The Stand

My hope in designing "The Stand" was to create a map that would bring some elements back to the game that I felt had begun to decline. O...

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My hope in designing "The Stand" was to create a map that would bring some elements back to the game that I felt had begun to decline. One was the use of more land and infantry units, especially the Scout and artillery. To help initiate this, the home bases do not contain aircraft. There are no heavy bombers present in the map; It would be difficult to take off and navigate bombers on a map this small with the restricted land mass. Although this is a "small" map, it contains five bases and many Defense Guns, which can play an important role in the map, so it will be imperative to take out the DefGuns (or guard your own). And unlike the typical map that allows units to repawn after about 10 seconds, the DefGuns will remain destroyed for between 8 and 10 minutes. In fact, all units will take considerably longer to respawn than what you may be accustomed to. I felt that this was no only more realistic (it would have taken some time to repair or rebuild units) but it also encourages players to utilize their infantry abilities more fully. There is a reason a Scout carries a sniper rifle and binoculars. For the new players who may not know, the binoculars are used by the Scouts to "scout" targets for their artillery units. Engineers have explosive charges that are useful in blowing tanks, DefGuns, etc. The more players who in this map should increase the need for team work because the units are fairly few and far between. On the flip side, they also won't explode 30 seconds after getting out of them. This is useful when you want to plant some charges, lay some land mines, take shots at planes from the Flak guns, or just abandon a vehicle as an obstruction to slow the enemy or set a trap.

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Readme
"The Stand"  Final Release

Battlefield 1942 Map by Emplehoffer
-------------------------------------------------

Thanks for downloading this map, my very first effort
in map making for Battlefield 1942.  I hope you have
as much fun playing it as I did building it.


LEGAL NOTICE:
-------------

This map may be freely distributed as long as this info
file remains part of the package.  Do not use this map as
a base for creating another map or modify it for BF1942 or
any other mod without my consent.


VERSION:
--------
TO be sure you have the final version, check the file date and size.
It should read:

November 22, 2003  9:05 A.M.
Size on Disk:  12.8 MB (13,436,342)


INSTALLATION:
-------------

Copy "THE_STAND.rfa" to your Battlefield "levels" folder.
From the root BF folder, the path should be:

/Mods/bf1942/Archives/bf1942/levels/


MODES OF PLAY:
--------------
Team Deathmatch
Conquest
Capture the Flag


CONCEPT:
--------

My hope in designing "The Stand" was to create a map that would
bring some elements back to the game that I felt had begun to decline.
One was the use of more land and infantry units, especially the Scout
and artillery.  To help initiate this, the home bases do not contain
aircraft.  There are no heavy bombers present in the map; It would be
difficult to take off and navigate bombers on a map this small with the
restricted land mass.  Although this is a "small" map, it contains five
bases and many Defense Guns, which can play an important role in the map,
so it will be imperative to take out the DefGuns (or guard your own).
And unlike the typical map that allows units to repawn after about
10 seconds, the DefGuns will remain destroyed for between 8 and 10 minutes.
In fact, all units will take considerably longer to respawn than what
you may be accustomed to.  I felt that this was no only more realistic
(it would have taken some time to repair or rebuild units) but it also
encourages players to utilize their infantry abilities more fully.
There is a reason a Scout carries a sniper rifle and binoculars.  For
the new players who may not know, the binoculars are used by the Scouts
to "scout" targets for their artillery units. Engineers have explosive
charges that are useful in blowing tanks, DefGuns, etc.  The more players
who in this map should increase the need for team work because the units
are fairly few and far between.  On the flip side, they also won't explode
30 seconds after getting out of them.  This is useful when you want to plant
some charges, lay some land mines, take shots at planes from the Flak guns,
or just abandon a vehicle as an obstruction to slow the enemy or set a trap.

Unit respawn times are as follows:

DefGuns:  8-10 minutes.
Mobile Artillery: 4-5 minutes.
Planes: 2-3 minutes.
Heavy Tanks: 90-150 seconds.
Light Tanks: 60-120 seconds.
Halftracks: 25-35 seconds.
Flak Guns: 20-30 seconds.
Mounted Machine Guns: 20-30 seconds.
Jeeps/Kubelwagens: 10-20 seconds.
Landing Boats: 10-20 seconds.


There are five control points (bases) in "The Stand".  They are labeled in
the map for easy indentification: U.S. Headquarters, German Headquarters,
Northwest Base, Northeast Base, and Central Base.  The home bases are not
capturable.  The Central Base is more valuable than the two northern bases, 
but it will also be harder to capture.

I hope you enjoy this map.  Email me at emplehoffer@socal.rr.com

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Emplehoffe


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Registered 29th November 2004

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