This mod, made by Keno and NewmaN from Team Dignitas, is designed to enhance Battlefield 2's competitive side by tweaking weapons, maps and other things such as the number of medpacks carried by the medic. Check out the readme for a more detailed description.
Changelog 1.0 -> 1.1
Maps: - Map Warehouse fixed, should now work on all graphic settings.
Medic: - Number of medic packs lowered. - Number of medic packs 'alive in world' lowered dramatically. - When revived by a medic you will start on 50% health, not 100 like in BF2.
Sniper: - Radius of claymore optimized. - Damage of claymore optimized.
Maps included: Custom maps: BF2Max - Warehouse Edited maps: BF2Max - Dragon BF2Max - Oman BF2Max - Sharqi Standard maps: (minor changes though) BF2Max - Karkand BF2Max - Mashtuur Weapon changes: All Assault, Medic and Special Ops weapons have the code from BF2Pro 1.2 All Support, Sniper, Anti-Tank and Engineer weapons have BF2 1.22 code. Handgrenades is now thrown more accurate but you only have 2. Assault now have 2 smoke grenades. Misc changes: Commander disabled. UAV, Artillery, Supply Drop and Radar has been removed from all maps. Crosshair won't dissappear when looking at the sky/sun. Scores only record deaths and kills, no revives and tk's. Other: Looking for Modeller/Texture artist that know how to import his/her objects into BF2. Contact firstname.lastname@example.org. Credits: NewmaN - code/maps Keno - maps Thanks to: #bf2.invite for help and whine.
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