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Stargate BFM Final - Full Client Files

bfm_0.3_clientfull.exe

Description

Here is Stargate BFM Final (0.3) as promised!

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README

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=== Stargate: Battle for Mankind ===
======== Final Version Log =========
====================================

Here you can find the details about what was changed in each version of Stargate BFM.

We have tried to be detailed with this however at some stages we produced work at such an alarming rate, that all the work could not be recorded. This is as close as its gonna get. You may also notice many notes and such in the Final Version Logs, If you don't understand what they are saying, do not worry, some are hard to explain.

Cheers fellas and ladies ;)
[SG:BFM-dev]Glider
Mod Leader

N.B. This version log is for the FINAL version of Stargate BFM, Please see 0.25 Version Log.txt for previous versions.
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BFM FINAL PUBLIC RELEASE 1
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-All of the below ;)

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BFM FINAL F0.1O (31st March, 2006)
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-Fixed BC303 & Ha'tak Stinger Issue
-Added More Vehicles to PD
-Fixed Falling DG Spawns in PD Ha'tak
-Fixed Uncappable Flag on Clean Sweep
-Fixed Ha'tak/303 Respawn time on Clean Sweep
-Fixed Ha'tak Respawn Time on Pacfic Defense
-Fixed BC303 Respawn time on SG Mine
-Adjusted DG Exit Positions
-Adjusted Tel'tak Exit Positons
-Removed Tel'tak Spawner from Ha'tak
-Placed textures_001.rfa in textures.rfa
-Updated Credits
-Fixed Anubis Glider F302 Issue on Pacific Invasion

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BFM FINAL F0.1N (31st March, 2006)
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-Added Deviation for M4C
-Adjusted P90 Deviaton
-Reverted Stinger
-Increased Tel'tac to 8000 Health from 4000

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BFM FINAL F0.1M (31st March, 2006)
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-Fixed Lunar Oasis Dome Glass
-Fixed Lunar Oasis Factories
-Increased Staffweapon Radius to 5
-Fixed BC303 Hallway Texture
-Fixed BC303 Lower Elevator
-Added S-Staff
-Tweaked Stinger Projectile (*Should* be able to destroy moving planes now)
-Fixed Anubis Glider Glass
-Fixed Deathglider Internal Cockpit Glass Issues
-Added Fire Sounds to Lower BC303 Railguns
-Tweaked S-Staff
-Added BC303 Hangar to BC303 Static Model
-Adjusted Spawn Times on BC303 F302 Spawners
-Set Rear BC303 F302 Spawners to 3 Per Spawn
-Fixed Railgun LOD Issue
-Added New Tel'tak Model
-Added Tel'tak Spawner to Ha'tak
-Added Cargo Bay Floor Collision mesh to Main Ha'tak Collision
-Added Tel'tak to Pacific Defense

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BFM FINAL F0.1L (29th March, 2006)
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-Fixed Ha’tak Smoke/Explosion Effects (Reduced to Below 30 for each damage level)
-Fixed Goa’uld Tank Passenger Cameras
-2nd Attempt at Midway Style Clean Sweep
-Added Gate to Clean Sweep
-Adjusted Lower BC303 Elevator
-Assigned Staff Icon to Jumper Weapon
-Made Anubis Glider Glass Non-Transparent
-Assigned 60 Rounds to Anubis Glider
-Fixed ATV Animation
-Removed Amaethon (Does not work Online - Possible Future SP Map)
-Removed Xath (Needs Stuff Added to it)
-Assigned Bomb Icon to Al'kesh
-Fixed Map Server Icons

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BFM FINAL F0.1k (28th March, 2006)
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-Added Load Screen to Broken Arrow
-Added CommandTent to Broken Arrow
-Set ComamandTent HasArmor to 0
-Fixed Railgun
-Added Railguns to Broken Arrow
-Adjusted Jumper Engine Effects
-Added 2 Passenger Seats to Goa'uld Tank
-Added Al'kesh Engine Effect
-Fixed Wasteland Skybox
-Added Fixed BC303 Model
-Added Revised F302
-Fixed Wasteland Egg
-Added Bombs to Al'kesh

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BFM FINAL F0.1j (??? March, 2006)
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-Added BC303 Hangars/Hallways
-Adjusted Railguns
-Adjusted Lower 303 Railgun Heat
-Adjusted Lower 303 Railgun Heatbar
-Reduced Staff Splash from 6 to 5.5
-Fixed SG_Mine BC303
-Added New Broken Arrow
-Added Easter Egg To One Map (Site of Previous Easter Egg)
-Ajusted Fire Rates of Guns
-Ajusted Staff
-Added Extra DeathGliders To Hatak in Pasific Defence
-Switched teams In Gate Patrol To Make Jaffa work
-Switched Teams in Arrow and Pacific Defence to day time skins
-Added Stargate to Stronghold
-Added Stargate to Wasteland
-Added Buggies at Gate to Wasteland
-Edited ground in Pacific Defence and Waste to work with buildings in or around
-Added Meshes Relating to EasterEgg
-Added Objects.rfa flies Relating to Easteregg
-Added new Loadscreen for New Arrow
-Added Hanger to Pacific Defence where needed
-Added PuddelJumpers to Pacific Defence

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BFM FINAL F0.1h (??? March, 2006)
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-Fixed F302 Engine Effect
-Removed Anubis Glider from Ha'tak due to Material Issue
-Added Revised BC303 Model + Collision Mesh
-Moved Elco80Raft out of Pacific Invasion to Mod Archives
-Fixed Pacific Defense
-Fixed AlphaSite Hangar to allow F302 to pass through
-Fixed LOD issue on Deathglider
-Fixed Missing SGMine Skin
-Scaled Drone to 150% of 0.1G size
-Fixed F302 Wreck
-Added Prometheus spawning 2 Jumpers only
-Adjusted Railgun Turn Radius (Y Axis)
-Added Heat to Railgun
-Removed Bolt sound from G3SG1
-Adjusted G3SG1 Fire Rate
-Fixed F302 + Jumper Spawn Heights on BC303
-Fixed Rear Railguns Height on BC303
-Added Puddlejumper Engine Effects
-Fixed ATV Wreck Texture
-Fixed Temple LOD Range
-Fixed Factory Texture (Lunar Oasis)


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BFM FINAL F0.1g (22nd Feb, 2006)
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-Added Revised Puddlejumper Model
-Added Drone Missiles to Puddlejumper
-Adjusted BC303 Railgun Heat
-Added AnubisGlider to BC303 Resupply Depot
-Added AnubisGlider to Spawn on Ha'tak (Instead of DG on lower platform)
-Increased Ha'tak Health to 60000
-Added 0.1b Version of Gate Patrol
-Added Tel'tak Wreck to Gate Patrol
-Fixed M4 to use scope
-Reduced Stinger Splash from 4 to 3
-Removed Al'kesh from Clean Sweep
-Removed Invisible Ha'tak from Wasteland
-Reduced TER Damage Mod from 3 to 1.5 (Requires Testing)
-Adjusted Heat on TER (Same as Staffweapon)
-Adjusted M4 Accuracy
-Adjusted G3SG1 Accuracy
-Added New F302 Model
-Adjusted F302 Small Missiles
-Adjusted F302 Engine Effects
-Added New Ha'tak Model
-Adjusted Ha'tak LOD Range

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BFM FINAL F0.1f.a MINI Patch (21st Feb, 2006)
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-Reverted to 0.1b Staffweapon
-Removed Ha'tak Shield until further notice

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BFM FINAL F0.1f (18th Feb, 2006)
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-Fixed Al'kesh Turret Fire - Now fires again
-Added Deviation to BC303 Railguns - Actually makes the railgun slightly more effective
-Fixed F302 Radar
-Fixed Deathglider Radar
-All Air Vehicle Explosion Radius and Damage increased
-Fixed MALP Explosion Radius
-Added Anubis Glider
-Added Seat 4 & 5 as Phalanx Railgun underneath BC303 - Reason: Putting 4 Railguns underneath is too powerful when BC303 is hovering on a map
-Skinned Phalanx
-Converted Clean Sweep into a Midway Style map (Pending Approval by Ryoshima)
-Added Prometheus to Clean Sweep
-Added Al'kesh to Clean Sweep
-Added Firing Sound to Deathglider, Al'kesh, Anubis Glider and Goa'uld Tank
-Added Engine Noise to BC303
-Added Drone Trail Effect (Waiting on Drone Model)
-Added Tau'ri Space Suit (Waiting on DC to make Helmet)
-Added Goa'uld Spawn Points to Amaethon
-Changed Goa’uld Medic to use MedPack rather than Healing Device
-Added Impreza Code and Models
-Fixed Missing Bridges on Wasteland
-Fixed Missing Pyramids Issue
-Added Test Shield to Ha'tak in Operation Intercept ONLY (Its not attached to the Ha'tak)
-Increasted BC303 Health to 60000
-Increased Ha'tak Shield Health to 50000
-Reduced Ha'tak Health to 30000
-Added Tau'ri Space Suit Helmet
-Added Smoke and Explosion Effects to Ha'tak (You will hear explosions and see smoke as the hatak takes damage, Smoke starts at 1/3 Full Health)
-Adjusted Al'kesh Flight Physics

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BFM FINAL F0.1e (11th Feb, 2006)
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-Fixed Al'kesh Turret Fire Locations
-Added Goa'uld CP to Stargate on Stronghold
-Flipped Normals on BC303 Railgun Barrels
-Assigned Al'kesh Vehicle Icon
-Adjusted Al'kesh Seat 2 and 4 Exit Positions for Paradrop
-Added SG_Mine
-Added Hangman's Weapon Modifications
-Added New Mine Entrances
-Added 0.25 Texture.rfa to fix missing Textures

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BFM FINAL F0.1d (4th Feb, 2006)
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-Reskinned BC303 Bridge/Corridors
-Added Al'kesh
-Scaled Al'kesh Hull to 1/10th Size to fool physics
-Added Bombs to Al'kesh
-Added 0.25 Game.rfa to fix Material Issues
-Fixed Al'kesh Turret Network Info

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BFM FINAL F0.1c (27th Jan, 2006)
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-All F0.1c Builds up to 0.1c.5

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Version 0.1c.5:
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-Increased StaffWeapon Splash radius from 2.5 to 3.5
-Fixed Lunar Oasis Stargate
-Fixed Clean Sweep Stargate
-Added 0.25 Stargate Model
-Added Grids for Operation Intercept


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Version 0.1c.4:
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-Reduced StaffWeapon Splash radius from 6 to 2.5
-Fixed Ha'tak Glider Bay Spawn
-Added 0.25 Structures to Test they are stable

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Version 0.1c.3:
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-Change Spawn IDs for Prometheus and Ha'tak Player Spawns (Test to see if crash caused by custom IDs)
-Map Vote Successful with New IDs, Hat'ak Cargo and Glider spawn IDs Invalid
-Client One got disconnected from Server twice when server loaded Amaethon (Client Two no issues)
N.B. ATV Seat animations missing 
N.B. Prometheus Railgun Barrels Inverted 

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Version 0.1c.2:
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-Removed Vehicle Spawn points to determine if Map Vote Crash in F0.1c.1 (2 Clients + 1 Dedicated)
-Map vote successful without Vehicle Spawn Points
N.B. Jaffa Player Material missing, Impossible to kill Jaffa with Projectile weapons unless Headshot

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Version 0.1c.1:
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-Reverted to F0.1a Due to crash issue in F0.1b
-Added Moveable Camera to MALP
-Fixed LOD Range on MALP
-Adjusted Ai'emain Firing Radius (X & Y)
-Fixed Tau'ri Spawn Issue on Broken Arrow
-Added Vehicle Spawn points to determine if cause of F0.1b crash


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BFM FINAL F0.1b (Monday 16th Jan, 2006)
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-Added Ha'tak, Tel'tak, Prometheus and Puddlejumper Spawn Points
-Added 0.25 Static Buildings


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BFM FINAL F0.1a (Saturday 14th Jan, 2006)
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-Added 0.25 Air Vehicles: Deathglider, F302, Ha'tak, Prometheus, Puddlejumper, Tel'tak
-Added 0.25 Land Vehicles: Ai'emain, Tau'ri ATV, Buddy, Railgun, Tun'cma'leAshrak
-Added 0.25 Handweapon
-Added 0.25 Maps
-Fixed Lunar Oasis to work without Active Gate


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BFM FINAL F0.1 (Saturday 14th Jan, 2006)
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-Project Reverted to 0.1b

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