zquake1.beta.0.20.digitalsoftware.exe —
For some time I had been thinking about making a small 'action-fun-mod' that would be the complete opposite to SilentHeroes - no realism, just pure action and blood.
One day Truppo told me he got an idéa - make an Quake-mod! He had started scriptning some of the weapons and just for fun I took it as a challenge. So the same day I started implementing several of the Quake2-weapons I had grown to love. Pretty soon we tested an initial version and found it to be a lot of fun...so we continued in joined forces.
-=[ ReadMe for zQuake! ]=- Please read this file since it contains vital info about the mod. -=[ Background ]=- For some time I had been thinking about making a small 'action-fun-mod' that would be the complete opposite to SilentHeroes - no realism, just pure action and blood. One day Truppo told me he got an idéa - make an Quake-mod! He had started scriptning some of the weapons and just for fun I took it as a challenge. So the same day I started implementing several of the Quake2-weapons I had grown to love. Pretty soon we tested an initial version and found it to be a lot of fun...so we continued in joined forces. -=[ Credits ]=- Johan 'Zarkow' Munkestam - Coding and random crap. Markus 'Truppo' Thurlin - Original idéa, icons and map. -=[ Classes ]=- All classes have knife and standard Blaster. Railgunner - Railgun, handgrenades. Machinegunner - Chainegun, Machinegun. Rocketguy - Rocketlauncher. Shotgunner - SuperShotgun, Shotgun, Medicbag. Hypergunner - Hyperblaster. -=[ Weapons ]=- Name MD/S ROF Accuracy Note Blaster 15 2 High Slow and leaves a small particle-trail. Railgun 100 0.667 Superb Leaves particle-trail. Chaingun 6 30 Low Machinegun 6 10 High Rocketlauncher 120 1.25 High Blast-area, Secondary fire launches boost-rocket. SuperShotgun 6 1 Very low Each blast is 20 pellets. Shotgun 6 1 Low Each blast is 12 pellets. Hyperblaster 15 10 High Leaves a small particle-trail. MD/S = MaxDamage per shoot. Per pellet for shotguns. ROF = Number of shoots per second. Please Note: Chaingun and Machinegun, Rocketlauncher with boost-rockets, SuperShotgun and Shotgun all have linked ammo. I.e. firing one of them will drain the ammo for both of them. Medicbag: Heals team-mates at a decent speed, but yourself at the 1/30th of the speed. Use it on teammmates! -=[ Maps ]=- TwoFort - Truppos adaptation of the TFC-map. First custom map for zQuake. CTF, Conquest and TDM. Outpost - Zarkows map. CTF, Conquest and TDM. Stalingrad - Play this converted map to fight against bots in co-op. Supports CTF, Conquest, COOP and TDM. -=[ Thanks ]=- Id Software for their games - Quake/QuakeWorld, Quake2 and Quake3. You truly are the masters of the FPS-genre. -=[ Contact ]=- To get in contact with us or just read the latest info or perhaps submit your own suggestions, head over here: http://www.silentheroes.se/forum/index.php?c=11
There are no comments yet. Be the first!