Here's the latest Infantry Mod for all of you groundsmen folks out there. Changes:
- after a small betatest here it finally is - removed: commander mode - removed: functionality of squads - now contains: 4 levels: -> Street (by **[THT]**Shooting Dutchman a.k.a. Eric) -> Strike at Karkand (16p) -> Kubra Dam (16p) -> Sharqi Peninsula (16p)
================================================== = = = Welcome to the InfantryMod for Battlefield 2 = = = ================================================== Content: 1. Team 2. Install instructions 3. Changelist 4. Playable maps 5. Contact 6. Credits --------------------------- 1. Team... Modder: Tom van der Lek aka **[THT]**MasterTom Ideas and support: Jorrit Schippers aka **[THT]**Spleasure Logo and website design: Matthijs Mali aka **[THT]**Bullet 2. Install instructions... Just copy the contents of this zipfile into your bf2/mods directory... If you want start bf2 in InfantryMod-mode, you should copy the bf2 shortcut from/onto your desktop. Press right-mouse button on it and go to Properties (in dutch: 'Eigenschappen'). Then enter the following code BEHIND bf2.exe in the target (dutch: 'DOEL') textbox: +modPath/infantry Press 'OK' and you now have a working shortcut to this mod on your desktop. 3. Changelist... 0.9.7 - after a small betatest here it finally is - removed: commander mode - removed: functionality of squads - now contains: 4 levels: -> Street (by **[THT]**Shooting Dutchman a.k.a. Eric) -> Strike at Karkand (16p) -> Kubra Dam (16p) -> Sharqi Peninsula (16p) 0.9.6 - some hotfixes... but still no really good mod... (in my opinion) 0.9.5 - team logo's - added 2 CUSTOM maps -> Army Base by -=C.P=-Dr.Mabuse -> Street by **[THT]**Shooting Dutchman 0.9.4 (nothing mentionable) 0.9.3 - added: bf2 custom map support - reviewed: server and client files 0.9.2 - added level: Kubra Dam - creation of two equal teams through a total overhaul of the classes system: 2 shortrange soldiers (shotguns/medickit) 4 mediumrange soldiers (machineguns/ammokit) 1 longrange soldier (snipers/claymores) 0.9.1 - removed: grenades from engineer removed 0.9.0 - removed: grenades/grenadelauncher from assault - removed: grenades form medic - removed: C4 and grenades from Special Forces - removed: Claymores from Sniper - removed: all vehicles from the playable levels - removed: all stationary antitank weapons 4. Playable maps... - Gulf of Oman (16 players) - Kubra Dam (16 players) - Mashtuur City (16 players) - Sharqi Peninsula (16 players) - Strike at Karkand (16 players) 5. Contact... Need help or have suggestions? Contact us through the **[THT]** forums... located at http://forum.thtclan.com or swing by at www.infantrymod.com 6. Credits... Initiator and coder/mapper: **[THT]**MasterTom Co-leader: **[THT]**Spleasure (thanks dude) Logo design by **[THT]**Bullet (this boy's got Photoshop skills) Creator of 'Street': **[THT]**Shooting Dutchman (keep em coming like that, mate) ...and off course my girlfriend... (love you!)
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