WOO! Hands down, this is hot. Looks amazing, and very detailed. My only problem is, if I was in the war, and my uniform was THAT fancy, I definitely would NOT be crawling prone on the ground.
============== BATTLEFIELD ============== xxx 1942 xxx ============== $t0rm´s SS-Sturmmann (Totenkopf-Division) $t0rm´s mail: [email protected] ==================== TO USE THESE FILES ==================== To use these files in the Retail version, you'll need Moseley's RFA Extractor to unpack the Refractor Flat Archive (textures.rfa). If you haven't already, download it at http://www.bf1942files.com Note: RFA Extractor requires Microsoft's .net Framework update to run. Download it at: http://download.microsoft.com/download/.netframesdk/Redist/1.0/W98NT42KMeXP/EN-US/dotnetredist.exe Note: After installing the .net Framework (SDK) you may need to download the msvcr70.ddl and mscoree.dll files. Get 'em at: www.dll-files.com , unzip and copy to your Windows/system folder. ========================= EXTRACT THE RFA ARCHIVE ========================= Use RFA Extractor to uppack your "Archives/texture.rfa" file to the main game directory "C:\Program Files\EA GAMES\Battlefield 1942" RFA Explorer will automatically create the "texture" folder when you unpack. Remove/Rename the original texture.rfa archive to a safe place outside the Battlefield 1942 directory. You should now have the following directory structure: AdminTool Archives cache eReg Logs Movies MultiplayerServers Music save Settings texture <-- Here's your new folder ======================== EXTRACT THE .DDS FILES ======================== Extract the included .dds files from the .zip archive to "C:\Program Files\EA GAMES\Battlefield 1942\texture". * Overwrite the existing textures or move them to a safe location prior to extracting these files. Run the game! Enjoy,
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