Unofficial SDK 2

Yes it's here! Another Unofficial SDK by Rexman. This little zip contains most of the things you'll need to successfully mod BF! Thanks Rexm...

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Yes it's here! Another Unofficial SDK by Rexman. This little zip contains most of the things you'll need to successfully mod BF! Thanks Rexman!

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Download 'unofficial_sdk_2.zip' (605KB)

Readme
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|The community supported unoffical SDK for Battlefield: 1942|
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Date: 08th, November, 2002


Unofficial SDK---08th Nov 2002
(600+kb)
bf1942files.com -download 
fhmod.bfcentral.com -download

Includes:
-Rfa extractor 1.1 (Ryan)
-Rfa pack Alpha (Ryan)

-batch conversion to .dds format
-.dds plugins for 3ds max4 and photoshop (max5 already has one)
-.tga splitter to make the Tx00x01 style segments from one large image (Rex)

-sm 3d model export tools for max4.2 (Rex)
-.sm material id overwriter, forcematID (Rex)
-3ds max objects -> bf spawn position placing script (Rex)
-16-bit heightmap export from 3dsmax script (Rex)
-.sm Collision mesh -> 3ds max import script (Rex)

-MilkShape 3d model plugins (linka)
-Animation ascii viewers (Rex)

Changes from last release:
 Updated nearly every tool
 Added Rfa pack Alpha
 Added milkshape pugins
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Messageboards/Forums:
http://bf1942forums.gameservers.nl/forumdisplay.php?forumid=4
http://cebf.ws/forum/viewforum.php?f=9
http://www.battlefield1942.co.uk/forums/forumdisplay.php?s=&forumid=20

Websites dedicated to modding:
http://www.bf42.com/index.php?site=editing
http://rex3d.com/bf/
http://www.bf42.cjb.net/

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rexman


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Registered 29th September 2002

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