wf1.0_client.rar —
The full client files of the Warfront mod!
Proudly sponsored by Team FHA
http://teamfha.com/
Download the files now and then go play on the permanent Warfront server at 209.240.25.81:14567
WarFront 1.0 (PUBLIC) 2/26/05 _______________________________________________ game.rfa changelog: added/changed the following weapon damages: 8mm Cannon 13mm Cannon 15mm Cannon 20mm Cannon 23mm Cannon 30cal MG 30mm Cannon 37mm Cannon 50cal MG 57mm Type97 75mm KwK37 75mm KwK40 75mm KwK42 75mm M3 75mm M3 76.2mm 17pdr 76.2mm F-34 76.2mm M5 76mm M1A1 85mm D-5 88mm 25pdr 88mm KwK36 90mm M7 60kg bomb 100kg bomb 250kg bomb 500kg bomb 1000kg bomb H.V.A.R. Rocket RS-82 Rocket RS-132 Rocket Smoke Grenade Artillery AA Guns All Handweapons AP Shell Splash Damage added/rearranged Global Spawn Groups for: USS Iowa USS Fletcher USS Anderson USS Morris USS Enterprise USS Yorktown USS Lexington USS Hornet USS Gato Hatsuzuki Akizuki Shimozuki Shokaku Hiryu Akagi Yamato Zuikaku I-168 _______________________________________________ menu.rfa changelog: changed loading bar changed repair icon changed reload icon changed aiming icon added new icons for the following ammo: -15cm rocket -16in. shell -20mm oerlikon -20mm british -20mm german -20mm japanese -20mm russian -25pd. shell -30mm german -37mm german -37mm russian -75mm allied -75mm german -76mm allied -85mm shell -88mm german -105mm shell -bazooka -40mm bofors -bomb -flak38 -howitzer shell -HVAR rocket -plane bullets -tank bullets -panzershreck -smoke grenades -torpedo -rs-82 rocket _______________________________________________ objects.rfa changelog: Buildings: adjusted reload time for all ammoboxes ammoboxes will no longer re-arm vehicles airplaneammo will now repair planes added allied ammo box added axis ammo box added allied hangar added axis hangar added allied landrep added axis landrep added collision mesh to bclas_m1 added nazi hanging banner added nazi posters added e52 b-1 radio transmitter model added fr_stwall_m1 model (french stone wall) added wallmap (of Normandy region) added barbed wire fence added clouds added empty barrel added hayrake added haystack added oil tanks added pacific barrier added woodshed added interior to factories (original idea credit to Realistic European Frontline mod) added panzerfaust crate added wagon Effects: coded 20mm effects coded Me262 engine effects coded 30mm explosion effects coded wrecksmoke effects coded/added ExplBig effects re-coded buildingsmokeidledark effects re-coded explani01 effects re-coded expldrysand effects re-coded explgas effects re-coded fire effects re-coded shellair effects re-coded tigersmoke effects coded MuzzArty effects coded 37mm explosion effect for planes re-coded bazooka/panzershreck blast effects added PIAT fume effect added Panzerfaust fume effect HandWeapons: set all velocities to RL spec set all magazine capacities to RL spec eliminated fov zoom for all handweapons adjusted damage of all handweapons adjusted magazines carried for all handweapons adjusted damage of bazooka/panzershreck Handweapons - Allied M2 Browning .50 machine gun (deployable) - adjusted ROF, 360° rotation, adjusted recoil, added iron sight aiming when stationary M1918 Browning Automatic Rifle - adjusted ROF, adjusted DoD, adjusted recoil M9A1 Rocket Launcher ("Bazooka") - adjusted projectile propulsion, adjusted DoD Bren Mark II - adjusted ROF, adjusted DoD, bipod added, adjusted recoil M1911 Colt .45 - adjusted DoD DP 28 - adjusted ROF, adjusted DoD, bipod added, adjusted recoil, added iron sight aiming when stationary M1941 Johnson - adjusted ROF, adjusted DoD, bipod added, adjusted recoil M1 Garand - adjusted DoD Lee-Enfield No.4 - adjusted DoD P.I.A.T. (Projector, Infantry, Anti-Tank) - adjusted projectile propulsion Browning Auto-5 - adjusted DoD Sten Mark II - adjusted ROF, adjusted DoD, adjusted recoil M1928 Thompson - adjusted ROF, adjusted DoD, adjusted recoil Handweapons - Axis: FallschirmjagerGewehr 42 - adjusted ROF, adjusted DoD, adjusted recoil Walther Gewehr 43 - adjusted ROF, adjusted DoD GewehrPanzerGranate 40 - adjusted DoD Mauser Karabiner 98 - adjusted DoD Type 98 Military Sword MG 42 - adjusted ROF, adjusted DoD, bipod added, adjusted recoil, added iron sight aiming when stationary MachinePistole 18 - adjusted ROF, adjusted DoD, adjusted recoil MachinePistole 40 - adjusted ROF, adjusted DoD, adjusted recoil Panzerfaust 60m - adjusted projectile propulsion Panzerfaust 100m - adjusted projectile propulsion RaketenPanzerbuchse 43 ("Panzerschreck") - adjusted projectile propulsion SturmGewehr 44 - adjusted ROF, adjusted DoD, adjusted recoil Type 5 - adjusted DoD Type 99 - adjusted ROF, adjusted DoD, bipod added, adjusted recoil, added iron sight aiming when stationary Walther P38 - adjusted DoD *DoD = Distance of Damage Extensive Class work done added 6th class to spawn menu Stationary_Weapons: set all velocities to RL spec set all magazine capacities to RL spec added bow_browning template for tanks added bow_mg34 template for tanks added coaxial_mg34 template for tanks added commander_binoculars template for tanks adjusted overheat time for mg42 added stationary DP added stationary Type 99 added 20mm flak battery added 40mm flak battery added MG81Z_Air Vegetation: adjusted cullradiusscale for jungle_tree15c_m1 adjusted geometry scale for jungle_tree15c_m1 adjusted billboarddistance for jungle_tree15c_m1 added Bocage vegetation Vehicles: Air: set all weapon velocities to RL specs set all weapon loadouts to RL specs adjusted HP's for all planes adjusted timetoliveafterdeath for all planes re-coded physics for all planes added HVAR rockets (new model) adjusted firing time/speed/aiming of HVAR rockets added RS-82 rockets (new model) added the following plane templates: A6M2 - 2 Type 97's (cowl mount), 2 Type 99 cannons (wing mount) B17AP (auto-piloted) - 500lb bombs auto-dropped BF109 E-3 - 2 MG17's (cowl mount), 3 MG-FF/M cannons (2 wing mount, 1 spinner mount) BF109 E-4 - 2 MG17's (cowl mount), 2 MG-FF/M cannons (2 wing mount) BF109 F-2 - 2 MG17's (cowl mount), 1 MG-151/15 cannon (spinner mount) BF109 F-2 Tropical - 2 MG17's (cowl mount), 1 MG-151/15 cannon (spinner mount) BF109 F-4 - 2 MG17's (cowl mount), 1 MG-151/20 cannon (spinner mount) BF109 F-4 Tropical - 2 MG17's (cowl mount), 1 MG-151/20 cannon (spinner mount) BF109 G-6 - 2 MG131's (cowl mount), 1 MG-151/20 cannon (spinner mount) BF110 - 4 MG17's (nose mount), 2 MG-151/20 cannons (nose mount) C-47 "Air Train" D3A1 - 2 Type 97's (cowl mount), 4 250kg bombs (underwing mount) D3A1-T - 2 Type 97's (cowl mount), 1 Torpedo (fuselage mount) F4U - 6 Browning M2's (wing mount), 6 HVAR rockets (underwing mount) F6F-3 - 6 Browning M2's (wing mount) F6F-5 - 4 Browning M2's (wing mount), 2 Hispano Mk II cannons (wing mount) FW190-A - 2 MG17's (cowl mount), 4 MG-151/20 cannons (wing mount) FW190-D - 2 MG131's (cowl mount), 2 MG-151/20 cannons (wing mount) Hellcat - 6 Browning M2's (wing mount) Ilyushin-2M - 2 ShVAK cannons (wing mount), 4 RS-82 rockets (underwing mount) Ju87 - 2 MG17's (cowl mount), 4 250kg bombs (underwing mount) Ju87-G - 2 MG 81Z's (wing mount), 2 BK 3,7 Cannons (gondola wing mount) KI-61 - 2 Ho-103's (cowl mount), 2 Ho 3 cannons (wing mount) KittyHawk - 6 Browning M2's (wing mount), 1 250lb bomb (fuselage mount) Me109e-3 - 2 MG17's (cowl mount), 3 MG-FF/M cannons (2 wing mount, 1 spinner mount) Me109e-4 - 2 MG17's (cowl mount), 2 MG-FF/M cannons (2 wing mount) Me262 - 4 MK 108's (nose mount) P-40 - 6 Browning M2's (wing mount) P-40E - 6 Browning M2's (wing mount), 1 250lb bomb (fuselage mount) P-47 - 8 Browning M2's (wing mount), 10 HVAR rockets (underwing mount) P-47D - 8 Browning M2's (wing mount), 1 1000lb bomb (fuselage mount) P-51 - 6 Browning M2's (wing mount), 6 HVAR rockets (underwing mount) P-51D - 6 Browning M2's (wing mount), 2 500lb bombs (underwing mount) SturmVogel - 2 MK 108's (nose mount), 1 500kg bomb (fuselage mount) Thunderbolt - 8 Browning M2's (wing mount), 2 500lb bombs (underwing mount) Tony - 2 Ho-103's (cowl mount), 2 Ho 3 cannons (wing mount) Zeke - 2 Type 97 (cowl mount), 2 Type 99 (wing mount) Land: set all weapon velocities to more realistic specs set all weapon loadouts to more realistic specs adjusted HP's for all vehicles adjusted timetoliveafterdeath for all vehicles re-coded physics for all vehicles added the following vehicle templates: 25pdr MkII Field Gun Achilles IIC BMW-R75 GAZ-67 Russian Fieldcar Hanomag (added deployable ammo crates) Harley Davidson XA M3A1 (added deployable ammo crates) M3 GMC M3 Grant M11-39 M4A2 M4A2 76mm M4A3 M4A3E8 "Easy Eight" M4A4 Nebelwerfer M7 Priest Panther Ausf. A (added smoke grenades, commander position) PanzerIV Ausf. D PanzerIV Ausf. F2 PanzerIV Ausf. H Schwimmwagen Tiger I Ausf. E (added smoke grenades, commander position) Sherman Firefly IC T34-76 T34-85 (added commander position) Wirbelwind Sea: added the following ship templates: Akagi (IJN carrier) - added 4 20mm AA gun positions Akizuki (IJN destroyer) Hatsuzuki (IJN destroyer) Hiryu (IJN carrier) - added 4 20mm AA gun positions I-168 (IJN submarine) Shimozuki (IJN destroyer) Shokaku (IJN carrier) - added 4 20mm AA gun positions USS Anderson (USN destroyer) USS Fletcher (USN destroyer) USS Enterprise (USN carrier) - added 4 40mm bofors AA positions USS Hornet (USN carrier) - added 4 40mm bofors AA positions USS Iowa (USN battleship) USS Lexington (USN carrier) - added 4 40mm bofors AA positions USS Morris (USN destroyer) USS Gato (USN submarine) USS Yorktown (USN carrier) - added 4 40mm bofors AA positions Zuikaku (IJN carrier) - added 4 20mm AA gun positions _______________________________________________ CUSTOM MAPS: Kasserine Pass - by takiwa Petrenkov - by takiwa The Coral Sea - by takiwa Villers Bocage - by takiwa Wake Island - by takiwa CONVERTED MAPS: Battle of the Bulge Berlin El Alamein Midway Omaha Beach Stalingrad _______________________________________________ OTHER: New Sounds New Textures _______________________________________________ MODIFIED: All Original Vehicles All Original Handweapons All Original Stationary Weapons ________________________________________________________ ACTIVE WARFRONT MEMBERS: • takiwa - Overall Development, Coding, Textures, Mapping, Modeling • The Hail of Nails - Modeling • cees - Sounds/Sound Coding, Research • felix - Research • Woody - Head of Beta Testing BETA TESTERS: • Striker • YamaLlama • [TeamFHA] members • [1stVCav] members INACTIVE/FORMER WARFRONT MEMBERS: • psychoslaphead • DuNeHaZarD • FourCentsShy • Phantom • quazi • OggMonstah • greenbud CONTRIBUTORS: • Phantom (cloud code) • psychoslaphead (some AI coding, some plane coding) • Inusaba DogFight Mod (FW190-A, FW190-D, F6F Hellcat, KI-61 models) • Sam "Snerdley" Fischer (P-47 Thunderbolt model) • FourCentsShy (some AI coding, some general coding) • greenbud (some AI coding) • XWW2 (Panther Ausf. A model) • The Lost Battalion (P-40 model) • -=Killah=- (some pacific textures) • Orbis Factor (some player skins) • Jingo (some player skins) • Realistic European Frontline (factory interiors idea) • Anyone else that was forgotten/overlooked, please forgive me! Contact me for inclusion in the next updated changelog... SPECIAL THANKS: • Thanks to EA Games/Digital Illusions, C.E. for the original Battlefield 1942 game. • A very special thanks to Eric M. Isaacson and Gary Novak of Kronos Recording West (http://www.kronosrecording.com) for the custom Menu, Win, and Lose music that they composed for this mod. • A special thanks to TeamFHA for the use of their #2 server (IP: 209.240.25.81), both pre- and post-release. • Also, thanks to the members of TeamFHA and 1stVCav for their help in beta/play testing this mod. • Thanks to BF1942Files.com for hosting our team website and forums. • Thank you to all the other server-side mods (BG42, DC, FH, XWW2, and others) that influenced the coding and gameplay of WarFront in one way or another. This is a community mod, and (hopefully) reflects a community effort to make Battlefield 1942 a better game for all who play. ________________________________________________________ Copyright© 2005 WarFront http://warfront.bf1942files.com ________________________________________________________
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