Aerial Combat

The USS Freedom has tracked a stolen US Aircraft Carrier (carrying F35-B fighters) to Passu Keah island in the south China Sea. Here Chinese...

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The USS Freedom has tracked a stolen US Aircraft Carrier (carrying F35-B fighters) to Passu Keah island in the south China Sea. Here Chinese forces are attempting to re-fit the newly named Kuan Ti. Chinese ground forces have re-enforced their positions on the island in case of US retalliation. US forces have been ordered to retake the Kuan Ti at any cost, and neutralie all chinese forces in the area.

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* Added 16/32/64 Player game modes with varied combat areas and available vehicles.
* 16 Player map does not utilise carriers (predominately ground based).
* Added Additional islands and control points (Lookout and Supply Dock).
* Added Roads & reduced Overgrowth to improve performance.
* Rendered all Lightmaps for Static objects
* Added Flag weightings and gameplay balance

Note: In order to control artillery, you will need to capture the Artillery point and destroy the enemy artillery.

Parachute Spawn Points:
This map includes optional parachute spawns on all central island points.
Teams in control of these points can choose to spawn on a designated parachute spawn.
Your parachute DOES NOT open automatically, choosing when to pull the rip-chord is all part of the fun.

Improvements coming in final version:
* Improvements to ocean detail (including transparency and reefs)
* Minor improvements to road levelling at intersections
* Removal of 64/32/16 from control point names on Minimap.


We need player feedback to ensure that the final release of Aerial Combat is bug free, strategicaly solid, and fun to play! If you find something that needs fixing, or you have a suggestion that might make the map better, please let us know. You can email Agent-K at the following address krob@ontrack.com.au
 
Visit the [BITS] Squad Australia Website at mail.bundabergit.com/bf2/

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Agent-K-01


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Registered 11th February 2006

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