Another map made by bumsoft. This time a pacific map: Tarawa. Some heavy battle going on here.
***** Tarawa by Bumsoft ***** This map was based on the bloody battle fought at the island of Tarawa in November 1943.The US marines are assaulting the Japanese Garrison.If you have any comments or ways I can improve the map, please post them. ***** INSTALLATION INSTRUCTIONS ***** just copy the Tarawa RFA file into your Mods/BF1942/Archives/BF1942/levels folder. level optimised for BF1942 1.6 ***** AFEW DETAILS ***** + only the Americans have a permanent base. + the game starts with 6 Jap flags, 1 permanent US base and the USS Enterprise. + The Americans have a ticket advantage at the start 180:100. + This is conquest-assault so the Americans lose tickets at the start. + The "Airfield" control point is the Jap main command post. + The wespe represents a 127mm twin mount gun which i could not represent in the game. + this map is optimised for conquest/CTF. ***** TIPS FOR THE AMERICANS ***** + try capturing punto Takarongo first: it is the weakest defended. + make good use of your air superiority- you'll need it. + once you've established a foothold, you'll find it much easier. + don't land at red 3 beach (east of the long jettie) - it has 3 machineguns, 2 pillboxes and a defgun. + the antitank ditches also make good anti'infantry ditches - don't cross them. ***** TIPS FOR THE JAPANESE ***** + you have plenty of Flak. use that against the American planes and save your plane for strafing the assault forces. + Use the guns at punto Temakin & Takarongo to kill any Americans who try sneak round the island - your south defences are very poor. + like on D-Day, the battle will be won on the beaches. allow the marines a foothold and you'll find very hard to push them back into the sea. + Don't move your tanks out of their "foxholes" - there's a weird bug - find out for yourself. + use the blackmedals and APCs to get to troublespots quickly ***** NOTES ***** + i got the map design from a spanish website (methinks) sorry if the control points are not really called "Punto". + the deep trench systems are the best i can do at representing the maze of tunnels beneath the island. + feel free to distribute, mod, convert my map as long as you keep the name "Bumsoft" in it. + there are some weird tank bugs i can't fix. + any problems? email me at firstname.lastname@example.org or post them at the files page. + enjoy!!!
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