Wirbelwind AA-Vehicle

This file adds an AA-tank to every map containing a Wespe artillery.

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File Description

This file adds an AA-tank to every map containing a Wespe artillery.





tbss1wespe99.jpg




tbss2wespe99.jpg



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Wirbelwind AA-Vehicle
by Erich Hartmann

This file adds an AA-tank to every map containing a Wespe artillery.
The vehicle will spawn a little bit in front of the Wespe's original spawn 
point, it will NOT replace the Wespe. For some technical issues, any changes 
made in the Wespe's Objects.con won't work (every other modification, including 
skin changes, will work).
The Wespe is now called Wasp in game, also for technical reasons.

The Wirbelwind is basing on a WW2 vehicle, except the turret it is realistic to 
some degree. There is a driver position with a little mg, a gunner with the 2cm 
quad AA-gun (Vierling V1.1) and the default turret-mg from the PanzerIV.
The Wirbelwind is a little bit faster than normal tanks, but it won't take much 
abuse, and don't try to engange tanks with this baby, the AA-gun is of no use 
against heavy armor this time!

If you are allied, and you conquer a spawn point including the Wespe, and you want 
the allied kind of artillery, destroy the box below the Wespe with a grenade.


Known bug: The Wespe shakes a little bit while still on the spawnpoint, but only 
on a few maps.

Installation Instructions:
Simply extract the objects_354.rfa into
"your Battlefield folder"/Archives
If there already is an objects_354.rfa, change the number 354 into something higher.

Deinstallation:
Delete the objects_354.rfa, or whatever you renamed it to.

Have Fun

For any bugs or else, email me: Burning_Phoenix@gmx.de
Erich Hartmann

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Erich Hartmann


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Registered 6th November 2002

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