ZQuake Mod Beta 0.2

For some time I had been thinking about making a small 'action-fun-mod' that would be the complete opposite to SilentHeroes - no realism,...

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For some time I had been thinking about making a small 'action-fun-mod' that would be the complete opposite to SilentHeroes - no realism, just pure action and blood.

One day Truppo told me he got an idéa - make an Quake-mod! He had started scriptning some of the weapons and just for fun I took it as a challenge. So the same day I started implementing several of the Quake2-weapons I had grown to love. Pretty soon we tested an initial version and found it to be a lot of fun...so we continued in joined forces.

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Readme
-=[ ReadMe for zQuake! ]=-

Please read this file since it contains vital info about the mod.


-=[ Background ]=-

For some time I had been thinking about making a small 'action-fun-mod' that would be the complete opposite to SilentHeroes - no realism, just pure action and blood.

One day Truppo told me he got an idéa - make an Quake-mod! He had started scriptning some of the weapons and just for fun I took it as a challenge. So the same day I started implementing several of the Quake2-weapons I had grown to love. Pretty soon we tested an initial version and found it to be a lot of fun...so we continued in joined forces.


-=[ Credits ]=-

Johan 'Zarkow' Munkestam - Coding and random crap.
Markus 'Truppo' Thurlin - Original idéa, icons and map.


-=[ Classes ]=-

All classes have knife and standard Blaster.

Railgunner - Railgun, handgrenades.

Machinegunner - Chainegun, Machinegun.

Rocketguy - Rocketlauncher.

Shotgunner - SuperShotgun, Shotgun, Medicbag.

Hypergunner - Hyperblaster.


-=[ Weapons ]=-

Name		MD/S	ROF	Accuracy	Note
Blaster		15	2	High		Slow and leaves a small particle-trail.
Railgun 	100	0.667	Superb		Leaves particle-trail.
Chaingun	6	30	Low		
Machinegun	6	10	High
Rocketlauncher	120	1.25	High		Blast-area, Secondary fire launches boost-rocket.
SuperShotgun	6	1	Very low	Each blast is 20 pellets.
Shotgun		6	1	Low		Each blast is 12 pellets.
Hyperblaster	15	10	High		Leaves a small particle-trail.

MD/S = MaxDamage per shoot. Per pellet for shotguns.
ROF = Number of shoots per second.

Please Note: Chaingun and Machinegun, Rocketlauncher with boost-rockets, SuperShotgun and Shotgun all have linked ammo. I.e. firing one of them will drain the ammo for both of them.

Medicbag: Heals team-mates at a decent speed, but yourself at the 1/30th of the speed. Use it on teammmates!


-=[ Maps ]=-

TwoFort - Truppos adaptation of the TFC-map. First custom map for zQuake. CTF, Conquest and TDM.
Outpost - Zarkows map. CTF, Conquest and TDM.

Stalingrad - Play this converted map to fight against bots in co-op. Supports CTF, Conquest, COOP and TDM.


-=[ Thanks ]=-

Id Software for their games - Quake/QuakeWorld, Quake2 and Quake3. 
You truly are the masters of the FPS-genre.


-=[ Contact ]=-

To get in contact with us or just read the latest info or perhaps submit your own suggestions, head over here: http://www.silentheroes.se/forum/index.php?c=11

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Silent Heroes Dev


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Registered 29th July 2003

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