furious_and_mental_release.zip —
This map is by [BF:A] Ga-Knomboe Boy. It is a very, very, large map. The map is focused on land vehicles, in particular, armour.
The map is based in hilly region covered in palm trees and olive groves. There is a small town, the obligitory bf2 construction site, several outposts and a few rural houses.
Map play styles;
This map has variations for 16,32 and 64. 32 is probably best suited for 64 players. 64 players would probably be best suited for, well... a lot of players.
The map features a lot of capture points; 15 on 64 players. However, 4 of these have no strategic value and serve as reinforcing bases. 32 players has 3 reinforcing bases. There are pictures in the screenshots folder showing only the flags that have strategic value.
This map is by [BF:A] Ga-Knomboe Boy. It is a very, very, large map. The map is focused on land vehicles, in particular, armour. The map is based in hilly region covered in palm trees and olive groves. There is a small town, the obligitory bf2 construction site, several outposts and a few rural houses. Map play styles; This map has variations for 16,32 and 64. 32 is probably best suited for 64 players. 64 players would probably be best suited for, well... a lot of players. The map features a lot of capture points; 15 on 64 players. However, 4 of these have no strategic value and serve as reinforcing bases. 32 players has 3 reinforcing bases. There are pictures in the screenshots folder showing only the flags that have strategic value. Install; Place the folder "furious_and_mental" in your bf2 levels folder. Issues; There is an issue with the surrounding terrain I have yet to work out unfortunately, however this is only apparent to those using air vehicles. Contact; If there is an issue with the map, contact me at [email protected] You will find further custom maps in the future on www.krazy-ivan.com and be sure to check out the BF:A mod project at www.bfapocalypse.com I may make future releases of this map with different variations of this map considering how many capture points there are.
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