Silent Heroes - Full Client Files

The full install of SH v1.1 for BF42 is now released.

Make sure you uninstall any previous version of SilentHeroes before installing this...


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File Description

The full install of SH v1.1 for BF42 is now released.

Make sure you uninstall any previous version of SilentHeroes before installing this one.

For full changelog for SH v1.1, read the readme below.

Some quick answers before the questions begin:

A: Is this the last update for SH to BF42? Q: Nothing has been decided. There is always things we would like to improve. And as long as anyone plays it...

A: So there is no new content planned? Q: Well, nothing definite, like the ships for this release.

A: Why update to a 'dead' game like BF42 when BF2 is so much bigger? Q: Since we never abandon a project until we feel it represents what we wanted to do with it.

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Download 'silentheroes.1.1.digitalsoftware.exe' (541.68MB)

Silentheroes 1.1

Major Changes:
- Recoil-driven spread for all handguns! True aim, true skill.
- All four new boats fully implemented and added to several maps.
- Engineer now has the ability to drop ammo-boxes. It refills bullets only.
- Bell412, HKP11 and Westland Lynx now has fosfor-launchers to be deployed when flying into a hot LZ.
- A LOT of textures gone over with a comb to improve performance.
- Four new maps, SH Arena, SH Byen, SH MonoZone and Vaderon.

Small Changes:
- 'True Angles' is back on the armour, i.e. higher and lower max-angles for the guns as used on the real ones. This ofcourse brings back the ability to shoot oneself in the rear. Use with caution.
- BF Server Manager should be able to see all coop-maps properly now.
- Hiteffects for all handguns tweaked. A lot more usage of hit-decals.
- Winter-textures improved to acctually give a blending action over distance.
- Sounds and soundscripts have been worked on.
- Several small tweaks and fixes.

Please note:
- RecoilDriven Spread is NOT easy at first, but gets easier every time you play - rewarding training to the full extent. Play a couple of times and it's eaasier to hit an opponent then in BF2...
- Since 'True Angles' is re-implementet on armoured vehicles it's highly possible to shoot oneself. But we think everyone is ready to handle this responsibility now. ;)

Admin note:
- Since 1.0b an admin is able to toggle 'Stress-darkness' via the server-settings called 'Enable Crosshair Centerpoint' in BF42 Server manager. We realise not everybody likes the feature of 'Stress-darkness', hence we leave it up to the server-owners to decide on a per server-basis.

Included SilentHeroes maps [21]:
- Aberdeen*
- Engerdal*
- Engerdal Day2*
- Flisa*
- Ingenmansland
- Kongsheim*
- LingonStigen
- Myren*
- Narvik*
- SH Arena*
- SH Bocage*
- SH Byen*
- SH Dalen*
- SH Hillside
- SH MonoZone
- SH Rennesoy Island
- SH Wake*
- Skogsvag*
- Svinesund
- Tallskogen*
- Vaderon

* = Also has COOP-support!

Included BF42-maps with COOP and Conquest-support [16]:
- Battle of the Bulge
- Battleaxe
- Berlin
- Bocage
- El Alamein
- Gazala
- GuadalCanal
- Iwo Jima
- Kharkov
- Kursk
- Market Garden
- Midway
- Omaha Beach
- Stalingrad
- Tobruk
- Wake

Full Change-logg:

-=[ 1.1 FINAL ]=- {Public Build: }
- Fixed: Effects for defualt-material on 5.56x45-ammo.
- Fixed: Map SH_Byen updated.
- Fixed: Havsfyr updated.
- Fixed: Map Vaderon updated.
- Fixed: Enviromentmapping issues on Aberdeen, Engerdal, Engerdal_day2, Flisa, Ingenmansland, Kongsheim, Lingonstigen, Myren, Narvik, SH_Arena, SH_Bocage, SH_Dalen, SH_Hillside, SH_MonoZone, SH_Rennesoy_Island, SH_Wake, Skogsvag, Svinesund and Tallskogen.
- Fixed: Enviromentmapping-settings on AK5, AK4 and AG3.
- Fixed: Neutral flags edited for higher visibility on winter-maps.
- Fixed: Fotboll_mal updated.
- Fixed: A-heli M230 and XM301-damage reduced versus ships.

-=[ 1.1 RC2 - VIP BETA ]=- {Internal Beta/VIP Patch}
- Fixed: Tweaked light-settings on map Aberdeen.
- Fixed: Soldier-faces now mipmapfade towards white on winter-maps too.
- Fixed: Small hack added to most maps to allow the flawed BF Server Manager to see them for Coop.
- Fixed: Kongsheims thumb-image alpha-fixed and mipmaps removed.
- Fixed: Kpist m45's soundscript updated.
- Added: Map SH_Arena.
- Fixed: Map Vaderon updated.
- Fixed: Passengers in Tgb5/N are now non-solid.
- Fixed: Swedish Sisu-driver now non-solid as Norwegian counterpart.
- Fixed: All passengers in Sisus (Swe/Nor) slightly moved to remove any clipping into the outside.
- Fixed: Sound for Glock 17 updated.
- Fixed: Lightmaps, loadcounter and some objectplacements on several maps.
- Fixed: AmmoPack-throwing improved.
- Fixed: Map SH_Arena's Coop improved.
- Fixed: True max/min-angles on several vehicles, selfshot-ability is back.
- Fixed: Decals lifetime increased.
- Added: Map SH_Byen.

-=[ 1.1 RC1 - VIP BETA ]=- {Internal Beta/VIP Release}
- Fixed: 730+ textures streamlined. Some old ones removed, most optimized or DXT-corrected.
- Fixed: Winter-texture for Bell412 correctly placed in winter-dir now (Oops).
- Fixed: Red tracer for handguns instead of yellow.
- Removed: Lightmaps for ships.
- Fixed: Some materialcharacteristics-fixes on Visby and Stockholm.
- Added: Animated textures on some objects.
- Fixed: Launch-sequence, spread and angle of smokelauncher on tanks.
- Fixed: Hit-effects for handguns.
- Fixed: Recovery after jumping decreased for all handguns.
- Fixed: Recoil on sniper-rifles reduced.
- Fixed: Cull-distance for soldier on wintermaps slightly reduced.
- Fixed: Winter-texture for soldiers now fade out to white over distance.
- Fixed: Winter-version of several misc textures added.
- Fixed: Improved effect for Fosfor-grenades.
- Fixed: Damage and radius on fosfor-grenades against infantry slightly increased.
- Removed: Exp-packs from all Engineers.
- Added: Droppable Ammoboxes for all Engineers.
- Added: Fosfor-launchers on HKP11, Bell412 and Westland Lynx.
- Fixed: Recoil and deviance-mod per stance slightly altered on AG90.
- Fixed: Several sound and soundscripts updated.
- Fixed: K-pist m/45-sound reverted.
- Fixed: Snopinne remade and now fully functional.
- Fixed: Map Vaderon updated.
- Fixed: ps860 updated.
- Fixed: Most vBF42-maps had their coop tweaked.
- Fixed: Soundscripts for helis reworked some.
- Fixed: Damagesmokes placement tweaked on many vehicles.
- Fixed: Soundscripts for cv9030/40 tweaked.
- Fixed: Correct G36-ikon for Nor. FSK Assault.
- Added: Custom sight for Torpedo-gunner on Hauk.
- Added: Icons for Ammopack.
- Fixed: Pingvin-rockets soundscripts.
- Added: Load-images and icons for SH_MonoZone and Vaderon.
- Added: Ammo-icon to Grsp on Tgb1111.

-=[ 1.0i ]=- {Internal Beta Patch}
- Fixed: SH_Radar updated.
- Fixed: Vaderon updated.
- Added: New sounds & scripts for hkp16, tiger, cv9030, strf9040, xa180, 57mm, 76mm.
- Fixed: Elevation & train speed on boat akan's tweaked.
- Fixed: Corrected MaterialID on sthlm's turret.
- Added: WIP havsfyr.

-=[ 1.0h ]=- {Internal Beta Patch}
- Fixed: Higher exit location on westland lynx pilot.
- Added: New scripts & sounds: e_FosforWhite, MBT_LAW, Tiger_M230, HKP16, 40mm_Fosfor, 5.56mm, 7.62mm, 76mm + more.
- Fixed: Changed model on stationary MG3.
- Fixed: SH_Monozone updated.
- Fixed: Midway updated.
- Added: Westland lynx to Narvik.
- Fixed: SH_Radar updated.
- Fixed: Changed ammo icon on NM142
- Fixed: Corrected cannon position on cv9030 and moved camera.
- Added: WIP Vaderon map.

-=[ 1.0g ]=- {Internal Beta Patch}
- Fixed: Modified recoil-driven bulletspread.
- Fixed: Updated Midway.
- Added: Recoil movment to 57mm akan barrels.
- Fixed: Changed ammo icon for ksp58 & MG3 that are mounted on vehicles.
- Added: New ammo icon for 30/40/57mm AKAN's.
- Added: Stationary MG3.
- Fixed: Fire effect position on strf90120.
- Fixed: AI vehicle tweaks.
- Fixed: Wrong colmesh with ceros on sthlm.
- Fixed: Visby texture.
- Fixed: tgb5, tgb5n & IFAV shares soundscripts.
- Fixed: xa180 & xa180n shares soundscript.
- Fixed: Removed several unused soundscripts.
- Added: EmBra's sound & scripts. m203/hk79, hk21e, Grsp, TKSP, strb90e, 57mm akan, cv9030, gepard, leo1, leo2a4, xa180, strf9040, strf90120, strv122, tgb5, tgb20, tgb1111, mbt_law, tiger_m203, vehicle\common\40mm_fosfor, hkp16_engine, e_ForsforWhite.
- Added: Map SH_Radar.

-=[ 1.0f ]=- {Internal Beta Patch}
- Fixed: Some AI template cleanup/Optimization/Fixes.
- Fixed: Lower turning radius on Visby, Sthlm & Hauk.
- Added: Mistral launch effect.
- Added: Penguin launch effect.
- Fixed: Increased radar distance for all boats.
- Added: Radar to gunner positions on Visby, Sthlm & Skjold.
- Added: NM142 TOW launch effect.
- Added: NSM launch effect.
- Added: RBS15 launch effect.
- Fixed: Changed trail effect on boat PGM's.
- Fixed: Strf9040 and Strf9040_ul shares soundscripts.
- Fixed: Removed some unessesary sounds in high settings soundscripts for 30mm, 40mm AKAN, Gepard and AMOS.
- Added: Westland Lynx wreck models, effects and vehicle icon.
- Fixed: Various things with Westland Lynx.
- Added: Map SH_Monozone. (Updated version)
- Fixed: KSP58 shell ejection pos and direction.

-=[ 1.0e ]=- {Internal Beta Patch}
- Added: Vehicle and minimap icons for boats.
- Fixed: Skjold's windows not showing trees.
- Added: New Stockholm and Visby model.
- Fixed: Increased simple change distance on boats.
- Fixed: Torpedo damage increased.
- Added: New effect for torpedo hits.
- Fixed: Smoke trail on pgm's.
- Fixed: Increased criticaldamage with 1000 on aircraft carriers.
- Fixed: Made boats sink slower. (To prevent submerge gunners)
- Fixed: Increased hpLostWhileCriticalDamage on all boats. (To prevent submerge gunners)
- Fixed: Tweaked damage on PGM's vs. Boats.
- Fixed: changed health on all boats and added 1000hp extra to buffert.
- Fixed: Higher radar distance for all boats. Visby extra more.
- Added: An own sound script for cannons on boats.
- Fixed: Lowered turning speed on boat cannons.
- Fixed: Some minor things with the boats.

-=[ 1.0d ]=- {Internal Beta Patch}
- Fixed: Missing texture on chus_butik_simple.
- Fixed: Switch place on PGM icons on all boats.
- Fixed: Moved NSM-PGM's spawnlocation forward to minimize selfhits.
- Fixed: Tweaked smoke and fire effects positions on boats.
- Fixed: Corrected Visby's speed.
- Fixed: Moved around floaters on Sthlm to get it to roll less when turning.
- Fixed: Mistral bug that caused them to do minimal damage or none.

-=[ 1.0c ]=- {Internal Beta Patch}
- Fixed: Teamskins on SH_Wake.
- Fixed: Market_Garden now 1.61-safe.
- Fixed: AG90 soundscript in medium and high settings.
- Added: 57mm and 76mm Projectiles for the boats.
- Added: AI for grusbro01, trebro2, trebro3.
- Added: Structure affb_1.
- Fixed: AG90: Shell ejection time and position.

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Silent Heroes Dev

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Registered 29th July 2003

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