In late 1944, during an American bombing raid over Germany, a B-17 was heavily damaged and crash-landed in a heavily forested area. The remaining crew survived the landing and were able to steal a German radio from a farm they crashed next to, and using that radio called for help. A team of Allied paratroopers were dropped into the area to find the American bomber crew. Naturally, all this activity made the German units nearby curious, so they moved in on the crash site.
The map is five control points, four creating a diamond shape around the perimeter of the map with one in the center. To trigger ticket bleed, you must either:
a) Capture and hold both starting bases ('Mill' and 'Barn') b) Capture and hold one starting base and at least two other control points (either 'Mill' or 'Barn', plus two of 'Ruins', 'Farm', or 'Armoury')
And here's a bonus: you can also play this in Road to Rome and Secret Weapons. The only changes are the vehicles and the teams that participate in the battle, however, it's still a fun change (the Grant's top gun is great against infantry because it's powerful and doesn't overheat). There are also a few jetpacks in the SW versions, and in RTR the German Assault pickup kits will have an Italian Breda LMG as a change to the SG44. See the installation instructions for more information. Forgotten Hope 0.7 support is also on its way.
Also, when playing in the Vanilla version, on the spawn screen the Sniper kit has been replaced by an alternate assault kit with a SMG (Thompson or MP40) replacing the standard weapon. However, Scout kits can still be picked up from around the map.
And one last thing. The M8 Greyhound. It was in the Secret Weapons map Raid on Agheila as a special vehicle. It was fast, lightly armoured, and had a fast-firing, low powered cannon. I needed a nice light tank for the SW version and the Greyhound fit the role perfectly. The model and most of the coding is by DICE, but I did do a slight reskin to change the desert tan colour to a more appropriate greenish colour, and had to recode the AI for it a lot as they were treating it like a jeep.
========================= Woodland Skirmish a Battlefield 1942/Road to Rome/Secret Weapons map by RussianComrade ========================= Britain vs. Germany France vs. Germany (RtR) British Commandos vs. German Elite (SW) Gametypes: Conquest, Coop/SP, Team Deathmatch Map Type: Head-On Map Size: Small Vehicles: - Stationary Browning - Stationary MG42 - Panzer IV - Sherman - M3 Grant (RtR) - M8 Greyhound (SW) - Flakpanzer (SW) Tools Used: Battlecraft 1942, Editor42, Photshop 7.0, winRFA, packRFA, MS Paint, Botinator, SinglePlayer Creator, GenPathMaps, and of course Notepad. /|---------|\ INSTALLATION: \|---------|/ VANILLA: Move 'Woodland_Skirmish.rfa' to your levels directory, in my case: C: -> Program Files -> EA Games -> Battlefield 1942 -> Mods -> Bf1942 -> Archives -> bf1942-> levels If there's already a file of the same name, you will need to remove it. ROAD TO ROME: For Road to Rome support, open the folder in the archive titled 'RTR Support' and move 'Woodland_Skirmish.rfa' to your XPack1 levels directory, in my case: C: -> Program Files -> EA Games -> Battlefield 1942 -> Mods -> XPack1 -> Archives -> bf1942-> levels SECRET WEAPONS: For Secret Weapons support, open the folder in the archive titled 'SW Support' and move 'Woodland_Skirmish.rfa' to your XPack2 levels directory, in my case: C: -> Program Files -> EA Games -> Battlefield 1942 -> Mods -> XPack2 -> Archives -> bf1942-> levels /|-------|\ LEGAL STUFF \|-------|/ You can give it out to your friends, edit it, or make new maps based on it but just don't take credit for stuff you didn't do. I wouldn't appreciate that. This map has my permission to be on Battlefield 1942/Vietnam/2 Files only. If you want to stick it on your site, ask me. I don't bite. If this busts your computer in any way, I'm not responsible. Sorry, but it was your decision to put it on your comp. /|---|\ CREDITS \|---|/ EA/Dice, for creating the game. FourCentsShy, HellishER, and Benji for their AI tools. Frederick 'CoinCoin' Taillon for the mapping program 'Editor42'. Smig, for the Cammo Nets and Wood Box objects. DICE, for the extra M8 Greyhound tank. I don't see putting in this map as 'porting', because, well, it came from a SW map and got put into a SW map. They did most of it, I modified the skin and the AI. /|------|\ CONTACT ME \|------|/ Any problems, suggestions, or comments, or just general mapping stuff email me at: russian_comrade AT hotmail DOT com
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