Spec Ops Map Addon for Mod Collection 1.2 Final (Recruit Snyder)
Spec Ops means "elite troops" in this case. They've got special equipment and better training, so they're shooting with higher accuracy. Most guns/rifles reworked to achieve higher accuracy, number of mags increased, all soldiers that carry grenades now have 6, Assault class has binoculars (key "5"). WARNING ;-) ... these changes will be in effect as long as you choose "Spec_Ops_ModCol1.2" as your Mod in the Custom Game menu, on every map that you select. You will always have elite troops with better equipment and more ammo, even on the Pacific or Russia maps. You will also keep the new British desert textures (Sherman, M10 and Priest) on all Africa maps. Choose "Mod_Collection" as your Mod to return to the "regular" weapon setup and texture set of the Mod Collection.
Spec Ops Map Addon for Mod Collection 1.2 Final (Recruit Snyder) These maps require the Mod Collection 1.2 Final installed on your machine, get it from: bfcentral.com, bf1942files.com, Planet-Battlefield.de, bf1942.4players.de or k-files.de (for now, more D/L sources to come). Install this .exe file to your BF 42 Game folder ("Battlefield 1942") and run the game. The folder "Spec_Ops_ModCol1.2" should appear in your "mods" folder. Usage: You can select this mod in the Multiplayer/Custom Game menu ("Spec_Ops_ModCol1.2") and thereafter select Singleplayer or Multiplayer. This mod loads the entire "Mod_Collection" mod automatically. So, if you want to play the Mod Collection with this new Tobruk map instead of the default Tobruk map, choose "Spec_Ops_ModCol1.2" in your Custom Game menu and thereafter "Tobruk" as your map. If you want to play the default Tobruk map with the Mod Collection features, choose "Mod_Collection" in your Custom Game menu and thereafter "Tobruk". Battleaxe map, Bocage --- see above. The Bocage Spec Ops map is different from the "Bocage_MOD" that came with Mod collection 1.2. Note: This package also contains the previously released Gazala_for_Mod_Collection1.2 map (just in case you didn't d/l it separately). Please see the separate Gazala Readme (also included in this package). Overall changes: Spec Ops means "elite troops" in this case. They've got special equipment and better training, so they're shooting with higher accuracy. Most guns/rifles reworked to achieve higher accuracy, number of mags increased, all soldiers that carry grenades now have 6, Assault class has binoculars (key "5"). WARNING ;-) ... these changes will be in effect as long as you choose "Spec_Ops_ModCol1.2" as your Mod in the Custom Game menu, on every map that you select. You will always have elite troops with better equipment and more ammo, even on the Pacific or Russia maps. You will also keep the new British desert textures (Sherman, M10 and Priest) on all Africa maps. Choose "Mod_Collection" as your Mod to return to the "regular" weapon setup and texture set of the Mod Collection. _______________________________________ TOBRUK Spec Ops for Mod Collection: _______________________________________ You know the default Tobruk map by Dice. Changes: Tobruk - the final battle. Supplies are low on both sides. No more huge tank battles ... no vehicles at all. The British are preparing their old bunker lines for the German attack, no stationary MG in the bunkers or on the hills. This is a pure infantry map. Only a few cargo planes are available for last minute reinforcements ..... Completely new gameplay. No vehicles for either side, but paratroopers for both. View the loading screen to see the estimated drop zones. German "Fallschirmjaeger" land behind enemy lines and try to secure the British HQ and control the City of Tobruk, thereafter attack the secondary bunker line. British Paratroopers (2 drop zones) try to attack the German HQ and support their ground troops that may be under attack. If necessary, they will have to reinforce ground troops in the first bunker line. Note: Players can choose the drop zone to play as paratroopers or one of the default bunker/HQ spawn points. Edited AI files to support the new gameplay on this map. _______________________________________ Hints: This is an infantry map. You will see, there's plenty of action even without tanks or planes. Axis and Allies paratroopers should be careful on unknown territory, the enemy has sent out patrols. You will notice that the Allies engineer's M1 Garand gun is a very powerful weapon on infantry maps ;-) (Thanks again to SW-14 and Lobo for this piece.). Towers ... should be manned (British HQ), you will need them. Important: Don't get nervous in the course of the battle. The more Control Points you lose, the more paratroopers will be sent as reinforcements. That's why the first Axis Airborne wave is stronger than the British one. This is meant as a surprise attack by German special forces. Note: The British HQ flag can be taken by the enemy, not the German HQ flag - by default. I didn't change that. _______________________________________ The BATTLEAXE Raid for Mod Collection: _______________________________________ You hopefully know the default Battleaxe map by Dice. Changes: Reduced number of vehicles/planes. No planes for Allies, two Stukas (one Snyder Stuka and one StukaG by Tangabugler) for Axis. Allies have one M10, one Sherman long barrel and one Priest in their HQ, Axis have one Tiger, one Hanomag AT75 and one Katyusha Arty truck. Plus the Quad Flak trucks for both sides (known from the Mod_Collection). British paratroopers will be dropped behind enemy lines. Their objective: Attack the Axis airfield. Prevent the Stukas from taking off. If possible, secure the airfield and the German HQ - but the flag is untakeable, so German soldiers will respawn. Use the Stukas and German vehicles and attack the Axis bunker lines from behind - if you can. Note: When playing the Allies side, you can choose the ParaSpawn point as your starting point. German Army has small patrol units in the hills. Be careful. _______________________________________ Bocage Spec Ops for Mod Collection: _______________________________________ Different vehicle setup (less vehicles), but US Airborne operation in the North (see loading screen map for the drop zone). Objective: Attack German lines from behind, don't attack the German HQ (waste of time). Move fast, you're being dropped in a safe area and you're moving on farmland until you reach the village. Have faith, trust the map, there are no German troops around. Axis side: Well ... maybe the US maps aren't that accurate .... and the area isn't that safe ... and you've got more vehicles hidden behind the front line. Gameplay hint: Allies: When the map has loaded, you've got only one spawn point to select, so you will see if you're actually a paratropper when the action begins. Axis: Only one spawn point to choose, and your commander will send you to the right spot. Trust him ... _______________________________________ _______________________________________ Known issues: Beta testing has shown that on some maps and on some computers the game seems to pause from time to time (for one, two, three seconds ...) and then runs smoothly again. No lagging or crashes reported though. Battleaxe obviously not affected. If you mind those "hickups", don't play the Spec Ops maps. We haven't found a way to track that problem down (so far) ... Have fun, Recruit Snyder
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