Under the name BattleGroup42, we have been quietly working away on it, and
have produced a Teamwork Mod concentrating on encouraging co-operation
between players, along with improving the historical authenticity of the
vehicles. We are launching the Alpha 0.1 version of the mod today, along
with our new website www.BattleGroup42.com.
BattleGroup42's Teamwork Mod ============================ This mod is designed to increase player cooperation - largely through improving the APC features, e.g. making them stronger and able to repair other vehicles (and themselves). It also uses historically authentic relative values for vehicle muzzle velocities, ammunitition stowage, and gun elevation/ traverse ranges. Future versions will also correctly model the penetration and armour protection values for each vehicle (which are haphazard in the standard game). There are also some user interface improvements and map changes (see below). For further details visit our website: www.BattleGroup42.com This mod has been tested with Battlefield 1942 1.3 and 1.31. It is designed for all game modes (Conquest and SinglePlayer- Coop, Campaign and Instant Battle) To run, go into Custom Game, select BG-Teamwork 0.1 and click Activate. If you're not sure where to start, try a practice Co-op game on Kursk as Allies (set Axis ratio as 2 to 1 or greater) and look out for the new T-34-76, modified T-34-85, improved Katyusha, improved Hanomag, more stable Tiger, new artillery icons, improved firing trajectories, correct relative ammo stowage, extra APC (spawns at cammo base), and better APCs (tougher, better driver's view and ability to repair tanks). Give us feedback! Panzaman, Vimeous and the rest of BattleGroup42 Email: email@example.com, firstname.lastname@example.org Later versions will have more new models, including a King Tiger currently being built by Gimli. This is Alpha Version 0.1 (21 March 2003) Details ======= There are new mini-map icons for TrackedArtillery (Priest and Wespe) and TruckArtillery (Katyusha) so that not all vehicles show up as tanks! There are two main changes to gameplay. Firstly, there are improvementsto the APC to make it a much more useful vehicle for the infantry (less of a deathtrap!), to encourage players to make more use of them. This includes: Improved armour protection: now immune to small-arms fire (BAR and SG44), as they were built to be, and reduced damage from artillery splash (damage from Browning MG, MG42 and direct hit from artillery unchanged). Repair ability: As well as the original ability to resupply vehicles, APCs can now repair vehicles belonging to their own side, including tanks, by driving up close to them. They can also repair themselves and other APCs, but only very slowly. Remember - call for APC: F2-F7! Visuals: there is now a driver's position with player model in the Hanomag. Both the M3A1 and Hanomag drivers' cameras can be rotated with the mouse so you can see to the sides and over your shoulder (so you can see who's riding in the back). Good screenshots of clans riding together in an APC are welcome for the website! Maps: the maps have been changed to have more APCs. Secondly, there are changes to the tanks: The Tiger has been made more stable when travelling and firing. The T-34 has a new turret model so it no longer shares the turret from the T-34-85. Both have new gun barrels and skins, so that they correctly represent T-34-76 and T-34-85 versions (for more details, see the website). Correct muzzle velocities: the tanks now have correct relative historical muzzle velocities. This means they fire flatter and straighter, making them better against enemy tanks and vehicles especially moving targets (coax against infantry is unchanged). The muzzle velocities used are exactly 1/3 of the real historical values (this may be increased in a later version) but this is still a significant improvement on the values in the original game (varying randomly between about 1/4 and 1/8 of the real historical value). Armour protection: tanks now correctly take no damage from the splash of battlefield artillery (Priest and Wespe). Damage from direct hits from them is reduced. Damage from large artillery (ships and defguns), splash and direct, is unchanged. Gun traverse/elevation: All tanks and SP artillery now have the correct turret/mounting traverse and elevation limits, rather than all being identical. Generally this increases the ability for tanks to fire below the horizontal, and is intended to encourage correct fire positions for tanks (e.g. reverse slopes below crests or in folds in the ground) where previously they had to be on flat ground or angled forward to fire downwards. Ammunition stowage: All tanks and SP artillery now have their correct relative ammunition stowage amounts for the main gun (actually 1/3 of their historical value), rather than always holding 30 rounds. In some cases this has increased stowage, in others it has reduced it. Although overall stowage amounts are not significantly changed, there will be a few more occasions when tanks run out of main gun ammunition. The answer, of course, is to call up an APC for a resupply (remember: F2-F7!). Note the Katyusha has been changed more significantly, it now 2 rockets per launch rail (as did the real vehicle, the BM-13N Katyusha it is based on) and they fire twice as fast (though reload only half as fast). With co-operation from a scout, devestating area effect artillery barrages are now possible! Credits: ======= See website for details, but especially: DaCrapper and Eric Haines (Fredhead) for help and encouragement The tool makers All rights in TeamworkMod and BattleGroup42 reserved. All rights and trademarks of other parties acknowledged. Happy Hunting! www.BattleGroup42.com
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