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nn_lb1

Melbourne

melbourne_coop.zip

Description

Here's a BF2 custom map by BierPizzaChips. It has desert styled islands with plenty of places to explore. Read the ReadMe in the zip archive for more details.

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README

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This map is an update of the previously here posted map 'Melbourne'.

Change log:
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- two new Single-Player combat areas,
- all three Single-Player combat areas supported as COOP,
- terrain changed to offer new routes for soldiers,
- coasts modified to ease bots to enter ground at inner seas,
- cliffs near roads smoothed to minimze the BF2 snooze effect,
- sky more foggy and added windy sound to create sandstorm ambiente,
- main texture changed to sand,
- changed water color,
- replaced pines with palms,
- US soldiers do not wear green kits anymore,
- new town and village of ruins introduced as strategic areas,
- build mountains to ease bots pathfinding,
- lowered terrain to match to navmesh to ensure that bots do not stop their vehicles and wait for whatever,
- modified ai settings of each mode to make bots more aggressivly explore the combat area.
- object's lightmaps now in high resolution and DXT5,
- inner seas are NOT transparent to fords and surfs.


Description:
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Desert styled island with lakes.
US has more helicopter, MEC has more AA.
Single Player & CO-OP modus are supported with three different(!) combat areas each.

Installation:
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Based on feedback at bfeditor.org this Update includes a Self-Installer.
Just double click the file Melbourne_CO-OP.exe.

Destribution:
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Redistribution is okay. For details check the information displayed on installation.

Screenshots:
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Are included in the file 'screenshots.zip'.

Author:
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BierPizzaChips
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