Hey there soldiers! Thats right, we have it (kind of late) but we have it! Here is the Windows Server version of Galactic Conquest Release 0.4. Download it now and start up those servers! See ya on the galactic battlefield!
GC Release 4: New Vehicles ------------- # Spy Tower # Missile Turret (Empire) # DTAP. (Empire) Dual Trooper Arial Platform. # T-3B Assault Tank (Rebel) # Firehawke (Imperial) # T-3BA (Rebel) The rebel artillery unit. # MIAU (Imperial) Mobile Imperial Artillery. # GunShip2 (Rebel) Not really a new craft, this is a less dominating version of the gunship, geared for troop transport. Player Classes: --------------- # The game now features 5 NEW main character classes, with 3 sub classes on certain maps. # Many new weapon types added, and abilities such as sprinting, and building shields. # IT IS HIGHLY recommended you read the GC Manual regarding new player classes, as there are certain abilities that require you to press special keys. Maps: --------------- # GC_Dantooine # GC_Lok # GC_Anchorhead # Revisions (some major) to all old maps. Fixes and additions: ------------------------------------------------------ -Players can now spawn safely in the Lambda during flight. -Large Turbo-Laser rate of fire lowered from 5 to 3. -You can now spawn directly into Turbolasers in the upper areas of Tanaab. -The Floating backpack trick should now be impossible to do. -New Tank "turning" indicator added for all tank models and ATST. -New Sail Barge code, now with side guns, a useful deck gun, and bottom position opens a lower door. Can crew to the inside from ground. More health, new drive code. -New Slave1 Code, now rests on ground properly. -Netcode error fixed in Capital ships. Mass increased, should be more stable. -Binoculars zoom slightly less, to make them effective for good scout spots. -ProbeDroid weapon changed to only effect infantry, max range reduced. -New environment maps on all maps. -New weapon models for many of our older guns. -New character select icons / menu. -T16 Passenger now exits properly onto the wing, removing abuse bug. -Proton Torpedoes now do more damage vs. Medium targets. (Turbolasers/ATATs/Lambda/Falcon) -There are now some fences that will hurt you when you cross them. (Dantooine). -Many of the Tatooine meshes have been optimized, and reduced. Less lag. -Many other meshes have also been optimized. -New Bacta tank in Echo base. New code. -Lancer Health adjusted from 1500 to 2000, to make up for it's poor fighting ability, and number of warheads Rebels carry. -The Win and Loss Music for GC got an update. -Update to the sounds of many Air vehicles. -New E-Wing flight code. -Echo Trolley updated. -New "Flag" models added, now holograms. -New Min map icons for many fighters. -New sound effects in Beggars Canyon (Tuskans) -Speederbikes no longer vanish as they go away. Now you can race proper. -Cloud bus collision tweaked. -New transport Gunship added, with only 2 rockets and one side gun. (Still same on MC) -ATAT collision on Hoth adjusted. You can now run and hide around the legs, and under it. -New LOD models on capital ships, should reduce some visual lag. -New A-Wing textures. -New X-Wing textures. -New Tie-Interceptor Texture. -Hoth Hanger collisions adjusted, you can now drive between pillars. Report on any lag. -Bespin shoot under platform bug fixed. Many other meshes reduced. -New Star Destroyer Skin in game. (Courtesy of community editing) -Detpack explosion radius reduced from 20 to 10. -AV rockets do a lot more damage to certain vehicles. -Sounds update to Mon Cal. -Misc ambient sounds added to Judicator. -New armor types and weapon types added to the mod, to regulate the ground combat damage. -15 new mesh types added to Judicator.Judicator map has change with new passages. -Artillery unit added to Tatooine. Placeholder for larger hover craft in Release5. -Tickets reduced slightly on Bespin and Judicator. Faster rounds. -Tanaab Objectives (In the labs) are easier to destroy if you can get in. -Hoth flag capture values changed. The Rebels can hold their flags steady by defending only Echo and the Trench. The Empire needs one of the forward bases, plus the trench to cause ticket drain on the rebels. The Empire can cause ticket loss by owning only Echo base, as well. The Rebels must control the Trench, Echo, and one other base to cause the Empire to loose tickets. -Beggars Canyon now spawns a full Gunship in place of the Lambda, totally decked out. -Fog adjusted on many maps to better match skybox. -Bespin has had the Engineer replaced with HeavyWeapons, more fitting for the map, and removes the cloud-bus explosion pack spamming/healing on non-friendly fire servers. -Mon Cal now spawns 2 boats at each spawn point. So each small island now will be able to have 4 active boats at a time, greatly increasing transportation. -New Landspeeder Drive code. No longer explodes. -StrongLasers (sail barge, AV) now do more damage to Medium and Light armor. -Lightlaser now does slightly less damage. -ATST had it's health increased, as people said it was to weak vs. Aircraft and medium lasers. -ATST no longer does splash damage on it's main gun. However, the Number 2 position still does. -ATST Commander position (Top) #3 now can call in artillery! It is a scout, after all. -ATST-V added to the game. This is a version of the ATST on Dantooine that packs a rocket in place of the grenade. -If your team holds Jabba's palace, and the sail barge is not being crewed by enemy forces, you now have a 1 in 4 change of spawning directly into the Sail barge when choosing to spawn at Jabba's. Regardless of where the Sail Barge is on the map. -Collision meshes inside of the Lambda, and Sailbarge no longer hurt players that stand on them while the craft is moving. -Tie Fighter Exit point moved to fix exploit. -Speeder Bike now fires from only one location (centered). -Imperial Landing craft no longer leans to the left. Fixed sound issues. -Capital ships should no longer have the SPIN grief bug. They now only turn with forward momentum, which means the faster you go forward the better they turn. If you come to a stop, be aware you need time to build up speed to turn again. This should make battles more interesting. Also, you can no longer maneuver outside the top grid. The flaps won't react that high. -Sail Barge deck gun no longer has splash, so you don't fry the deck crew while using it. -Sail Barge crew members now all uncrew below deck, safe from dyeing while the SB is in motion. The pilot still is above deck. -The MF now has a vertical take off, using the right mouse button. It still has the rapid stop using reverse.. hey, we've made a few special modifications. The seat texture is also back. -R2 Repair rate in the X-Wing and Y-Wing increased. Should be more viable a tool now. -YWing top gun given a power boost. Should be more effective against fighters. -YWing health increased slightly. -All droid controllers should now be distortable, and small again. -Probe droid now has half the health it originally did. -Disruptors, Gasgrenades, Lethal_Injection, Shields, sprinting, and more added. See manual. -Icon added for Vibroblade. No longer the BF knife. -New artwork added for each custom player class. Custom backpacks, and hippacks. Head gear for rebel. -Hoth rebels now have warm ears again. (Hats won't change teams with packs now). -Heavy Infantry packs added to Echo base (back rooms) and to Dantooine, (in the two imperial outpost bases, once you capture them.) They will spawn based on the team that is holding the flag. TL-21 or Tracker 16. -DeathStar updated: TL positions, health of objective, difficulty. -Loaders added for Anchorhead and Lok. Still WIP, may add more later. -The Sarlaac is now awake, and hungry. One tentacle is known to bury in the sand a bit to much. -Mon Calamari adjusted with fixes for falling in water traps. Spawns adjusted. -The Mon Calamari now have custom player sounds! -Spawn menu has changed to properly highlight the icons. Icons adjusted. -New icon for mine warnings. -New sound effects in the Judicator Elevator shaft. -Beggars Canyon has had a major refit. New textures, placements, vehicles, and more!
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