smashedbarrels.rar —
<<>> should be replaced with the actual name of your map.
The <<>> runs objects.con in the objects directory of the map.
An init.con file is not included in this archive to prevent accidental overwrites.
Add these lines to your main init.con: textureManager.alternativePath bf1942/levels/<<<Name_of_Map>>>/Texture run objects/objects <<<Name_of_Map>>> should be replaced with the actual name of your map. The <<<run objects/objects>>> runs objects.con in the objects directory of the map. An init.con file is not included in this archive to prevent accidental overwrites.
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