Indiana Ziplines

Kysteramas has released version 1.0 of the Indiana Ziplines modification for Battlefield 2: Special Forces. Take a look,

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Kysteramas has released version 1.0 of the Indiana Ziplines modification for Battlefield 2: Special Forces. Take a look,

As the name implies, this mod focuses on ziplining shenanigans. This is my first mod based on the Special Forces expansion pack for Battlefield 2. The idea for this mod started when DasRoach from the Battlefield Single Player forums said to me, "all the zipline needs is to play the Indiana Jones theme song when you use it and it would be prefect." So I credit this little work in progress to his idea. Thanks DasRoach!

This mod's main focus is easy "building navigation" So every kit has a zipline and 4 kits have the grappling hook. You can throw the grappling hook up ridiculously high and climb it 4 times as fast. This mod also includes specially modified original maps with more vehicles, choppers and flag capture points!

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Download 'kysteramas_indiana_ziplines_1.0_for.bf2.special.forces.rar' (54.11MB)

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            Kysterama's Indiana Ziplines Mod 0.2 for SPECIAL FORCES
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Howdy folks,
As the name implies, this mod focuses on ziplining shenanigans. This is my 
first mod based on the Special Forces expansion pack for Battlefield 2. The 
idea for this mod started when DasRoach from the Battlefield Single Player 
forums said to me, "all the zipline needs is to play the Indiana Jones theme 
song when you use it and it would be purrrfect." So I credit this little work 
in progress to his idea. Thanks DasRoach!

This mod's main focus is easy "building navigation" So every kit has a zipline 
and 4 kits have the grappling hook. You can throw the grappling hook up 
rediculously high and climb it 4 times as fast. This mod also includes 
specially modified original maps with more vehicles, choppers, flag capture 
points and opened up combat areas!

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				INSTALLATION
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1.) Unrar Indiana_Ziplines folder into your EA GAMES\Battlefield 2\mods folder

2.) Double Click "INSTALL.BAT"
    Wait for file copy to finish! It will say "Press any key to continue" 
    when done.

3.) Double Click "Launch Indiana Ziplines" shortcut to play!

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				KNOWN ISSUES
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If you experience graphical "flickering","strobing" or generally wacko
textures while playing on the maps, simply delete the contents of the cache 
folder under->
My Documents/Battlefield 2/Mods/Indiana_Ziplines/cache and
My Documents/Battlefield 2/Mods/xpak/cache and the game will re-optimize the 
shaders on next run which should fix the graphical glitches. I don't know why 
the game doesn't do it by itself anymore but this is the only fix I know of.

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                              CHANGELOG Vers 1.0
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<--MAP CHANGES-->

WARLORD
- Both Hind and Apache now used by bots
- Fixed up spawn points and stategic areas for the CP's added in vers 0.2

NIGHT FLIGHT
- Now a dawn map instead of a night map
- Added 2 control points that have jets on the runways :)
- Apache and Hind added to each side
- Added Anti-air tanks and stingers to each side
- A lot more vehicles for the opposition to balance out your l33t playing skills
- Now has a huge custom combat area for the jets

GHOST TOWN
- Opened the 32 player area
- Each side has a helipad with an apache and a Hind
- New control point "School" in the south area of town
- Added anti air stingers to each side
- More atv's and armor
- Tow missile emplacements and mounted guns added

DEVILS PERCH
- Opened up the 32 player area
- Added an Apache to the Seal base
- Added stinger to the church cp
- added a bmp3 to the seal base
- New Control Point inside the Hospital Grounds
  * Removed the main gates of the assylum so the bots can navigate easily
- Added us_bipod to outpost in the Hospital grounds
- Now a dawn map instead of a night map
- A boat and 2 jetskis at the seal base for sneaking to the rear of the island
  and climbing up to the Hospital from the enemy's flank. ;)

MASS DESTRUCTION
- Opened the 64 player area
- The Facility control point has a helipad so the attacking team will need control
  of this point for Apache access
- New CP in the far north which is a helipad for the opposition with a HIND, atv
  and civilian truck in case the chopper is stolen by those pesky bots.
- stingers added to each side
- New CP in the middle of the map, "Barracks" with a civilian truck and 2
  ATV's

<--KIT CHANGES-->
- All kits primary weapons have better accuracy and damage.
- Decreased the mp7 accuracy as it was a little too devastating.

<--GENERAL CHANGES-->
- Menu music is now the John Williams classic Indiana Jones theme
- Its actually fun now to be a sniper ;)

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                              CHANGELOG Vers 0.2
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Made the mod a "Stand alone" that won't change your original installation

Fixed ctd error caused by a spetz army kit

<--MAP CHANGES-->
SURGE
- 3 new control points - MissileYard, Outpost and Lookout.
- Apache/Hind added to the Command Bunker. Whoever controls the command bunker 
  controls the helicopter on the map
- Added various vehicles
- Updated Strategic areas to include the new capture points so bots know where
  to go
- Added anti-air stingers to command bunker and Fuel Depot 

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                              CHANGELOG Vers 0.1
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<--KIT CHANGES-->
- Ziplines can now be shot 10x the distance. You can practically zipline from
  one side of the map to the other which makes for some cool Indiana moments!

- Indiana Jones Theme music plays when ziplining :)

- Every Kit has the crossbow instead of the knife
  * Each kit has multiple zipline shots
  * Stay time for the zipline increased

- 4 of the kits now also have the grappling hook

- Grappling Hook can be thrown three times as far with triple the rope length
  * Grappling hook now has multiple ropes
  * Stay time increased
  * Climbing speed increased substantially

- Increased accuracy on FN2000 - just coz its a cool gun!

- Every kits pistol has been replaced with the MP7 small machine gun
  * MP7 accuracy increased - Fire rate decreased - Now has the silencer sound

- All kits have been given the unlocked weapons

- Increased accuracy on the PKM Heavy Machine Gun and M95 Barret sniper rifle. 
  * Rounds per clip for the barret have been increased as well.

<--MAP CHANGES-->
WARLORD
- Added 2 new Capture points (Palace Walls and Perimeter)
- Added the Apache and Hind
- Added Anti-air stingers to both sides
- Tickets increased to double the time
- Strategic areas updated to incorporate the new CP's
- Added a few more ATV's at Palace Walls and Perimeter Capture points

NOTE - Apache is slightly off the navmesh at the SAS base so only the human 
player can grab it. Pesky bots always run off with your toys!

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  email suggestions for improvements or if you wish to contribute to -
  kysterama@hotmail.com. Alternatively I frequent the BFSP forums -
  http://dynamic.gamespy.com/~bf42players/index.php?showforum=23
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Thanks to Codebasher who in my eyes is the BF2 Single Player pioneer. I learned 
a lot from his .con files! Thanks to the Mercenaries mod team for the blood mod!
Thanks also to John Williams - one of the greatest movie composers ever.
Thanks to all the fine, friendly and helpful folks over at Battlefield Single 
Player Community! They have really sparked my interest in bf2 modification and 
always answer my stupid questions with a smile. I can credit a lot of what I
learned from the people there. Especially clivewil and Korben Dallas who always
answer my questions with incredible speed and friendliness.
You can find me there ->
http://dynamic.gamespy.com/~bf42players/index.php?showforum=23

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kysterama


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Registered 19th December 2005

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