coop_4.0_distro.zip —
With added air assets and two more bots per map (30 to 32), I have stretched the stability boundaries with this mod expecting patch 1.03 to be released by now. Anyhow I dearly hope that 1.03 will fix many needed things so decent COOP play may have a chance. Anyhow please accept profuse apologies for DICE's dodgy coding that we all have to live with that is beyond my control
CHANGELOG FROM V 3.0 General Changes * Tanks given increased armour and more power to it's main gun * Tank gun velocity increased, look out choppers. * Artillery now has 7 rounds per bombardment * CWIZ and Bomber bugs fixed, does not cause CTD anymore. * Bots using air transport choppers features heavily in a few maps * Increase ticket counts Fushe Pass ========= * Now works in COOP multiplayer * Fixed faulty bot spawn point at gazebo * One bomber & one Fighter each side. * Improved airlift from airfield capability Strike_at_karkand ============ US light forces airlift in to hold Karkand as best they can. * US forces have only light troops, no Engineers or AT * US forces now go in by UH60 airlift only * No ground vehicles for US * No artillery * A few jeeps only for MEC * MEC home bases relocated Known Bugs * At start, some airlifted bots drop off the mesh and die, a small bug but I felt it worth the sacrifice Dalian Plant ========= Slightly better emphasis on air power as well as improved ability for any side to recover via airlift capability. * MEC & CHINA vs US * Bomber aircraft added to both sides * Extra transport helo given to Chinese Zatar Wetlands =========== The battle moves more to the air along with better airlift capability for any side losing badly. * MEC & CHINA vs US * US carrier now in use, 1 x F15, 3 x UH 60, 1 x UHZ1 * US Airfield is now Chinese airfield but can be captered * Bomber aircraft added Songhua_Stalemate ============= The fog returns by popular demand. * V3 map and assets but with fog re-introduced. Sharqi Peninsula =========== This is now more of an infantry map then ever before but with just enough vehicles to keep it interesting * MEC vs CHINA * A few ground vehicles removed, only one HT each side and one AAV for china * AA weapons removed to give attack choppers some survivabilty Gulf of Oman =========== * Reworked from the ground up for play balance using as much of the mesh as possible. The way I now like it, some of everything. Known Bugs If all the capturable CP's are taken the game will crash
There are no comments yet. Be the first!