This realism mini-mod for Battlefield 2 was posted on our forums yesterday and caught the eyes of a few people. There are MANY changes to the game so check out the readme and screenshots for the full details.
Battlefield Experience (BF:E) .066 New Parachute M16/M203 Alteration M16 Alteration M4 Alteration M1A2 Tank Alteration Credits: WCP for blood effect BFEE for mod folder Garrison for getting the sounds to play right The team: Frosty - Mod leader, coder Garrison - modeller/coder and advisory Joe Joe - Moddeler and dude who knows comp stuff MikeAP - Sound effects/weapon sounds Sniper - Advisory Special thanks: [WTF]Slave for realism information and suggestions Download .06 here version 0.01 - Changed US and MEC weapons to real life velocity - Changed US and MEC weapons recoil to be more realistic - Changed US and MEC weapons damages to be more realistic - Decreased jump height - Added manual reload to M1 tank (auto-reload cancels) - Increased M1 hit points - Increased M1 projectile damage, reduced impact shock - Increased M1 acceleration time, increased time between gear changes - Decreased T90 hit points - Increased T90 projectile velocity - Decreased mass of RHIB’s - Removed rotor blur from H-60 and AH-1 - Increased time of smoke effect after Missiles and Tank rounds - Decreased C4 damage and explosion impact - Increased AT mine life and damage - Increased claymore trigger cone, decreased explosion force version 0.02 - Increased mass of players - Increased jump height from previous version - Increased sprint time - Increased stamina regeneration time - Added 5 hit points to “Heavy Player Class” - Changed player deceleration time to simulate inertia - Removed parachutes from all but special forces kit - Tweaked performance of parachutes - Changed Chinese weapons to Real Life Velocity - Changed Chinese weapons recoil to be more realistic - Changed Chinese weapons damages to be more realistic - Decreased Type95 magazine to 75 rounds - Decreased RPK-74 magazine to 75 rounds - Increased volume of guns in 3rd person - Tank/Aircraft exhaust smoke last longer and generates longer - Reduce amount of AT ammo carried by AT class - Increased damage and velocity of AT rockets - Increased grenade damage but decreased damage area - Reduced velocity of m203 rounds - Fixed issue with M1 tank .50 mg recoil in 1st person - Removed repair and healing ability from supply crates - Supply crates no longer disappear when they run out of ammo - Reduced mine damage - Mines are now triggered by personnel and vehicles version 0.03 - Added blood effects - Tweaked bullet hit effects - Pistol can be used while sprinting - C4 detonator can be used while sprinting - Added 3 round burst to MP5 - Added magazines to stationary machineguns - Increased time vehicle wrecks are left on map - Reduced velocity of Tunguska cannon rounds - Increased velocity of Tunguska missiles - Reduced Tunguska ammo - Tweaked performance of Tunguska - Increased time aircraft contrails last - Reduced hit points on HMMWV - Increased water tolerance of HMMWV - Increased max speed and torque of HMMWV - Increased time between gear changes in HMMWV - Decreased cupola turn speed on HMMWV - Increased water tolerance of T90 - Reduced max speed and acceleration for T90 - Reduced cupola turn speed on T90 - Reduce hit points for LAV-25 - Decreased accuracy of Bushmaster 25mm cannon slightly - Increased Bushmaster 25mm cannon recoil - Reduced Bushmaster 25mm projectile velocity - Increased TOW missile velocity - Reduced turret speed on LAV-25 and M6 Linebacker - Increased BTR-90 cannon projectile and missile velocity - Increased gravity modifier for BTR-90 - Reduced max speed and acceleration for BTR-90 - Tweaked in water performance of BTR-90/LAV-25 - Decreased hit points of WZ551 - Increased max speed and torque of WZ551 - Decreased acceleration of WZ551 - Increased hit points of M6 - Increased torque of M6 - Decreased acceleration and turret speed of M6 - Increased velocity of M6 stinger missiles - Decreased M6 ammo - Reduce hit points of Type 98 - Increased Type 98 projectile velocity and damage - Increased gravity modifier of Type 98 - Decreased max speed and acceleration of Type 98 - Decreased turn speed of Type 98 - Increased AH-1Z gun velocity and damage - AH-1Z gun now penetrates solid and water surfaces - Added gravity modifiers to AH-1Z rockets - Tweaked AH-1Z rocket effects - AH-1Z rockets now fire in full auto - Increased lift for AH-1Z - Added 1.85 second delay before exiting fixed wing aircraft - Increased forward force of parachutes from last version - Removed ability to heal self in one seat fixed wing aircraft - Increased strength and flexibility of landing gear for carrier based aircraft - Tweaked mass and inertia of F35 - Reduced torque and acceleration of F35 - Decreased F35 cannon velocity - Increased AIM9 velocity - Decreased acceleration of J-10 - Increased max speed of J-10 - Tweaked inertia of J-10 - Decreased mass and hit points of J-10 - Increased drag of J-10 by 0.01 - Increased J-10 cannon velocity - Decreased mass and hit points of Mig-29 - Increased drag of Mig-29 - Tweaked inertia of Mig-29 - Decreased Mig-29 cannon velocity - Increased Mig-29 cannon damage - Increased max speed and torque of Mig-29 - Decreased acceleration of Mig-29 - Increased mass and hit points of Su-34 - Increased drag and torque of Su-34 - Increased max speed of Su-34 - Decreased acceleration of Su-34 - Increased velocity of KH29 HEDGE TV missiles - Increased velocity of AA11 Archer missiles - Increased velocity and damage of Su-34 cannon - Added gravity modifier to Su-34 cannon - Increased mass and hit points of F-15 - Increased max speed and torque of F-15 - Decreased acceleration of F-15 - Increased velocity and damage of F-15 cannon - Added gravity modifier to F-15 cannon - Increased velocity of AGM65 TV missiles - Increased mass and drag of F-18 - Increased max speed and torque of F-18 - Decreased acceleration of F-18 - Decreased hit points of F-18 - Tweaked inertia for F-18 - Decreased velocity of F-18 cannon - Increased damage of F-18 cannon - Added gravity modifier to F-18 cannon - Decreased mass and hit points of H-60 - Increased max speed, lift, and torque of H-60 - Increased torque of H-60 tail rotor - Decreased accuracy of M134 - Increased velocity of M134 - Added gravity modifier to M134 version 0.04 - Fixed SP crash bug - Optimized mod folder - Added critical damage system to infantry (bleeding) - Added laser designator to spec ops - Gave parachutes to engineers - Tweaked aircraft inertia values from previous version - Increased turret and cupola rotation RPM from previous version - Tweaked player rag doll physics - Tweaked smoke marker effects - Tweaked miscellaneous effects version 0.05 - Added Pilot class - Reduced bulletproof properties of APC’s and trucks - Reduced bulletproof properties of aircraft canopy’s - Reduced acceleration and torque of Vodnik - Increased acceleration of J-10 from last version - Increased critical zone for infantry - Increased mass of rag dolls from last version - New parachute skin - Altered M1A2 skin - Added 3 round burst to Ak101 - Altered M16A2, M16A2/M203 and M4 skins - Removed decal from US pilot helmet - Changed most handweapon sounds - Modified all kits (removed pistol/grenades from most) - Increased turn speed of helicopter rotor blur - Added arming delay to M203 Grenades version 0.06 - Overhauled player kits - ERYX/SRAW only have 1 rocket - Increased zoom of M24 - Reduced amount of mags carried by snipers - Reduced speed of armored vehicles - Made bleeding more random - M1A2 now has target rangefinder - Removed Crosshairs - Reduced ROF of .50 - Reduced recoil of some weapons - Added more sounds/removed some too - Tweaked bullet hit effect for AH-1 Vulcan - Reoptimized recoil for most weapons - Made ammo loads for LAV, M1A2 and M2 Bradly reflect real ammo capacities - Reduced mine trigger radius - Reduced mine damage and explosion radius - Increased mass of M1A2 and T90 - Fixed 'shiny weapons' bug - Added rangefinder to M1A2 - Fixed F-35 bug - Fixed M1A2 smoke trail bug - Reduced speed of HMMWV - Increased Gravity modifier of M1A2 Abrams - Tweaked mass of all vehicles to real weight - All weapons have gravity modifiers coded correctly - Removed pilot class (engineer has parachute) - Added rangefinder to Bradly - Added rangefinder to Tunguska - Fixed messed up AA effect - Tweaked Grenade effect
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