These files are for the Forgotten Hope mod (2 of 3) and are required to play the Forgotten Hope 0.7 version of the mod.
Notice: Remove all older versions of Forgotten Hope before installing Forgotten Hope 0.7.
********************************************************************** VERSION 0.70 RC3 (INTERNAL VERSION DATE 18.10.2005) Mesh: - Fixed T34 resources for missing texture ********************************************************************** VERSION 0.70 RC2 (INTERNAL VERSION DATE 16.10.2005) Maps: - Fixed incompletely packed Berlin-1945-Streets - Fixed partially locked Japanese planes on Midway-1942 - Fixed duplicated carriers on Midway-1942 - Fixed Midway-1942 objectives - Fixed capitalisation and sorting of map names - Removed pegasus from localisation Code: - Toned down Ark Royal AA->land effects Texture: - Fixed T34(etc) textures - Added some night textures ********************************************************************** VERSION 0.70 RC1 (INTERNAL VERSION DATE 08.10.2005) Maps: - Fixed Saipan - Fixed Pavlov - Midway: removed MC textures - Midway-1942 (quonset_destroyed plus code) - Skin paths (japanese planes, camo german tanks, etc) - Kharkov winter (removed Yak from start, AA and arti locked) - Berlin Streets (classes, random german uniforms, added kits, loading screen, lighting, planks collsions) - Eastern Blitz (coal mine lights, decreased view distance) - Added sherman sandbagged in some maps - Tobruk (added sahariana) - Alamein (added bug (hope not! -ctz)) - Alpenfestung - fixed floating bunker - Arnhem - Fixed 6pdr inside a building, replaced panther D by more historically accurate panther G and replaced StuGIIIG by StuGIIIGRandom, the one with the skirts - Battle Of Makin - Removed a bush that was right in front of an MG position - Battle Of Orel - Fixed MG kit inside a bunker floor - Battle Of Stalingrad - Raised 3 ammoboxes from the ground. Also replaced the tigerwreck by a more historically correct panzer3j wreck - Battle Of Valirisk - Removed hidden ammobox, replaced historically incorrect T34/85 wrecks by T34/76 wrecks. - Counterattack - Fixed floating chair, also replaced the S35 in the town by a R35 (A shame to have it in the mod and not use it, right?) - Prokhorovka - Fixed AT gun stuck in barbed wire, replaced historically very incorrect panzerfaust30 kits by M35 kits. Also replaced historically incorrect G43 spawnkit - Lot of other changes Models: - Added vehicle : Typ 87 VW DAK (VWDAK) - Added L1 Models/skins to Matilda II (all 4) - Added L1 Models/Skins to Kublewagen and Kublewagen DAK - Added Wreck Models/Skins to Matilda II (All 4) - Added Wreck Model/Skin to KublewagenDAK - Fixed Flickering double side faced on 30 Cal Hull MG - Fixed Welding problems on Ford_GPA - Fixed Turret Lod05 on PZIIIJ-Early - Fixed Turret Lod05 on PZIIIJ-DAK - Fixed Turret Lod05 on PZIIIM-DAK - Fixed Turret Lod02-Lod05 on Stuart M3 Honey - Fixed alpha bug in halftracks - Fixed polish missing meshes - Skirts in Brummbar - Added random german uniforms - Optimized T-26 - Fixed ps_hbr_building (finally) - Lot of other changes Sound: - New PZ3 cannon sounds (all variants) - Added final version of FH music - Fixed rifle grenade missing sound - Fixed aircraft/other destruction missing sound - Fixed landmine/other missing sound Code: - Fixed spawngroups general bug - Updated Col Meshes with Spaced Armor Values on Matilda II - Fixed Daimler right rear wheel rotated 180 when in motion - Added sahariana - Added VW - Changed FordGPA spawnpgroups - Breda37 reverted to be like other deployables - Breda37 sights & camera tweaked - Lot of other changes Texture: - Added: Soviet Stuart Light Tank Skins (main/Lods/Wreck) - Added: Soviet Ford GPA Skins (Main/Lods/Wreck) - Added: DAK Skin for PZIIIJ Early - Adjusted Bazooka to olive color - Adjusted & weathered Red/white Guard Shack - Removed many unused textures ********************************************************************** VERSION 0.68K (INTERNAL VERSION DATE 2.10.2005) Map changes: Kharkov Winter (vehicles change) Liberation of Caen (canadian flag) Pegasus (antiswimmers fix) Ramelle Neuville (removed songs) Rheinuebung (added last version) ********************************************************************** VERSION 0.68J (INTERNAL VERSION DATE 29.09.2005) Pavlov: substituted tiger wreck with panzer 3 wreck Bocage: P47 rocket replaced with P47 bomber Kharkov Winter: removed second KV1 Caen: some vehicles changes and spawnpoints Ramelle: Adjusted bleed, and some minor changes Aberdeen: - Replaced 5 Pz3Js with Pz3J earlys. - Added another Sdkfz 7 with 88. - Moved the Pz2s away from the Pz3s. - Removed the Valentine MkII. Sounds: Australian voices fixed Ramelle sounds fixed and added in sound.rfa Objects: Removed knife in BAR and FG42 classes Some vehicles fixes ********************************************************************** VERSION 0.68I (INTERNAL VERSION DATE 25.09.2005) Map changes: - Kharkov_winter-1941 * Replaced JU88 with JU87 * Added static antiair defences to each base - Battle_of_Orel-1943 * Vehicles changes - Saipan-1944 * Replacement (incomplete packing in 68h) - Ramelle_Neuville-1944 * Fixed worldkits on custom kits * Added antibasecamp - In_the_Hell_of_Bocage-1944 * Fixed worldkits on custom kits * Added antibasecamp ********************************************************************** VERSION 0.68H (INTERNAL VERSION DATE 22.09.2005) Map changes: - Adak - Battle of Orel - El Alamein - Gazala - In the Hell of Bocage - Kharkov Winter - Liberation of Caen - Midway-1942 - Pegasus - Ramelle Neuville - Saipan-1944 - Sector 318 - Seelow Heights Weapons: - Beretta 38 rescaled - Suomi fixed - Tons of other tweakings Objects: - New T-34 tracks - Added AT-HE in tanks [removed - networking problems] - Added sahariana (WIP, needs crash fix) - Added Priest kangaroo - Added Stug3G skirts - Added kubelwagen wreck - Added Sahariana - Fixed Gaz67Open - Added New tracks and animations to T-Series Tanks. Adjusted load wheels for more realistic handling. - StuG3GRandom: 50/50 random spawner for StugG3G and StugG3G_Skirts - Pz747(r): fixed glitch with AI code for bow mg - Recolored the summer versions of the KV1, KV2, BT7, ZIS3, ZIS5, and SU76 to match the T34s and each other - Fixed height and wreck skin glitch with the zis3 wreck - Adjusted the specular and glossiness of the Zis5 Sounds: - DT1928: replaced weak generic mg fire loop with better bow mg fire loop Mesh & Texture: - Stug3G scurzen meshes - New Wreck Models to Kuble and KubleDAK - Adjusted Crusader dazzle skin to match other dazzle tanks. - Winter skins for scurzen equipped StugG3G ********************************************************************** VERSION 0.68G (INTERNAL VERSION DATE 15.09.2005) Map changes: - Battle of Orel (major changes) - Falaise Pocket (added M4A1 sandbagged) - Invasion of the Philippines - Operation Blakknight (removed push and other changes) - Rheinuebung (diferent layout and other changes) - Saipan-1944 (lightmaps and small changes + more) - Sector 318 (added M4A1 sandbagged and mustang skin) - Tobruk (Pak38) - Aberdeen - Bombing the Reich minimap - Desert Rose - Added Stuart M3 Honey and Stuart M3A1 in various maps - Adak: Fixed Texture paths - Adak: Added StuartM3A1 - NEW MAP: In the Hell of Bocage (fixed sound related assert) - NEW MAP: Ramelle Neuville Weapons: - BerettaM1934 - Reduced mags to 3 (was 4), changed to cal38projectile (weaker) - BerettaM1938 - Adjusted Mag size, # of mags, ROF, reload, reduced recoil and increased accuracy, changed to 7,62shortProjectile (M38 used an early "assault rifle" round) ***this could be too deadly a SMG - Breda37 deploy - made new deployable system, fixed wallhack ability (for good?), needs camera adjustment - Carcano - gave it 6 round clips, 6.5mm projectile - CarcanoCarbine - incread mags to 6 - Ruby - increased ROF - RandomFreTankCommander - Adjusted ROF - RandomGBTankCommander - Adjusted ROF - RandomGerTankCommander - Adjusted ROF - RandomJapTankCommander - Adjusted ROF - RandomP38Ruby - Adjusted ROF - RandomPolTankCommander - Adjusted ROF - RandomRusTankCommander - Adjusted ROF - RandomUSTankCommander - Adjusted ROF - SuomiKP31 - Adjusted mags, mag size, ROF and made behavior like Tommygun (but less recoil) - Thompson - Adjusted to 20 rounds/clip Menu: - Some icons saved without mipmaps Objects: - Trucks L1's - Puma, m13_40 and m13_40_Auss crash fixed (I hope) - Sherman M4A1 sandbagged (included random variant) added and other sherman fixes - Dithmarschen and Liberty_Jeremiah_O_Brien change - Added japanese turtlemine and new japanese engineer class - Many handweapons code changes - Pz747(r): fixed bug that made the wrong icomn appear in PCO3 and 4 - T34: Added code for randomizing turret - T34-85: Added code for randomizing turret - Fixed Track skew on Matilda II - Fixed Lod Distance settings on L1 models for: A6M2-N, AichiVal, AichiVal-R, AichiVal-T, B17, B25 B26, Catfish, SBD, Corsair, Cub, Defiant, Devastator, Hellcat, Kate, N1K1, P47D, Wildcat, YellowCub, Zero Sounds: - Added FHR handweapon sounds - Edited aussie voices Standardmesh & Texture - Added sloped hull in tanks and other standardmesh fixes - Added mustang Big Beautiful Doll and Pacific P-47, plus other skin fixes - Added Texture: P47D "Mary Lou" Pacific Skin - Added vehicle: StuartM3Honey - Added vehicle: StuartM3A1 - Fixed vehicle: Kubelwagen (both versions) Windshield not showing up - Fixed vehicle: KubelwagenDAK 2-sided hull texture ********************************************************************** VERSION 0.68E (INTERNAL VERSION DATE 25.08.2005) pps43 coded, needs texture. carcano and carcanocarbine coded, needs texture beretta m1938 coded, needs texture. very unfinished suomikp41 coded, needs texture. very unfinished ptrs: large viewshake on fire and aim increased ptrs mindev fixed(?) fordgpa and puma network info crashes - needs testing fixed 5cmkwk projectile matid fixed pak38 projectile matid fixed beretta m1934 animation (missing merge from last update) readded map Operation Aberdeen .....and a ton of not documented changes/fixes...................... ********************************************************************** VERSION 0.68D (INTERNAL VERSION DATE 06.08.2005) added Canadian Icons added more kit world models added a ton of new updates and map Midway 1942 (updated version) added a few new vehicles and vehicle versions (like the ford gpa) added beretta m1934 code (not in any kits yet) added daimler many fixes for new model added bren 3p view fixed for new model added british/africa THMC19 skin fixed shelleject fixed several textures fixed some animations fixed coax MG42 soundcoding fixed Puma collision damage fixed Random Shotgun/M1Carbine weapon fixed churchill can no longer shoot itself fixed fmw35 ammo lowered, reload animation removed fixed a crash bug fixed several ai fixes for vehicles improved puma code+model improved several other vehicles (some skin and some modelling wise) delete objects/effects/e_bulletsmoke removed bulletsmoke known bugs and will be fixed in the next version: -Icons for the Flame and regular versions of the Soviet T34s mixed up -dots showing crew positions (T34) need to have their locations adjusted ********************************************************************** VERSION 0.68C (INTERNAL VERSION DATE 23.07.2005) added weapon FMW35 added weapon beretta added stationary gun KWK (PEGASUS GUN) added Vehicle Daimler MK1 added bullet FX gfx ( testversion) added a ton of worldkitmodels added several sounds updated Bazooka updated Bren updated STG44 updated explosion fx (less perfomance wasting) updated Karelia updated Battle of Pavlov updated liberty ship class collision boxes updated "Pega_garagewall_brick.dds" fixed Gold Beach fixed kit crashbug (landmine) added a few more smaller fixes & updates ********************************************************************** VERSION 0.68B (INTERNAL VERSION DATE 11.07.2005) added new damage system added ptrs added ai fix (church) added a ton of fixes & stuff from rad (too much too list) added new texture folders GENERAL_JAP_ARMY and GENERAL_JAP_SNLF added deleted sounds Type 92 Nambu MG / Sten / No2 added sound code for Grenade97 added new weapons RandomGerGrenadier30Faust (2 grenades: 1 Faust30), RandomGerGrenadier100Faust (2 grenades: 1 Faust100), RandomGerGrenadierRG (2 grenades: 1 rifle grenades), RandomMarineEngineer (2 carbine: 1 winchester), RandomBritGrenadier UPDATED with handweapon mod: All pistols, SMGs, semi-autos, rifles, sniper rifles, carbines, LMGs, Rifle grenades. added camerashake to vehicle mounted, tripod, stationary machine guns added animation files for new random kits added Random weapon icons removed VEHICLE STAGHOUND (ALL VERSIONS) removed texturefolder (GENERAL_JAP_WINTER) moved Wreck_Aichi1_o.dds from SPECIAL_JAP_PACIFIC_1939_SPRING to Levels/midway tweaked "Pavlov" standardmesh changed VEHICLE/AIR/KATE - changed torpedo to Ammotype 7 so it can reload on japanese carriers changed VEHICLE/LAND/20mm_Oerlikon - changed magsize, # of mags, and reload time changed VEHICLE/LAND - Locked driver when occupying gunner position in SP artillery (katyusha, wespe, priest, sexton, t19hmc) - added camshake to AA Bofors and 20mm Oerlikon... changed VEHICLE/SEA/PT_Boat636 - Increased HP from 150 to 350 (too susceptible to mg fire) changed TOBRUK.tga loading screen format changed SOLDIERS - Arms are now equal to Torso in taking damage kits: ITEMS BritKit/1GB_AssaultNo4RG 2GB_AssaultNo4RG 2GB_AssaultNo4RGPara 3GB_AssaultNo4RGPara CanadianKit/2Canadian_AssaultNo4RG GerKitDesert/FortificationMortar - kit had a mg34, I gave it a mortar. Bug found on Desert Rose. GerKitDesert/2DAK_GrenadierK98RG 3DAK_ATPzB35(p)Mine GerKit/1German_GrenadierK98RG 2German_GrenadierK98Faust30 2German_GrenadierK98Faust100 2German_GrenadierK98RG 3German_GrenadierK98Faust30 3German_GrenadierK98Faust100 3German_GrenadierK98RG 3German_ATPzB35(p)Mine 2German_AssaultG43WN (no more rifle grenades) German_SniperK98 (has pistol, no radio) 4German_SupportMg34Dime - has both handheld and deployable for testing purposes 4German_SupportMg42Dime - has both handheld and deployable for testing purposes GerKitWinter/Same as Gerkit but winterized for helmets USKit/Marine/5USMC_RandomM1CarbineWinchester reduced camerashake for LMGs updated several maps... here are some updates/fixes listed: WAKE - fixed beached destroyer, readded parts of 0.67a update, updated texture paths TARAWA - fixed floating objects, updated texture paths, added RandomMarine Engineer MAKIN - revamped vehicle loadout: less planes, no battleship but with LCT instead as only allied tank spawn. More emplacements, locked tanks, more vegetation. Changes made by Real-BadSeed (as a test for application). Added RandomMarineEngineer SAIPAN - CORAL SEA - Added clouds, updated texture paths IWO JIMA - Added RandomMarineEngineer, updated texture paths PHILIPPINES - updated texture paths BATTLE ISLE - updated texture paths ADAK ISLAND - Updated texture paths ********************************************************************** VERSION 0.68A (INTERNAL VERSION DATE 14.06.2005) fixed tons of bugs tweaked the italian tanks tweaked a ton of other stuff deleted bf1942levelsBattle_of_Pavlov-1942ObjectsItems (next full version) added anty basecamp objects + scripts added missing effects + textures updated some maps ********************************************************************** VERSION 0.68 (INTERNAL VERSION DATE 29.05.2005) removed Merciless content added new panther sound (all panthers) added new stug3g sound added new mg42 sound added map Pegasus added map Pavlov added VEHICLE all the Panzer3 versions added VEHICLE GAZ Jeep added VEHICLE Civil Cars added VEHICLE T26 added VEHICLE HT130 added VEHICLES the italian tanks added static Orthodox Church tweaked mg42 sound coding + effects sniper scope reticles fixed last flag in Battle of Foy (thank you TT) fixed Zis5 wreck fixed enterprise hull fixed StuG3G water armor problem with collision mesh fixed Somua water armor problem with collision mesh fixed at guns disappearing at short* Lobodium distances Changed date for Kharkov loading screen ===> tonns of sound bugs due to missing files & wrong coding (will be adressed in later versions) Non AI Level Updates: Alpenfestung -slightly lowered active radar bunker Breakthrough -Reordered and renamed control points -Shifted sandbags in E2 lower so 6pdratgun can shoot over them Kasserine Pass -Fixed some floating objects -Replaced panzerfaust with gebalte ladung in spawn menu Kharkov Winter -Lowered flag capture radii -Redid loading screen with proper date Supercharge -Replaced PIAT and Panzerfaust kits with AT rifle kits Zielona Gora -removed two floating trees WAKE ISLAND Added crate to fix beach slit trench Replaced Mutsuki with Hatsuzuki Expanded reef Removed submarine Added crate to fix beach slit trench Replaced Mutsuki with Hatsuzuki Expanded reef Removed submarine GUADALCANAL Fixed statics, soldier and objectspawns in main bases CORAL SEA Fixed enemy airplane hijack bug TARAWA Fixed numerous static/terrain placement bugs. and several other fixes + additions .... i forgott to list... __________________ Lobo View Public Profile Send a private message to Lobo Send email to Lobo Visit Lobo's homepage! Find all posts by Lobo #4 3 Hours Ago [BFE]Adder Lord of Irony Join Date: June 3rd, 2005 Age: 21 Posts: 183 Rep Power: 0 Re: .7 Changepage Raar! -------------------------------------------------------- Quote: Originally Posted by Oldschool there's a change log for the .7 server files, should be similar to the on that comes with the client file. http://battlefield2.filefront.com/fi...er_Files;49503 Outstanding then going from .67A on I can see some mighty fine fixes. The List WAKE ISLAND Expanded reef Removed submarine Supercharge -Replaced PIAT and Panzerfaust kits with AT rifle kits Breakthrough -Reordered and renamed control points -Shifted sandbags in E2 lower so 6pdratgun can shoot over them added new panther sound (all panthers) added new stug3g sound added new mg42 sound added map Pegasus added map Pavlov added VEHICLE all the Panzer3 versions added VEHICLE GAZ Jeep added VEHICLE Civil Cars added VEHICLE T26 added VEHICLE HT130 added VEHICLES the italian tanks added static Orthodox Church fixed Puma collision damage fixed Random Shotgun/M1Carbine weapon fixed churchill can no longer shoot itself added daimler many fixes for new model added bren 3p view fixed for new model - Fixed Lod Distance settings on L1 models for: A6M2-N, AichiVal, AichiVal-R, AichiVal-T, B17, B25 B26, Catfish, SBD, Corsair, Cub, Defiant, Devastator, Hellcat, Kate, N1K1, P47D, Wildcat, YellowCub, Zero - Added Stuart M3 Honey and Stuart M3A1 in various maps Objects: - New T-34 tracks - Added AT-HE in tanks [removed - networking problems] - Added sahariana (WIP, needs crash fix) - Added Priest kangaroo - Added Stug3G skirts - Added kubelwagen wreck - Added Sahariana - Fixed Gaz67Open - Added New tracks and animations to T-Series Tanks. Adjusted load wheels for more realistic handling. - StuG3GRandom: 50/50 random spawner for StugG3G and StugG3G_Skirts Map changes: - Kharkov_winter-1941 * Replaced JU88 with JU87 * Added static antiair defences to each base Objects: Removed knife in BAR and FG42 classes - Prokhorovka - Fixed AT gun stuck in barbed wire, replaced historically very incorrect panzerfaust30 kits by M35 kits. Also replaced historically incorrect G43 spawnkit Some of best changes right there. Ahh this is what I needed.
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