Mod Collection by Recruit Snyder (1.2)

This collection contains: Two modified default maps: Bocage_MOD with added spawnpoints. Allies have the B-17 (in SP), one Mustang, one...

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This collection contains:

Two modified default maps:

Bocage_MOD with added spawnpoints. Allies have the B-17 (in SP), one Mustang, one SBD and one Spitfire. Two Shermans and four M10 heavy tanks plus added Artillery Halftrack. Axis have added HanomagAT 75 and one added captured Artillery truck (my Katyusha truck with three layers of AA rockets, German markings). Two Bf 109, two German Zeros and one StukaG Kanonenvogel plus my default Stuka w/ 8 cannons and bombs (*changed, balanced).

El_Alamein_MultiTank_MOD: DaCrappers famous tank mod map, I've only modified spawnpoints, details and the terrain. Various new tank types for both sides, Allies get additional APC types, Axis four captured Artillery trucks. Planes: 2 Mustangs, one Corsair, 2 Spitfires, one SBD plus the B-17 for Allies, Stuka, StukaG, Bf109 and Zero for Axis.

Some hidden goodies may be on these maps ...

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BF 1942 Mod Collection B 1.2 compatible - Multiplayer support, Game Balance improved

I've compiled some of my older mods (tweaks) and some selected goodies by others to make BF42 1.2 fun to play again.

Install this .exe file to your BF 42 Game folder ("Battlefield 1942") and run the game. The folder "Collection" should appear 
in your "mods" folder.
You can select this mod in the Multiplayer/Custom Game menu ("Mod_Collection") and thereafter select Singleplayer or Multiplayer.

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This collection contains:
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Two modified default maps:

Bocage_MOD with added spawnpoints. Allies have the B-17 (in SP), one Mustang, one SBD and one Spitfire. Two Shermans and four 
M10 heavy tanks plus added Artillery Halftrack.
Axis have added HanomagAT 75 and one added captured Artillery truck (my Katyusha truck with three layers of AA rockets, 
German markings). Two Bf 109, two German Zeros and one StukaG Kanonenvogel plus my default Stuka w/ 8 cannons and bombs (*changed, balanced).

El_Alamein_MultiTank_MOD: DaCrappers famous tank mod map, I've only modified spawnpoints, details and the terrain. Various new 
tank types for both sides, Allies get additional APC types, Axis four captured Artillery trucks. 
Planes: 2 Mustangs, one Corsair, 2 Spitfires, one SBD plus the B-17 for Allies, Stuka, StukaG, Bf109 and Zero for Axis.

Some hidden goodies may be on these maps ...
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Vehicles:

Hawkeye's Skyhawk (with my skins) on all maps (even the default ones): Axis: Kubelwagen is replaced. Allies: Every M3A1 spawns a Skyhawk.
Use joystick w/ thrust plus A and D keys to control this masterpiece. Both sides have the same skin on a map, but the desert maps 
show a different skin. Hitpoints reduced (*changed, balanced)

Tangabugler's Kanonenvogel StukaG added. Two of them on the modded desert map, one in Bocage_MOD, and of course on the default Russia maps. 

AA Truck: Based on Colonel Slaine's AA truck, I added the Quad AA gun (Flak) - modified Blitzer's mod. On all maps that have stationary AA guns.
Every stationary AA gun spawns this truck, the position may not be perfect on all maps. You don't *have* to use it ;-)

Hanomag AT 75: My APC with Panzer 4 main gun and small turret. With skins. Top hatch to be opened using arrow up/down keys (gunner position).

M3A1 Ambulance: Provides ammo and heals within 10 m radius, rear seats had to go. Spawns a Skyhawk on every map. With skins.
All doors can be opened (arrow up/down keys) by the driver. Rear door mechanism by Blarno.

I edited various tanks, ammo supplies, speed, rate of fire and so on. Additional Skins for Axis and Allies tanks, planes, vehicles.

Most tanks and the Wespe have hatches that can now be opened using the arrow up/down key (driver), it's useless in a battle though ;-)

Willy has four seats plus MG (Feed mod)


My Planes with missiles: Bf 109, Mustang, Spitfire and Corsair have rockets. The Bf 109 fires Skyhawk missiles from 3 rocket holders under
each wing. Meant as AA missiles. Due to gameplay changes in BF 1942 version 1.2 pilots should fire them off from a greater distance. 
Don't be a hero! My default Stuka now has 8 MGs and bombs (*changed, balanced). 
I added guns/cannons (Bf 109 nose cannon by Plattmaker) and useless moveable parts. I fixed the Bf 109 landing gear bug.
Rockets replace the bombs (AltFire), only the SBD, the B-17, Stuka and the "German" Zero now carry bombs. Yak, AichiVal remain untouched.

Zero for the Germans: Every Bf 109 spawns my Zero with German markings. Position may not be perfect on 
all maps. Consider it a gift ;-)
Zero nose guns activated.

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Weapons:
Soldier kits edited. Axis engineer now has the MP 40, medic has the German MP 18 (taken from the Japanese medic).
Numerous other tweaks (ammo, # of mags, rate of fire, effects ...) that I've done and that I can't remember ;-)
SW-14 and Lobo donated their M1 Garand for the Allied engineers.
Changes for game balance or MP compatibility reasons: Engineers now have only 4 Expacks (was 8), Stuka lost 
the rockets, tank ammo and reload times balanced, Sherman types improved. Flak Truck spawn points reworked. MP support required further
changes (invisible).
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Textures:
New textures for the Stuka (desert only) by Mange and the Mustang (Mange).
Also my skins for Bf 109 (chrome for Europe plus one desert skin), MP 40 (chrome). Plus above mentioned textures for other vehicles.
Golden Wrench skin for all engineers (by Azag-Toth)
Captain Miller skin (US) by Disco Stu
Tangabugler polished my custom in-game vehicle icons.
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General Info:
External soldier view included (I lost it during conversion and it was missing in the first Beta).

Multiplayer was tested on Dice Dedicated Server only (no third party server) which came with BF 1942.

When playing the default maps, most of the changes are still activated. Flak gun spawns an AA Truck, Bf 109 has rockets 
and spawns a Zero, Tiger, Panzer IV, M10 and other have new skins and so on. If you wish to return to the original game, choose
"Multiplayer -> Custom Game -> bf 1942" in the menu.


Great thanks to Moseley and Rexman for their modding tools which made modding possible. And to the BF42.com forum members.

I'm afraid I didn't mention everyone who contributed to this personal collection, I simply transferred my old game install to 
version 1.2, removed experimental vehicles, converted the files, fixed obvious bugs and compiled that.

I really tried to memorize everyone, people who release mods for free at least deserve proper credits.


Have fun,

Recruit Snyder



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Recruit Snyder


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Registered 13th October 2002

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