Stalingrad

August 9th,1942 ..quote :::::message received from STAVKA::::::::to all frontline commanders:::Defense of Stalingrad and defeat of...

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August 9th,1942 ..quote

:::::message received from STAVKA::::::::to all frontline commanders:::Defense of Stalingrad and defeat of the enemy that is approaching from the west and the south are of vital significance for the entire front::The high command makes it incumbent on you not to spare your health and life and not to stop ANY sacrifice in order to defend Stalingrad,\ and crush the enemy:::::::message ends.

such was the situation on the russia front in late 1942 that Stalingrad was going to be a cauldron of horror and suffering...

hi there Pokerchip again and this time as promised I deliver "STALINGRAD" upgraded.

As before-this is a SP map only and has been tested only on version 1.2 ,I naturally can't guarantee that this will work with version 1.3 or 1.31 :) but it should I guess,

anyho here's a list of the changes....

..new scenery and more SFX ...1 all-new Russian Control point WITH spawnpoints that can also be captured by the germans,plus to heat up the battle I've given the Russian base by the river a browing MG and top that off the base is now takeable.....

...The new Russian CP also comes with 1 LendLease Sherman and a browning MG

...NEW equipment Axis Forces----3 Panzer IV's. 1 Sturmgeschutz 1 APC and 1 Pak 40 ATgun (RTR required) for base anti-tank defense

Soviet Forces---2 T-34's 2 LendLease Sherman's (use russian skins) 1 LendLease APC (use russian skins ) and 1 AT25 Anti-Tank gun (RTR required)

..new thumbnail for the SP menu ..modified AI strategies for more agressive tactics on both sides WATCH OUT ..and a modified height map....on that score

big thanks to MAD BULL for the Heightmap Editor v1.11, without which this mod would have taken several weeks to achieve...

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Readme
to install..

use WINrar to unpack the archive and copy/paste the Stalingrad.rfa into a vacant bf1942 mod LEVELS folder,if there is'nt one create it and deposit the rfa in there. then edit the mod's INIT.con to include the RTR expansion pack..like this

game.setCustomGameName (mods name)
game.addModPath Mods/(mods name)/
game.addModPath Mods/BF1942/MC1942_Bloodfx/ << this ,but its not required
game.addModPath Mods/MC1942_TexSet/ << keep this too
game.addModPath Mods/XPack1/   <<<need this 
game.addModPath Mods/BF1942/
game.customGameFlushArchives 0 

 cheers all and happy fighting
goodbye..
pokerchip

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Pokerchip


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Registered 19th January 2003

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