Yet another P-51 skin to add to the collection, and with all the good skins like this one for the mustang it makes it hard to decide what one to use!
Heres a bit from the readme and a pic to help you decide.
This skin was designed to represent the 317th Squadron of the 325th Fighter Group "Checkertail Clan". By May 1944, based in Italy, the 325th were escorting the heavy bombing missions deep into Rumania, France, Germany and Austria. They also served as escorts to the B-24s sent to bomb the airfield at Markersdorf in Austria, August 1944
============== BATTLEFIELD ============== xxx 1942 xxx ============== --==Killah==--'s "Checkertail" P-51D Mustang Skin This skin was designed to represent the 317th Squadron of the 325th Fighter Group "Checkertail Clan". By May 1944, based in Italy, the 325th were escorting the heavy bombing missions deep into Rumania, France, Germany and Austria. They also served as escorts to the B-24s sent to bomb the airfield at Markersdorf in Austria, August 1944 ---------------- Disclaimer: ---------------- The user accepts all liability and responsibility in the usage of the accompanying texture files. DO NOT publish any modifications to any of the accompanying texture files or package these textures as part of your mod, addon or TexturePack without first contacting me. ==================== TO USE THESE FILES (The easy way) ==================== Feel free to use these texture files on your personal machine or share them with friends. To most easily use these files in the BF1942 1.2 Retail version, you must already have installed the Merciless Creations Historic addon, which installs TextureSets folders, or the Merciless TextureSets standalone addon. They're available at http://www.bf1942files.com and listed on the Merciless Download Index at http://www.bf1942files.com/file.stuff?body=MercilessCreations Use TextureSets, and spare yourself the annoyance of RFA extracting. No other software is required and you'll be up and running in minutes. When you've installed the Merciless TexureSets addon: Extract these files to the appropriate map specific folder. For example, use Windows Explorer to navigate to your Bocage TextureSet folder. If you've completed a default game installation to your C:>\ drive, you'll find the folder at: "C:\Program Files\EA GAMES\Battlefield 1942\TextureSets\BF1942\Bocage" Drag the .dds files to the Bocage folder then close the Explorer window and Winzip. Run the game! ==================== TO USE THESE FILES (The hard way) ==================== To use these files in the Retail version, you'll need Moseley's RFA Extractor to unpack the Refractor Flat Archive (textures.rfa). If you haven't already, download it at http://www.bf1942.com or http://www.bf1942central.com (Thanks, Ryan!!!) Note: RFA Extractor requires Microsoft's .net Framework update to run. Download it at: http://download.microsoft.com/download/.netframesdk/Redist/1.0/W98NT42KMeXP/EN-US/dotnetredist.exe Note: After installing the .net Framework (SDK) you may need to download the msvcr70.ddl and mscoree.dll files. Get 'em at: www.dll-files.com , unzip and copy to your Windows/system folder. ========================= EXTRACT THE RFA ARCHIVE ========================= Use RFA Extractor to uppack your "Archives/texture.rfa" file to the main game directory "C:\Program Files\EA GAMES\Battlefield 1942" RFA Explorer will automatically create the "texture" folder when you unpack. Remove/Rename the original texture.rfa archive to a safe place outside the Battlefield 1942 directory. You should now have the following directory structure: AdminTool Archives cache eReg Logs Movies MultiplayerServers Music save Settings texture <-- Here's your new folder ======================== EXTRACT THE .DDS FILES ======================== Extract the included .dds files from the .zip archive to "C:\Program Files\EA GAMES\Battlefield 1942\texture". * Overwrite the existing textures or move them to a safe location prior to extracting these files. Run the game! Enjoy, --==Killah==-- email@example.com
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