WaW Forgotten Hope Map Pack

We at World at War have decided to share some of the maps that we use in our tournament with the rest of the Forgotten Hope Communi...

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We at World at War have decided to share some of the maps that we use in our tournament with the rest of the Forgotten Hope Community. This map pack contains five of our favorite maps: Fall of Berlin, Tundra, Battle of Rome, Weserbung, and Russian Country. Many of you may recognize these maps. Well, you should. These are those same great maps that we have edited and converted for use with the Forgotten Hope Mod.

While we have edited these maps for use with the FH mod and work better for our tournament; they are still the work of the original map creators and we at WAW would like to give these mappers a big thank you for giving us these excellent maps that have entertained us for many, many, many hours of hardcore BF/FH battle. Or reason for converting these maps to FH and releasing them to the public is not to take away from their work in any way, but to allow more players to use and enjoy such superb mapping efforts.

These look like awsome maps!

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World at War's Forgotten Hope Map Pack

We at World at War have decided to share some of the
maps that we use in our tournament with the rest of
the Forgotten Hope Community. This map pack contains
five of our favorite maps: Fall of Berlin, Tundra,
Battle of Rome, Weserbung, and Russian Country. Many
of you may recognize these maps. Well, you should.
These are those same great maps that we have edited
and converted for use with the Forgotten Hope Mod.

While we have edited these maps for use with the FH
mod and work better for our tournament; they are still
the work of the original map creators and we at WAW
would like to give these mappers a big thank you for
giving us these excellent maps that have entertained
us for many, many, many hours of hardcore BF/FH
battle. Or reason for converting these maps to FH and
releasing them to the public is not to take away from
their work in any way, but to allow more players to
use and enjoy such superb mapping efforts.

Fall of Berlin (Tank Johann): The Soviets are making
the final push into Berlin. The Soviets are using
their tried and true tactic of throwing wave after
wave of bodies at all resistance and the German
defenders are desperate knowing their backs are to the
wall. Map includes very intense urban fighting,
several non-spawnable control points to fight over
with each side getting a mobile APC spawn point.

Tundra (AGM Maps): It's cold. Real cold. But that
doesn't mean that the Germans are going to postpone
their assault on two Soviet possitions. And this area
is 100% tank country! With 33 total tanks on this
large map including 1 King Tiger, 3 Tigers and 4 IS-2s
there will be absolutely no lack of some heavy tank on
tank action. And the terrain could not be better for
such a battle!

Battle of Rome (TuuT): The allies are moving in to
push the last of the Axis Forces from Rome. With a
combination of both tight urban and open field terrain
on this battle field both sides will have to employ
good use of combined arms to crush the other side. And
the fact that the central flag of the map is a
non-spawnable flag ensures a great deal of back and
forth, brutal fighting for this vital point. Fighters,
tank destroyers, artillery and some areas for great
infantry fighting means this one has something for
everyone.

Weserbung (TA_Radar & KB): Originally, we used this
map in Europe as Norway. This campaign though, we
moved it to the Pacific for various reasons to
represent one of our territories in the North Pacific.
The map is still the same, but it is now the Soviets
and the Japanese fighting over the Kurilski Islands
North of Japan. We keep the original map name though
out of respect for the original creators. But it is
still a kick butt map that provides non-stop action
combined with naval support fire!

Russian Country ([SoD]Otolikos): Soviet and German
forces are not done with each other yet. This time,
they are throwing a full combined arms assault at each
other including heavy and light tanks, fighters,
fighter-bombers, artillery, and loads of mechanized
infantry. Each side has already secured most of the
best positions; so no need to race for any flags as
the battle starts. But you best dig in before the
shells start falling. And the suberb terrain layout
will ensure some tight action all around.

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