Unofficial BF SDK

This is a Unofficial SDK tools set containing most of the tools available to us at this time. INCLUDED: -Rfa extractor 1.1 -batch .dd...

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File Description

This is a Unofficial SDK tools set containing most of the tools available to us at this time.

INCLUDED: -Rfa extractor 1.1

-batch .dds conversion -.dds plugins for 3ds max4 and photoshop -a .tga splitter to make the Tx00x01 style segments from one large image

-sm 3d model export tools for max4.2 -.sm material id overwriter (forcematID) -3ds max objects -> bf spawn postion placing script -16-bit heightmap sampler max script -.sm Collision mesh -> 3ds max import script

-Animation (.baf) import viewer script -Animation debug ascii viewers

Im really glad to see the community members taking the time to make these things. Its very encouraging!

So lets put these tools to good use, and start modding :D

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Readme
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|The community supported Unoffical SDK for Battlefield: 1942|
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Date: 27th, September, 2002

As there are no help files or tutorials written, you must go seek help on the internet.


The most active is:
http://www.acomba.de/forums/forumdisplay.php?s=&forumid=4
Others are:
http://pub30.ezboard.com/fceandbfcommunityfrm67


Some websites dedicated to modding:
http://rex3d.com/bf/
http://www.bf42.cjb.net/

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rexman


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Registered 29th September 2002

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