Pcon

Quote: -------------------------------------------------------------------- This utility reads a vehicle's .con files (objects.con, geomet...

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Quote: -------------------------------------------------------------------- This utility reads a vehicle's .con files (objects.con, geometries.con, physics.con, etc.) and creates corresponding objects in a 3ds max scene. These '.con helper objects' can help you position vehicle objects in 3ds max instead of loading BF1942 100 times just to get a wheel positioned correctly. Pcon consists of a MAXscript component and a compiled perl script. The perl script reads .con files and compiles a text file with all of the objects. The MAXscript then reads the text file and creates all of the objects. Pcon consists of a MAXscript component and a compiled perl script. The perl script reads .con files and compiles a text file with all of the objects. The MAXscript then reads the text file and creates all of the objects.

NOTE: perl is not required to run any of the tools on this site. The perl source code has been included for all scripts.

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Readme
BF1942 .Con object importer for 3ds MAX v.010
by Neddy299   (contact: neddy299@hotmail.com)
=============================================

Intro
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This utility reads a vehicle's .con files (objects.con, geometries.con, physics.con, etc.) and creates corresponding objects in a 3ds max scene. These '.con helper objects' can help you position vehicle objects in 3ds max instead of loading BF1942 100 times just to get a wheel positioned correctly.


Setup
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If you do not already have a c:\tmpmax folder, create one. You can modify this default path in the pcon-max.ms file.

Put the pcon.exe file in a c:\tmpmax folder. You can put the pcon-max.ms maxscript file anywhere.


Execution
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In 3ds MAX select 'MAXscript | Run Script' and run the pcon-max.ms file.

Hit the Browse button in the object area and locate a vehicle's objects.con file. Hit the import button and the con objects will be created in your max scene. 

You can optionally show the entry point radius in max to best place/size the entry points. 


Importing Meshes (Optional)
---------------------------
Next you will need a mesh folder. You can use the extracted mesh folder for your mod or extract the bf1942 standardmesh.rfa to somewhere on your hard drive. See the www.bf42.com general editing forums for more information on extracting rfa files.

Check the checkbox titled 'import geometries' and browse to the location with the standard mesh files.


Additional Information
----------------------
The default max unit scale is 10 times greater then the bf1942 scale. So if you want to move an object +45 units along the x axis, you will need to move the object 4.5 units in the .con file. You can modify the unit scale in max to match 1942 but, make sure that you modify the 'unit_scale' variable in the pcon-max.ms to match.

See Rexman's site at http://rex3d.com/bf/ for more 1942 modeling information.

The perl source code for the pcon.exe has been provided. See pcon.pl for more information.

Pings
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Thanks out to Rexman for his awesome battlefield 1942 utilities.
Thanks to Blarno from the Wasteland2042 team (http://wasteland.bf42.com/) for alpha testing.
Thanks to everybody in the bf42 forums (http://forums.bf42.com/)


Known Issues
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- M3A1 front right wheel/spring is not importing into the correct position....

- The script processes one vehicle directory at a time. If you vehicle calls upon an object/geometry in another directory it's children and geometries will not be imported. For a work-around copy, the needed object and geometry files into the vehicle directory that you are trying to process (Make sure that you rename the copies so that you do not over write your files!).

License and Usage
-----------------
You can freely modify/re-use the source code contained with this project. You must obtain permission from Rexman for modifing his code. Please support the Editing community by contributing your efforts. 

One more thing… I’m not liable for any damage to battlefield 1942 or your computer as a result of using these scripts and programs. Use at your own risk!


ChangeLog
---------
v.010
- Fixed a path statement that caused problem with MAX 5.1 (Thanks Perfectionist!)

v.009 
- public release

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