Saint Lo

Background:

July 11th, 1944 - Saint Lo, France. The American First Army, particularly elements of the 29th ,30th, and 35th Infa...

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File Description

Background:

July 11th, 1944 - Saint Lo, France. The American First Army, particularly elements of the 29th ,30th, and 35th Infantry Divisions, began their breakout from Normandy's hedgerows after over a month of fighting for gains measured only in inches. At the sametime the German 2nd SS Panzer Division and the 2nd Fallschirmjager Corp, including the 3rd Fallshirmjager Division, attempt to desperately push the allies out of France and back into the sea.

Saint Lo is meant to be a realistically portrayed urban combat map. 85% of the buildings are enterable and allow for a very dramatic battle. The city is sprawling and full of enemies. The attacking team must learn to deal with the numerous German infantry hiding in the buildings and on the rooftops.

The Objectives:

Axis: The objective of the Axis is to keep the Allies from gaining a bridgehead into the city. If the Axis can keep the Allies off the bridges or stuck on the other side of the city, they will bleed to death. The Axis have less tanks than the Allies and no planes, but they have better tanks and many flak guns on the roofs of buildings. Also there are numerous machine gun nests all around the map to help make this a defense friendly map.

Allies: The objective of the Allies is two fold. Either they hold both bridges and an inner flag to make the Axis bleed (and at the sametime have a reinforcement flag to spawn in the city) or they control one bridge and three inner flags to make the Axis bleed. And it is slightly possible to completely push the Axis off the map (take all the inner flags)

Key Flags:

Main Street Bridge - This is one of the two main flags on the map. There are two bridges into the main city of Saint Lo, controlling these is key. If the Allies control both, they stop their ticket decay. If the Axis control both of these flags, the Allies will bleed unless they own all four inner flags. You CANNOT spawn at this flag.

11th Avenue Bridge - The second main flag on Saint Lo is similar to the Main Street Bridge, this has the same rules as the first. You CANNOT spawn at this flag.

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Download 'saint_lo.zip' (35.49MB)

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Saint Lo by XCS_Brenil

This map supports the following gametypes:  

Conquest
Team Death Match

Installation of the client side version (the larger one) -

To install Saint Lo, you will need to do the following:

First unzip the Saint_Lo.rfa into your Battlefield 1942/mods/bf1942/archives/bf1942/levels
directory.  This should install Saint_Lo properly for the clients.


Installation of the server side version (small one) -

First of all, this version should be installed onto dedicated servers ONLY.  It will NOT
work for clients.  This is purely to help server managers upload the map easier.  

Server managers will need to unzip the Saint_Lo.rfa (in the seperate Saint_Lo_server.zip)
into their dedicated server's bf1942/archives/bf1942/levels directory.  This will not be 
able to run properly on that box, but will allow clients to connect seemlessly with a 
smaller upload.


Background:

July 11th, 1944 - Saint Lo, France.  The American First Army, particularly elements of the
 29th ,30th, and 35th Infantry Divisions, began their breakout from Normandy's hedgerows
 after over a month of fighting for gains measured only in inches.  At the sametime the 
German 2nd SS Panzer Division and the 2nd Fallschirmjager Corp, including the 
3rd Fallshirmjager Division, attempt to desperately push the allies out of France and 
back into the sea.  


Saint Lo is meant to be a realistically portrayed urban combat map.  85% of the buildings
are enterable and allow for a very dramatic battle.  The city is sprawling and full of 
enemies.  The attacking team must learn to deal with the numerous German infantry hiding
in the buildings and on the rooftops.  


The Objectives:

Axis:  The objective of the Axis is to keep the Allies from gaining a bridgehead into the
city.  If the Axis can keep the Allies off the bridges or stuck on the other side of the 
city, they will bleed to death.  The Axis have less tanks than the Allies and no planes, 
but they have better tanks and many flak guns on the roofs of buildings.  Also there are
numerous machine gun nests all around the map to help make this a defense friendly map.

Allies:  The objective of the Allies is two fold.  Either they hold both bridges and an 
inner flag to make the Axis bleed (and at the sametime have a reinforcement flag to spawn
in the city) or they control one bridge and three inner flags to make the Axis bleed.  
And it is slightly possible to completely push the Axis off the map (take all the inner flags)


Key Flags:

Main Street Bridge - This is one of the two main flags on the map.  There are two bridges 
into the main city of Saint Lo, controlling these is key.  If the Allies control both, they
stop their ticket decay.  If the Axis control both of these flags, the Allies will bleed 
unless they own all four inner flags.  You CANNOT spawn at this flag.

11th Avenue Bridge - The second main flag on Saint Lo is similar to the Main Street Bridge, 
this has the same rules as the first.  You CANNOT spawn at this flag.


Special Thanks & Credits:

Special thanks to the following people -

Ghoul - for all the help with coding, mapping, and countless hours troubleshooting.
Aquila - for the custom German Fallshirmjager skin that looks fantastic.
Gurki - for the custom American 29th infantry skin that looks fantastic as well.
XCS Clan
Telkar - for helping test even through the early stages.
and Global Conflict for supporting me through the development.

Credits:

Made with Battlecraft 42, Editor 42, Notepad, RFA extrator, and RFA Maker.

A map by XCS Brenil

Any questions or comments?  Constructive critism?  E-mail me at brenil_sero@email.com

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XCS Brenil


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Registered 4th October 2003

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