The second version to my nuke. Has a few updates to it. Instant flash, larger cloud, thinner pillar, rises at a quicker rate. Like stated in the readme its Particle heavy so depending on the amount of pillars previous to detonation will determine the nukes overall detail. Meaning, if a nuke goes off, then a secondary afterward, the secondary will look incomplete. Sadly.
Made mainly for developers, but hey, why not the public right?
Tactical Nuclear Warhead V2.0 Developed by: Sacr3 Added some new effects, an instant flash. Made the smoke pillar thinner and the dustcloud above larger. This is hard on computers for there are a lot of particle effects. Recommended for maps with only 1 Artillery Cannon. Due to the limitations of the BF2 engine only so many particle effects will be emitted depending on the video options, or the amount of particles present before detonation. This will result in loss of effects; missing particle effects, making the nuke look incomplete. Again, I started all this off the basic file that Satnav supplied to the community, so I would like to thank him for giving me the initiative to build this weapon. Made for Developers, If they would want to include a nuke in their converstion. Enjoy :) (A Youtube Video of the nuke in action http://www.youtube.com/watch?v=T31fExehIS4 ) ______________________________________________________________________________________ To Install: Backup ServerArchives.con and ClientArchives.con Drag and drop all the contents inside "Nuclear Warhead.zip" into your bf2/mods folder. Join a map, apply for commander, and drop some nukes. To Uninstall: Delete "Nuke_Client" and "Nuke_Server" Grab your backed up "ServerArchives" and "ClientArchives" and drop them into bf2/mods Folder, overwrite the files present.
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