Desert Combat Sound Detail By Highway
44khz only!
A huge update with this version, this mod is a near-total conversion of the Desert Combat sounds to present a more explosive sound experience.
*This mod has been tested with both the 1.4 and 1.45 patches.
A huge update with this version, this mod is a near-total conversion of the Desert Combat sounds to present a more explosive sound experience. I have incorporated many new sounds as well as modifying the code for many existing sounds. The voices have all been modified to sound much more realistic. Opposition gets it's own language based on my Arab Voices sound mod which can be switched on and off using the 'English only' option in the sound menu. Most guns have been changed and most vehicles have had some work. Here's the list of changes: Coalition weapons: Berretta - New sound M16 - Replaced with a much more powerful sound M249 SAW - Reworked, new release sound and new code. New reload timing and sounds. M25 Sniper - Reverted, new shell eject, tamed the decay MP5 - Reworked, fixed reload timing. Remington - Added reload pump, reduced decay and correct shotgun shells SMAW - Modified sound and added missile fx Opposition weapons: Browning - New sound AK47 - Replaced with a high quality sample, corrected reload timing and new code AKS-74U - New sound, corrected reload timing Tabuk Sniper - Reverted PKM - Reverted sound, new release sound and new code. New reload sounds RPG - New sound, fixed reload Scorpion - New sound Shared weapons Mortor - Added new sound for deployment Mine - New sound for deployment Grenades - Added new pin release and shrapnel effects if you are close to the explosion Shotguns - Correct shotgun shell sounds Stinger - Modified Coalition Vehicles: DPV - New buggy engine, MK19 gets it's own sound and shell cases M1A1 - New main gun, coax, engine and tracks modified. Added cockpit sounds and new engine start. M163 - Modified sound, new tracks Humvee TOW - Modified sound with fx, new engine sound Bradley - New tracks and added cockpit sounds M-109 - New main gun, new mounted browning sound and code. A10 - new main gun, shrapnel sounds for cluster bomb AH64 - Louder overall UH-60 - New minigun sound and code. Sound replaced with correct Blackhawk rotor and engine sound. AC-130 - New minigun Opposition vehicles: Tanker - New explosion T-72 - New mounted MG, new main gun and tracks. New auto-reload sound. BRDM2 - New main gun and engine BMP2 - New tracks and guns Shilka - Chunky new sound and tracks M-1974 - New main gun and tracks SCUD - Enhanced flight sound, explosion now has a sound - no more silent deaths. Mig29 - New cockpit sounds Su-21 - New main gun Hind - Enhanced engine, unique engine start sound. When the warning sound goes off, you can hear the vehicle malfunctioning. The warning sound itself is only set to go off every 4 seconds instead of looped. All jets have an internal alarm when you are in a dangerous dive. The outside music and radio chatter has been reduced in size by 80% and all new sounds have been given low priority so they wont effect performance. Most weapons have had changes to the way they are heard from a distance. Previously the release sound for the weapons could be heard further away than the actual gunshot. I have set both the release sound and the gunshot to the same distance while taking care not to increase or decrease the audible range (for fairness). Almost all explosions have been replaced (modified WAMMOD) as well as fixed AA and MGs on both sides. Same goes for the ambients like footsteps (much more realistic). Some original DC sounds were sampled at only 22khz so I resampled and enhanced them. Less critical sounds have been reduced in size. Installation: Back up the original sound_001.rfa and objects.rfa located in: \Battlefield 1942\Mods\DesertCombat\Archives and replace with the sound_001.rfa and objects.rfa in this zip. Uninstallation: Overwrite my sound_001.rfa and objects.rfa with the original ones you backed before installing. Remember to set your sound to 44khz in the options menu for these sounds to work. Likewise, make sure you have the English only option turned off to hear the Arab voices. Note: The only files I edited were the sound files. These mods are completely compatible with online play. Bugs/suggestions/installation issues - [email protected] Thanks go out to: Tanelorn for his sounds and voices in DC William A. Mitchell IV for the WAMMOD {GDC}Lord wildwing for his excellent work with the MOHAA sounds Gunslinger for some explosions
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