This is version 3.0 of the BF2 Realism mod. It brings many new changes to the battlefield including altered ammo clips, rate of fire, accuracy, etc.
~[Realism Mod V2.8.5]~ This is my first mod for BF2, well my first mod for any game for that matter.. i usually mod games but never publicly release them, well this is my first. This has only been tested in Single player. Well i tested it that most of the time. Now you can play BF2 multiplayer without getting the punk busted message :D Also credit goes to PayneKillers for adding AT-Mines and Claymores to the AI :D If you want to change the number of bots to play against, go to bf2_realism\AI and open up the file aidefault.ai with notepad and edit the line: "aiSettings.setMaxNBots" Also if you want to modify the numbers of tickets go to bf2_realism\python\games\game- modes\ and open up the file gpm_cq.py with notepad and edit the line: "ticketsTeam1 = 600" "ticketsTeam2 = 600" Installation: 1) Copy over Bf2_realism folder from the zip to bf\mods folder 2) Run bf2_realism_setup.bat located in Battlefield 2\mods\bf2_realism\levels 3) Copy and paste shortcut of BF2_realism.bat located in Battlefield 2\mods\bf2_realism to desktop 4) Run BF2_realism shortcut on desktop to play :D and have fun Uninstall: 1) Delete bf2_realism folder in Battlefield 2\mod. --------------------------------------------------------------- Contact info Name: Djuice email: Ayane1701@hotmail.com forum: http://dynamic.gamespy.com/~bf42players/index.php?showforum=23 Credit to: Name: PayneKiller email: email@example.com For Minelaying AI Name: DasRoach M82A1 stuff :D Name: Nathan0490 email: Nathan0490@gmail.com Provided a live server to test it on Name: Epic (Dave) email: firstname.lastname@example.org Modifying files for testing on dedicated server (kickass dude) =P Name: Sir.Polaris email: email@example.com For organizing a beta testing team Version 3.0 Just some small list that i made, i think i made a crap load more, but forgot what they were, as i didnt have time to add them in. Vehicles - Z-10 14.5mm 3 barrel Chaingun magazine size increased to 1800, damage reduced, cooling time increased - LAV-25 now has 2 BGM-71B TOW missiles ready to fire, and 4 in stow. Reload time increased to 50 - Heat-Seeker Warning/Laser Warning/ and Missile Lockon sounds changed - Changed flight Characteristics of Transport Copters Stationary/handheld weapons - Supply Crate no longer heal/repair vehicles - AT mines can now be triggered by infantry - Defibrillator only revives personnel to half health - Added Burst mode to G36C, 2 rounds burst - Reduced Magazine size for all weapons Version 2.8.0 Vehicles - F-35B GAU-12 rate of fire increased, magazine count reduced to 220 rounds, damage increased. - AH-1Z/Z-10/HAVOC AT-GMs now use Laser targeting, and auto-locking using on-board laser designator - Modify the flight characteristic/physics of AH-1Z/Z-10/HAVOC - Increase speed of M1A2SEP - Increased M1A2SEP M829A3 APFSDS damage by 15% - Reduced blast radius of all MBTs APFSDS munitions - Increased velocity of all MBTs APFSDS munitions - Reduced velocity on XM1028 120mm Canister Anti-Infantry munition Soldiers - Double the sprint recovery time - Reduce time it takes for blood effect to disappear Stationary/Handheld Guns - Reduce zoom on Ironsight aiming - 40mm Grenades no longer have the smoke trail - Increase 40mm grenades magazine size to 12 - Reduce the number of AT mines magazine to 2 - Gave C4 a rather moderate blast radius - Increased that damage of all 5.56mm/5.45mm/7.62mm/9mm Rifles/SMGs/Pistols - M24 Sniper rifle will display the bolt action animation after firing - Reduced accuracy on M249/RPK-74/Type-95 LMG while standing and crouching - Reduced accuracy on all sniper rifle while standing - M24 Magazine size reduced to 5 and magazines increased to 12 - Reduced Zoom on all sniper rifles/M4/AK-74U - Russian 40mm Grenades now utilizes VOG-25 HE-FRAG, velocity increased, range increased and blast radius increased. - USMC 40mm Grenades now utilizes M433 HE-DP, velocity increased, range increased, blast radius increased, and damage increased, does more damage against light vehicles Kit Changes - US Assault Unlock weapons changed to G36C and 4 M-67 HE grenades - MEC Assault Unlock weapons changed to AK-101 and 4 M-67 HE grenades - CH Assault Unlock weapons changed to L85A1 and 4 M-67 HE grenades - US Medic Primary weapon changed to M16A2 - MEC Medic is now armed with G3A3 - CH Medics have the AK-47 - MEC Specops has his original AK-74U - CH Specops now has his QBZ-97 back - US/CH/MEC Engineers now have their Shotguns back AI - Reduce AI engagement range with pistols Version 2.7.5 Vehicles - Changed the MBT main cannon fire back to default fire keys Stationary/Handheld weapons - Added Burst fire to MP5A3 Light Soldier Models - Bullets now do extra damage to Thighs and Shoulders compare to lower arm and lower legs sections AI - Fixed the AI not been able to fire the MBTs Main cannon Version 2.7 Changes Vehicles - Adjusted Recoil on MBTs - Added Selectable Fire mode on MBTs 7.62mm Coaxial MG, first Automatic/5 rounds burst - Adjust the speed/acceleration of FAAVs and Transports - Added Selectable Fire mode on APCs, now you can fire Automatic/Burst (Press with 1 or 3 to change) - Added 9M119M Refleks-M AT-GM to T-90 [8 AT-GMs] (Press Cycle Weapon key) - Added 9M119M Refleks-M AT-GM to Type-98G [5 AT-GMs] (Press Cycle Weapon key) - Added XM1028 120mm Canister Anti-Infantry munition to the M1A2SEP [10 shells] (Press Cycle Weapon Key) - Change M829A3 APDSFS-T munition count to 30 - BTR-90 now has 350 30mm HEI-T and 150 30mm APDSFS-T rounds (Press Cycle Weapon key to change ammo types) - LAV-25 now has 420 25mm HEI-T and 210 25mm APDSFS-T rounds (Press Cycle Weapon key to change ammo types) - WZ-551 now has 300 25mm HEI-T and 100 25mm APDSFS-T rounds (Press Cycle Weapon key to change ammo types) - 25mm/30mm HEI-T rounds are very effective against Infantry, but ineffective against APCs/AAVs/MBTs Stationary/handheld Weapons - Reduce velocity on the 40mm Grenade launchers - Added second zoom factor to AK-74U and M4A1 Carbine - Type 88 Sniper rifle clip size reduced to 10 rounds and magazines increased to 6 - Shotguns are now accurate up to 30 metres - Increased Accuracy on all Specops Rifles - Redid recoil again - Reduced AI detectionion range on all Handheld guns - Reduced 9mm Parabellum and 00 buckshots damage to Body Armour - Type 85 rate of fire reduced to 600 - Magazine count increased to 10, increased recoil, increased accuracy Kits - Modify Kit sprint dissapation rate due to weight of carried gear - Added C4 to all Engineers and Specops - Swapped Standard Pistols with silenced variant - Gave the MEC engineer an AK-101 instead of AK-47 - Swapped the CH-AT AK-101 with Type 85 7.62mm SMG - Removed M67 Grenades from all specops classes Version 2.6 Changes Aircrafts - F-35B 20mm Cannon rate of Fire increased to 1500rpm - F/A-18C 20mm Cannon rate of Fire increased to 1500rpm - J-10 20mm Cannon magazine size increased to 400 rounds and rate of fire increased to 750rpms - MIG-29M 30mm cannon magazine size decreased to 150 rounds and rate of fire decreased to 300rpms - SU-30MKK 30mm cannon magazine size decreased to 150 rounds and rate of fire decreased to 300rpms - SU-30MKK 500lbs retard bombs has a burst rate of 4 - SU-34 30mm cannon magazine size decreased to 150 rounds and rate of fire decreased to 300rpms - SU-34 500lbs retard bombs has a burst rate of 4 - F-15E 20mm Cannon magazine size increased to 600 rounds and rate of fire increased to 1500rpms - F-15E 250lbs bombs has a burst rate of 4 - Changed LOCK-ON range on all A2A missiles to 600 - AIM-9M Sidewinder lockon delay increased to 1.5s - AA-11 Archer has a lockon cone degree of 25* instead of 15* - A2A missiles max velocity increased to 500m/s - A2G missiles max velocity increased to 300m/s - Increase the yaw/pitch ability of AIM-9M/AA-11/Igla/Grissom Vehicles - All MBTs movement speeds have been changed - MBT's Main cannon fire effect has been increased for more spectacular viewing - T-90S Main turret and forward sections are now highly resistent against HE-ATs weapons - T-90S Main turret and forward sections are more resistent against APFSDS rounds somewhat 15% more resistant then Composite Armour. - M1A2SEP Main turret and forward sections are now highly resistent against HE-ATs weapons - M1A2SEP Main turret and forward sections are more resistent against APFSDS rounds somewhat 10% more resistant then Composite Armour. - WZ-551 25mm cannon fire in 5 rounds burst - Made vehicle wreakage now destroyable via C4 charges or any high explosive compound, time duration lowered to 4 mins - Increase the effect of gravity on 25/30mm APC autocannons Handheld/Stationary Weapons - Added Zoom and reload sounds for All stationary LMG/HMGs/Miniguns - Slightly improved accuracy on the .50 cal HMGs - All weapons would start to lose damage as the projectiles travels farther - Projectiles would start to dip as they travel further away due to gravity - EryX/Predator MAX velocity increased - Reduced Artillery burst size from 5 to 2 - Increased Artillery blast radius from 15 to 25 - D30 and LW155 artillery pieces HP reduced - M134 5.56mm Minigun now has a rate of fire of 2000rpm - M134 is now fitted with M995 5.56mm AP rounds, it also now has 1500 Magazine size - 7.62mm guns now can damage APCs/AAVs but only slightly - 7.62mm guns inflicts more damage upon armoured targets, and Transports, and leave slightly larger bullet holes compared to 5.56mm weapons - Recoil for each gun has been changed slightly Kits - Added AT mines to both AT/Engineer - Claymore added to Sniper AI - Increased Accuracy on APCs 25/30mm autocannons - Increased Accuracy on MBTs Main cannon - AI will now use AT-Mines and Claymores occasionally Version 2.5 Changes Decals - 5.45mm/5.56mm/7.62mm rounds now leave 5.56mm bullets holes in Light Transport vehicles - .50 caliber rounds now leave .50 caliber bullets holes in Light Transport vehicles and APCs/AAVs/Helicopters and Aircraft - .50 caliber rounds now have ultra small explosive effect upon hitting metal objects - 20mm/25mm/30mm rounds now leave 20mm bullets holes in Light Transport vehicles and APCs/AAVs/Helicopters and Aircraft, and leaves large ricochet marks on MBTs Vehicles - AH-1Z/Z-10 now fires 20mm APDS rounds 30 damage - HAVOC now fires M929 APFSDS-T 30mm rounds doing 70 damage - Top-rear/Tank tracks sector of MBTs are extremely vulnerable to AT-GMs and APFSDS - Frontal area of MBTs are heavy armoured can take 2-3 Predator/EryX to destroy - Side sections of MBTs are vulnerable to AT-GMs and APFSDS - APCs/AAVs Light armour are extremely vulnerable against 20mm/25mm/30mm APDS rounds - M1A2SEP increased HP to 1200 for 3rd Gen steel encased DU armour - T-90s increased HP to 1050 for Kontakt-5 2nd Gen ERA armour - Type-98 increased Hp to 950 for 2nd Gen Composite Armour & 1st Gen Kontakt-2 ERA Armour - M1A2SEP 120mm Cannon now fires M829A3 DU APFSDS dealing 850 damage - T-90S 125mm Cannon now fires 3BM-42M Tungsten APFSDS dealing 700 damage - Type-98G 125mm Cannon now fires Type-3 DU APFSDS dealing 800 damage - M1A2SEP 120mm Cannon now has a rate of fire of 7 rounds per min due to been hand loaded - Type-98G 125mm Cannon now has a rate of fire equal that of the T-90s as they both use the same auto-loading system, 9 rounds per min - WZ-551 now fires 25mm Oerlikon KAB API-T rounds dealing 65 damage - WZ-551 25mm Autocannon fires 3 rounds burst - BTR-90 now fires M929 APFSDS-T 30mm rounds dealing 70 damage - BTR-90 2A42 30mm Autocannon fires in 3 round burst - LAV-25/M6 now fires 25mm M919 APFSDS-T 25mm rounds dealing 75 damage - LAV-25 increased HP to 600 for 14mm of Cadalloy very hard steel - BTR-90 increased HP to 750 for 33mm of Reinforced harden steel - WZ-551 increased HP to 650 for 18mm of Reinforced harden steel Handheld/Stationary Weapons - AK-47/G3A3 and PKM is now fitted with 7N23 7.62mm AP rounds - Ak-74U and RPK-74 is now fitted with 7N22 5.45mm AP rounds - M16A2/M4/M249/Ak-101/QBZ-95/G36C/L85A1 are now fitted with M995 5.56 AP rounds - .50 caliber HMG KORD is now fitted with 12.7x108mm BZT API-T rounds - .50 caliber M2HB Browning is now fitted with 12.7x99mm M962 SLAP-T rounds - .50 caliber Type-85 HMG is now fitted with 12.7x108mm Type-84 APDS-T rounds - Predator AT-GM HE-AT explosively formed penetrator warhead inflicts 600 damage - Predator AT-GM magazine size increase to 4 due to weight (9.7Kgs) - Eryx AT-GM HE-AT tandem warhead inflicts 900 damage - EryX AT-GM magazine size reduce to 3 due to weight (13.5Kgs) - 12 gauge shotgun inflicts less damage to body-armour - Pancor/Striker has damage increased - Remington 87/11/Norinco 982/Saiga12k magazine increased - All shotguns has their muzzel velocity decreased significantly - PKM LMG rate of fire increased to 650rpm, magazine size increased to 200 and magazines increased to 3 - Claymore mine blast radius increased/cone angle increased to 60* Kit Changes - US support now has Pancor Jackhammer as an unlockable weapon - US Specops now has Remington 87-11 as an unlockable weapons - US Medic now has M16A2 as an unlockable weapon - US Engineer now has HK G3A3 as an unlockable weapon - MEC Engineer now has the Striker as an unlockable weapon - MEC Specops now has the Saiga12k as an unlockable weapon - MEC Sniper now has the M95 Barrett as an unlockable weapon - CH Specops now has the Norinco 982 as an unlockable weapon - CH Engineer now has the Striker as an unlockable weapon - CH Sniper now has the M95 Barrett as an unlockable weapon Misc Changes - Small arms/.50 calibers/20mm/25mm/30mm rounds now can penetrate through trees Version 2.1 Changes - All handheld small arms now inflicts less damage to HMMWV/Vodnik/Nanjing - MBT main cannon inflicts more damage to Tank tracks - Eryx/Predator inflicts more damage to Tank tracks - 57mm/70mm/80mm rockets inflicts more damage to tank tracks - AI skill level greatly improved over stock, added 31 bots into 16 player single players maps - AH-1Z/Z-10/HAVOC Hellfire/ATAKA/HJ9 AT-GM reload time decreased to 4 - HAVOC ATAKA AT-GM count increased to 16 - Small arms fire now inflicts less damage to limbs - Small arms fire now inflicts less damage to Heavy Soldier's body armour - .50 caliber bullets inflicts more damage to limbs - M95 Barretts .50 caliber SAR is US Sniper's unlockable weapon - M95 Barretts .50 caliber SAR magazine size is 5 with a total of 7 magazines - M95 Barretts .50 caliber SAR is now using M8 Armor-Piercing Incendiary.50 Caliber rounds - M95 Barretts .50 caliber SAR accuracy increased, damage increased and can penetrate APC/AAVs armour and helicopter cockpit glass. - .50 caliber rounds now can shoot through helicopter cockpit glass - 20mm/25mm/30mm cannons can now shoot through helicopter cockpit glass - Tickets increased to 600 Version 2.0 Changes - LAV-25 25mm cannons ammo count is 210 ready and 420 in stow. - M6 Linebacker 25mm ammo count is 600 with 1 magazine - 2S6M Tunguska 30mm ammo count is 661 with 3 magazines - Type 95 AAV 25mm ammo count is 1000 with 1 magazine - M6 Linebacker 25mm Cannon rate of fire changed to 200rpm - 2S6M Tunguska 30mm Cannon rate of fire changed to 5000rpm - Type 95 AAV 25mm Cannon rate of fire changed to 800rpm - M6 Linebacker/Tunguska/Type95 AAV have their HP reduced - M6 Linebacker/Tunguska/Type95 AAV has their SAM reload time increased to 15 secs - M6 Linebacker/Tunguska/Type95 AAV Lockon range has been increased from 375 to 500 - AH-1Z/Z-10/HAVOC has their AT-GM damage radius increased - IGLA 9K38/Stinger damage reduced and lockon range increased - SA-19 Grisom damage increased and lockon range increased - .50 caliber HMG can now penetrate the armour on all APCs and AAVs, does not affect MBTs - .50 caliber HMG inflicts more damage to Helicopters and Aircrafts - MBT Main Cannon now inflict more damage to APCs, AAVs and to rear and side sections of MBTs - Eryx/Predator now inflicts less damage to side sections of MBTs and more damage to rear/top armour of MBTs - 57mm/70mm/80mm rockets now inflict less damage to MBTs - 35mm/40mm Grenade Launchers inflicts less damage to APC/AAVs and MBTs - TOW/HJ8/Kornets AT-GM mounted on APCs are now 1 hit kill on any MBT, reload time has increased to 25 secs - Stationary TOW/HJ8 reload time increased to 20 secs Version 1.8 Changes - Flares on all helicopters releases in 2 flare burst, with reload time of 1 second and 32 flare counts - Increased RPK-74 magazines from 2 to 4 - Increase Smoke cartridges on MBTs and decrease their reload time - MBT 7.62mm Coaxial MG now reflect real world recoil/rate of fire/ammunition count - Type 85 vehicle mounted .50 caliber HMG now has 60 bullet magazines with 12 magazines in total - M2HB vehicle mounted .50 caliber HMG now has 100 bullet magazines with 8 magazines in total - KORD vehicle mounted .50 caliber HMG now has 50 bullet magazines with 16 magazines in total - Type 95 LMG used by the CH Support has its drum magazine lessen from 100 to 75 to reflect real world magazine capacity - RPK-74 LMG used by the MEC support has its drum magazines lessen from 100 to 75 to reflect real world magazine capacity - Stationary RPK-74/M249/Type95LMG now have 75/200/75 magazine size and infinite magazines - Increased the HP of Nanjing/Vodnik/Hmmwv - tracer fire interval decreased from 3 to 1 - now you can stay behind wreakage as cover, the vehicle wreakage will disappear after 6 minutes - Changed CH Specops SA80 as starting weapon, and MEC Specops G36C, MEC AT now retains its original SMG - The Bizon SMG is now chambered with 9mm ammunition instead of the 7.62x39mm, which increases its magazine size to 64 instead of 45. Damage also decreased, but accuracy increased and range shortened.Rate of Fire decreased to 650 rpm. Version 1.7 Changes - Change all handheld rifles/SMG/snipers/pistols muzzle velocity - Muzzle velocity of BTR-90/LAV-25/WZ-551 main cannons increased to realistic levels - Changed WZ-551 25mm cannon ammunition count back to 400 and increased rate of fire to 200r/m - Changed the Havoc to have 40 80mm rockets instead of 14*4 - Increased damage and blast radius of the 80mm rockets compared to 70mm rockets found on the AH-1Z - Reduced the number of 70mm hydra rockets for the AH-1Z to 14*3 - Changed the Z-10 to have 64 57mm rockets instead of 14*4 - Decreased damage and blast radius of the 57mm rockets compared to 70mm rockets found on the AH-1Z - Added Bleeding effect while on 20% hp or less ( you will start to lose hp every second from 20% hp or less) Version 1.6 Changes - Add 3 zoom modes on SIMRAD, now can be used as binoculars - Increase Zoom on AK-74U and M4 Carbine - Increase Velocity of Predator/Eryx/Hydra 70mm rockets - Increase Zoom Distance on Eryx/Predator - Scope on Predator/Eryx stays up after been fired (longer Guide time) - Increase Reload time for Predator/Eryx from 4.65s/4.8s to 7.95s/8s - Change the reload time on the stationary HJ8 and TOW from 4 secs to 9 secs - Change all MBT Cannon rate of fire to relistic rates, M1A2 ROF 9, T-90 ROF 9, Type98 ROF 10 - Increased the velocity of Tank rounds and large explosion effect (no blast radius increase from previous version) - BTR-90/WZ-551/LAV-25 AT-GM reload rate increased from 12sec to 15sec - Increase engagement range of AI controlled vehicle Version 1.5 Changes - Added Blood Puffs - Snipers Rifles now have 2 zoom increase, and also Muzzel Flash while zoomed, and Scope Stays up. - Replace M82 Barrett back with M24 - M24 now has 20 Round clips and 3 Magaines - AI will now fire weapons at longer range - Tanks now have realistic Ammo count - Tank Rounds now have increased Blast Radius/Force - Reduced Critical Damage lost on all vehicles so you can escaped now (3-5 secs) - Increase MP5 accuracy yet again, added Damage lost over distance List of Changes Weapons - Improve accuracy to all Rifles and SMGs - Reduce dmg to all rifles, Smgs, and LMGs - Increase number of clips carried on all rifles to 10 - Realistic Rate of Fire for all Rifles, Smgs and LMGs - All sniper rifles has improved accuracy - Stationary weapons like SAW, RPK74, KORD, M2 Browning and Type95LMG has decrease accuracy to reflect recoil. - Stationary weapons like SAW, RPK74, KORD, M2 Browning and Type95LMG has realistic rate of fire. -Stationary weapons like SAW, RPK74, KORD, M2 Browning and Type95LMG has damage reduced to reflect real world damage. - M67 Grenades has increase Blast Radius - 40mm Rifle launch Grenades has increase blast radius - Predator/Eryx/TOW has increase Blast radius - C4 Blast Radius and Damage increased Kit Changes - All kits has reduce hitpoints, roughly 50% less, so to reflect real world damage, 2-4 Bullets from AK47 kills people. - Enabled SIMRAD Laser Designator for SpecOps classes - removed landmines/shotguns from engineer kits - MEC/CH Engineer has AK47 instead of saiga12k - US Engineer has M16A2 instead of Remington 11-870 - US Sniper now uses the M95 Barrett instead of the M24 - Reduce AT AT-GM counts from 6 to 4 - Medics were giving M67 Grenades - All Pistol reduced in Damage Vehicle Changes Land - MBT's Coaxial 7.62mm Machine gun reflect real world Rate of Fire. - T-90 MBT has slightly reduce hitpoints - M1A2 MBT has reduced Hitpoints - Type98 MBT has reduced Hitpoints/ Increase Rate of Fire - All Light Vehicles has reduced Hitpoints - BTR-90 reduced Hitpoints, 30mm Cannon Rate of Fire decreased, 30mm Cannon Ammo increased from 450 to 500, 30mm Cannon damage increased, Blast radius increased, recoil increased. - WZ-551 reduced hitpoints, 25mm Rate of Fire decreased slightly, 25mm Cannon Ammo increased from 450 to 600, 25mm Cannon damage increased, Blast radius increased, recoil increased. - LAV-25 reduced hitpoints, 25mm Rate of Fire decreased slightly, 25mm Cannon damage increased, Blast radius increased, recoil increased. Air - AH-1Z, Havoc, and Z-10 has HP reduced - 70mm Rockets increased in damage and blast Radius - AH-1Z 20mm Cannon Ammo decreased from 900 to 750, Rate of Fire decreased signficant to real world specifications. Damage and blast radius increased. - Havoc 30mm Cannon ammo decreased from 450 to 350, Rate of Fire decreased, damage and blast radius increased. - Z-10 20mm Cannon ammo decreased from 900 to 600, Rate of Fire decreased, damage and blast radius increased.
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