------------------ PointofExistence version 2.1.0 11-19-2007 ------------------ **Vehicles** _ushe_mh-6 .added .added Heat Rot. to Ah-6 .added hud to Mh-6 _all Jet Assests .Equally increased speed *by 100 or so Ukr SU-25 .fixed drifting right .improved flight physics .increased splash damage and radius _usapc_lav25_v2 .tweak climb ability **Handweapons** .added ukrkni_ak74bayo .gerRoc_panzerfaust3t - Increased damage slightly so tanks will go in the red when hit in the rear. .ukrRoc_rpgTandem - Increased damage slightly so tanks will go in the red when hit in the rear. **Kits** .added ukrkni_ak74bayo to the UKR_Medic and UKR_Support .added no para kit version _USMC Pick Up Kits .Added No Para version .fixed kitparts for abrams .added textures for ddx guns **Armament** _Iris_t_missile .changed physicsType to Mesh. Fixes the 80-90% miss rate! **Static Objects** .added tga_man_trailer and tga_man_cab .added city_stairs .added city_parking_1 .fixed kp_keep collision issues, optimized col2 .added poe_stairs_2 .fixed olesko col3, intergrated it into the courtyard mesh and made dummy col3's for the other parts of the structure. .fixed building_16 and kp_keep collision issues .added tga_man_stand .Added Su25 wreck .Added BMP2 Wreck .Added PZh Wreck .Added Wolf Wreck .Added T55 Wreck .Added Marder Wreck ** Python ** _attempted to fix CTD with DoD **AI** .adjusted bot names .fixed LAV CTD .adjusted default bot number **Maps** _Berezan Island .teams must now cap 3 flags to cause bleed (32p & 64p) .some ukr armor now have a spawn delay at start of round (32p & 64p) .added MH6 to carrier (32p & 64p) .replaced stationary mg at lighthouse with pickup mg kit (32p & 64p) .increased spawn time on the tamahawk (32p & 64p) _Crimea .Adjusted tickets .removed unused growth .optimized .Added cover and rocks to north side beach. .Added cover from north village too church .Optimized undergrowth _Fallen .Fixed SP/Coop Issue _Odessa .removed approx 600 static objects .rendered static object lightmaps on medium settings .decreased undergrowth view distance by 25m .decreased undergrowth density .decreased overgrowth view distance by 50m .decreased overgrowth density .moved the camera start position .removed custom objects that were loading from within the map .replaced 2 of the 4 open apartment buildings with closed ones .removed ambient trigger effects from city area .removed smoke/fire effects .replaced olesko & asia wall statics to reduce texture load .replaced tree statics so it calls texture from only one folder (reduced texture load) .updated minimap .added singleplayer mode _Rivne .Added SP/Coop .Added Nuke 16 & 32 .removed unused growth .optimized _Zhytomyr .Added SP/Coop _Orel .added singleplayer mode _Rolling Thunder .added singleplayer mode _Kerch .Added Textures .localization _Pripyat .Added Textures .localization _Port Yalta .Added Textures .localization _First Snow .added singleplayer mode _Dnister Sunrise .added singleplayer mode .Optimzed undergrowth _Olesko .rendered model lightmaps ========= Thanks to ========= The Point of Existence development team would like to thank Peter Bach for his assistance in solving some ai problems. Thanks mate! ============================ Point of Existence Copyright ============================ Copyright © 2007 Point of Existence. Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team ALL RIGHTS RESERVED.
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