hill 937 - US Army vs NVA. Added singleplayer support. Changed the Medic Huey to OH-6 with minigun. One jeep switched to an APC. US Engi still carries a M14. Hill 937 Night - USA vs VC. US assault has flares instead of grenades. Khe Sanh - Special Forces vs. NVA. Removed spawning near the F105 Napalm and made the US base headquarters the uncapturable US spawn. Added CH-47 with mobile spawnpoint as placeholder for the c-130 "Hercules", M551 and Patton Tank for the US, K63, T54 for the NVA. These vehicles are locked to one team. Anti Tank equip can be picked up (3 per team). AT and NVA do not carry a parachute. View distance has been increased. Lang Son - ARVN vs VC. Added singleplayer support. Mekong River - Added heavy tanks Que Son Valley - Added single player support Stream - Removed grenades from ammo boxes at flags closest to spawns. Added single player support Two Bridges - Added heavy tanks Vinh Loc - too good to be changed :) Removed: Eclipse Bridge Ruin River Village MISC: added scoreboard to menu files added server info and friendly mine indicators New VC flags (correct orientation) changed US flag to 50 stars cleaned up damage code updated website address in init.con added transparancy to minimap flags new loading bar Added multilanguage support to new class names Changed Axis side name to North Vietnam changed name of support to machine gunner changed name of scout to sniper removed 3rd skin (tan) from VC updated class selection icons updated ammo icons Added Vietnamese voice commands bodies now stay for 20 secs Added Special Forces, ARVN, and NVA armies
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