Kokoda Trail V2

This map is based on The bloody battles of 1942-3 where the Australians and Japanese fought for the Kokoda trail in New Guinea. If you have...

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This map is based on The bloody battles of 1942-3 where the Australians and Japanese fought for the Kokoda trail in New Guinea. If you have any comments or ways I can improve the map, please post them.

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***** Kokoda trail by Bumsoft *****

This map is based on The bloody battles of 1942-3 where the Australians and Japanese fought for the Kokoda trail in New Guinea. If you have any comments or ways I can 
improve the map, please post them.

***** INSTALLATION INSTRUCTIONS *****

just copy the Kokoda_trail RFA file into your Mods/BF1942/Archives/BF1942/levels folder.
level optimised for BF1942 1.6

***** CHANGELIST *****

+ coop mode added (Thankyou greenbud)
+ New thumbnail and background
+ New surfacemaps
+ revised vehicle spawns

***** AFEW DETAILS *****

+ both sides have a permanent base.
+ the game starts with 2 Jap flags, 2 British flags, and 3 neutral control points.
+ This is a conquest headon map.
+ The "Kokoda" control point is where most battles will be fought.
+ for the fun factor, the level size has been drstically reduced from over 30 miles to about 1.
+ this map is optimised for conquest/CTF.

***** TIPS FOR THE BRITISH *****

+ try driving your jeeps around the 1st bridge, the hill after it is impassible..
+ It is  almost certain the japs will capture kokoda 1st.
+ don't use the enfield rifle! it is far inferior to the type5.
+ optimal class = medic.

***** TIPS FOR THE JAPANESE *****

+ take a jeep straight past all the points to Kokoda, once captured it will be easy to defend.
+ try and spawn as close to the front as possible. ie don't let everyone spawn at base "so they can use the jeep".
+ once you have captured Kokoda, you will find it hard to attack the hills next to it.
+ use the blackmedals to get to troublespots quickly

***** NOTES *****

+ The real battle was fought by the ozzys. i replaced them with the brits because of the similar uniforms.
+ Many Thanks to Greenbud for coding of the AI. I take no credit for it.
+ any problems? email me at zerstorer_fubar@hotmail.com or post them at the files page.
+ enjoy!!!

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Bumsoft


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Registered 29th August 2004

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