Point of Existence 2 version 1.7.0 README and CHANGELOG 07-08-2007 ==================================================== Point of Existence Legal and Copyright Information ==================================================== THIS MODIFICATION FOR THE ELECTRONIC ARTS GAME BATTLEFIELD 2 IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, THIS MODIFICATION IS TO BE CONSIDERD BETA AND IN NO EVENT WILL POINT OF EXISTENCE/IT'S CREATORS AND ASSOCIATED STAFF BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, MISUSE OR MALFUNCTION OF THIS PRODUCT. THIS MODIFICATION IS SUBJECT TO COPYRIGHT © 2007 POINT OF EXISTENCE. ALL RIGHTS ARE RESERVED. THIS MODIFICATION OR ANY OF IT'S COMPONENTS MAY NOT BE COPIED, REPRODUCED, USED IN OTHER SOFTWARE, WITHOUT THE PRIOR CONSENT OF THE POINT OF EXISTENCE DEVELOPMENT TEAM. COPYRIGHT © 2007 POINT OF EXISTENCE ============================================ Point of Existence Background information =============================================== Point of Existence 2 is a free modification for the Electronic Arts first person shooter game "Battlefield 2". The modification adds additional content to the game to give players additional enjoyment and new battlegrounds to fight on. This modification is to be considered a "Total Conversion" meaning that the ultimate goal is to modify or replace all stock Battlefield 2 content with custom developed content. The theatre of operations for this modification is Eastern Europe, mainly set in the Ukraine and it's surrounding territories. The 2 armed forces currently in engagement are the German bundeswehr and the Ukrainian army, This release sees the introduction of the United States armed forces and several new battlefields to fight on. Please visit http://www.pointofexistence.com for news updates, online manual and forum community. =============================== Point of Existence Changelog from version 1.1.5 > 1.7.0 07-08-2007 ========================================= ----------- NEW CONTENT ----------- **MAPS** - Berezan Island - Blue Nile 2 - Crimea Beach - Assault on Odessa - Red Dawn - Risen - Olesko Castle **VEHICLES** - US AAVP7A1 - US AH-6 Littlebird - US AH-1Z Super Cobra - US M1A2 Abrams - US F22 Raptor - US F/A 18E/F - UKR W3W Sokol - UKR Su-27 Flanker A2A & Multirole variants **HAND WEAPONS** - GER DSR-1 Sniper Rifle - US KaBar Knife - UKR Mortar - US M16A4 Assault Rifle - US M249 SAW LMG - US M4A1 Carbine **STATIONARY WEAPONS** - US M167 VADS - GER FK20mm Flak - AT4 Spigot ATGM **ARMAMENT** - XM312 Grenade Launcher - M240D HMG - M224 Mortar - T89 Mortar - BGM-109 Tomahawk Land Attack Missile ----------------------- PLACEHOLDER BF2 CONTENT ----------------------- **VEHICLES** - US HMMWV - US LAV-25 - US UH60 **HAND WEAPONS** - US M9 Beretta - US Predator Mk20 SRAW **ARMAMENT** - BGM 71E TOW ------------- SINGLE PLAYER ------------- **MAPS** Risen - Added ai navmeshing. Blue Nile - Added ai navmeshing. **VEHICLES** All land vehicles – Added weapon ai. - Added object ai. All air vehicles – Added weapon ai. - Added object ai. **HAND WEAPONS** All Hand weapons (excluding mines and calymores) – Added weapon ai. **STATIONARY WEAPONS** All stationary weapons – Added weapon ai. - Added object ai. **SOLDIERS** Common - Added “aiTemplatePlugIn.setIsAntiAircraft 1” to object.ai to allow bots to fire at air targets ----------------------------- BUG FIXES AND BALANCE CHANGES ----------------------------- **MAPS** Rivne - Flipped starting positions for 32 player loadout. - New load music by Busy. - New 64 player loadout. - Fixed some floating trees. - Adjusted surround terrain to refelct new flag changes and provide more cover. - Added Mortars. - Added DSR-1 pick up kit. Dnister River Valley - Replaced Mi17 Hip with the Sokol W3W. - Replaced Zu23 for Germany with Fk20. - Increased helo spawn times on 32 player. - Added Mortars. Dnipro Sunrise - Replaced Mi17 Hip with the Sokol W3W. - Replaced Zu23 for Germany with Fk20. - Added DOD around armor bases on 64 player version. - Added smoke arty (32p & 64p). - Added smoke arty (all versions). Guardian - Added Su27 for Ukraine to mix in with the Frogfoot. - Added 1 Gepard to Germany for 64 version. - Replaced Zu23 for Germany with Fk20. Fallen - Added DSR-1 pick up kit. - Added MG and VSS pickup kits to UKR main (32p). - Added new forest and river ambience. - Adjusted waterfall sounds. Zhytomyr - Added Mortars. - Added DSR-1 pick up kit. - New 32 player layout. - Adjusted tank spawn times on 64 player version. - Removed Ukraine BMP on 64 player version. - Moved around some pick up kit locations. - Added a few new statics for cover. Battle of Sambir - Added smoke Arty (32p & 64p). - Added W3W Sokol. - Added Ger FK20. - Added a second Gepard to German team (32p & 64p). Carpathian Mountains - Added smoke Arty (16p, 32p & 64p cq modes) - Chopped down floating tree. - Made 16p layout smaller. First Snow - Flattened terrian around smoke arty pieces. - Added W3W Sokol. - Added flak20. - Added more statics for cover. - Added DSR1 pick up kit. - Added mortars. Highway to Hell - Flattened terrian around smoke arty pieces. - Added flak20. - Added more statics for cover. Lutsk - Added smoke Arty (16p) - Flattened terrian around smoke arty pieces. - Adjusted ticket bleed on 32p (each team must hold all flags to cause bleed). - Added Sokol W3W. - Added flak20. - Adjusted vehicle spawns so german spawns less armor at flags they cap. Orel - Added smoke Arty (16p, 32p & 64p cq modes). Rolling Thunder - Flattened terrian around smoke arty pieces. - Added flak20. Spies Like US - Added smoke Arty (16p, 32p & 64p cq modes). - Fixed map name in localization file. - German Soldiers now use the woodland skins to balance gameplay. - New lighting/fog settings **VEHICLES** UKR BMP2 - No longer drifts off to the right when driven in a straight line. GER Leopard2A6 - SABOT round count decreased to 25 (same as other MBT's). Leopard 2A6, M1A2, T55 and T84 Oplot - Attempted fix at the hits not registering damage bug for all MBT's. - Repositioned secondary muzzleflash. GER Wolf jeep - Driving physics altered to be more controllable. GER DingoII - Camera shaking rapidly at high speed has been resolved - Added 'High speed' variant. - Fixed gap in 1p model. - Added new wreck/efx. UKR Dozor - Added 'high speed' variant. GER GepardA2 - Fixed lighting issue on snow version of this vehicle. - Separated AA guns and SAM missiles to 2 different weapon slots the vehicle can now be operated similar to the UKR MTLB. When in gun mode enemy jets will not receive a lock tone until you switch to the AA missiles. - Enabled weapon selection through mouse scroll wheel. - New visual and sound effects. - Tweaked weapon ai to allow less deviation UKR SU25 Frogfoot - Splash damage and radius of bombs has been reduced slightly. - Bomb rate of fire (dropping) reduced slightly. - Cannon damage versus air units has been reduced slightly. - Repositioned Cannons muzzleflash. GER EF2000 Eurofighter - Flight physics improved. GER Panavia Tornado - Flight physics improved. UKR Mi24P Hind - Flight physics improved. - Added lods/wreck/efx. GER NH90 Transport - Removed prototype marks from vehicle. UKR MIG-25 Foxbat - Fixed no reverse. UKR Shilka - Tweaked weapon ai to allow less deviation. - Changed the target system on the guns to allow bots to fire the weapon. - New weapon effects. GER Marder 1A5 - Repositioned main/secondary muzzleflash. UKR MTLB - Repositioned MG gun muzzleflash. UKR SA13 Strela - Repositioned MG gun muzzleflash. GER Eurotiger Chopper - Added new wreckage/efx. GER PZH2000/UKR M1974 - Revised artillery system. **HANDWEAPONS** UKR SVD Sniper Rifle - Added new model/texture. - Modified muzzleflash efx. GER MSG90 - Modified muzzleflash efx. GER Fliegerfaust (Stinger Kit) - Increased explosion/splash damage. - Increased direct damage. - Added correct missile mesh. - Adde falling eject motor effects for realism purposes. UKR SA7 (Stinger Kit) - Increased explosion/splash damage. - Increased direct damage. Ammo bags - No longer possible to resupply vehicles with Support ammo bags (Use commander supply crates for this!). GER G36/G36K/MG36 - Missing hit indicator on these scoped weapons has been fixed. - Fixed Scope textures to fit 3.5x scope. GER G36 Assault - Decreased recoil slightly. UKR VEPR - Hit indicator on the red dot weapons has been changed to the colour RED. - Increased recoil slightly. - Missing hit indicator has been fixed. - Improved Scope textures. GER M4 Benelli - Hit indicator on the red dot weapons has been changed to the colour RED. GER MG3 Machine Gun - Fixed bipod deployment animation. - Tweaked and tightened. - Added ammobags. UKR VSS Vitorez - Tweaked and tightened. - Slight increase of damage (on par with As Val). - Slight increase of accuracy over distance. TACCOM Radio - Removed (No longer used). Binocs - Removed the system for spotting targets, this is now purely a visual aid device only. GER MG36 - Fixed Scope textures to fit 3.5x scope. - Fixed SpecularMap. - Removed unused texture. - Altered scope slightly. GER G82 AMR - Increased damage. - Reduce velocity on projectile (distance). UKR NTW20 AMR - Changed bullet count from 3 to 4 per mag. - Increased damage. UKR GP25 Nade Launcher - Increased blast radius on projectile. GER AG36 Nade Launcher - Increased blast radius on projectile. UKR RPK74 - This is also now a pickup kit. - Added ammo bags. **STATIONARY WEAPONS** UKR ZU23 - Fixed bug with HE tank rounds not killing occupant as it should. **ARMAMENTS** KAB250 Bomb - Lowered splash damage and radius slightly. - Lowered direct damage slightly. ALL Short Range AA missiles (AIM9X/R60/IRIS-T) - Mirrored all physics/tracking/lock times and damage. - Decreased direct damage. ALL Long Range AA Missiles (AMRAAM120/R27T1) - Mirrored all physics/tracking/lock times and damage. - Decreased direct damage. IGLA9K38 - Increased explosion/splash damage. - Increased direct damage. **PLAYER KITS** AA pickup kits - Added rifle to the AA kits to give the player better personal defence against other infantry. **STATICS** - Added kill meshes to several existing and new POE2 statics to prevent players from being able to exploit into buildings and being immune to enemy fire. If a player does manage to glitch into a building they will be killed instantly. - Added COL3 meshes to several POE2 buildings for AI purposes. - Fixed collision issues with some city statics. **SOUNDS** - New Ukrainian commander voice overs. - New/updated sounds for BMP2. - New German artillery spotted voice overs. - New Ukrainian artillery spotted voice overs. - Sound adjustment to fix crackling for pp2000/G36/AK series rifles when firing in semiautomatic mode. - Added release/reloading sounds for bombs on EF2000 Eurofighter. - New sounds for damages UKR aircraft. - Added new win/lose music for both armies. - New turret rotation sounds. - New MG3 sounds. - New missile motor sounds. - New Hellfire and FFAR sounds (Cobra/Longbow/Littlebird). - New Fliegerfaust/SA7 sounds. **GAME/MAPS** Conquest - Ticket ratio is now in actual percent regarding the maps default tickets (was two times the default tickets before). - Updated to work properly with other game modes in multiple mode rotations. Nuke Objective - Timelimit on game is set based on the nuke timelimit in the POE2Settings.con file. - Tickets is calculated from the timelimit (nuke timelimit) and ticketratio of the server. - German team does no longer bleed. - Nuke launches when time runs out, and game ends when animation is done. - Updated to work properly with other game modes in multiple mode rotations. - Made messaging directly to players instead of using all say. - Added minimap icon to nuke. Frontline - Updated to work properly with other game modes in multiple mode rotations. - Adjusted starting ticket count calculation to same as Conquest. - Added messages to players when capturing or losing controlpoints. Incursion - New game mode added to Olesko Castle map, future maps may also have this game mode introduced to it. - Made messaging directly to players instead of using all say. - Added info message about time to hold CP to win on first spawn for players. - Win time limited in range of 0-120 seconds, with an interval of 10. Dome of Death - Fixed bug where players sometimes wouldn't get damaged. - Changed messaging system to each individual player instead of everyone on server. - Added 3 second delay before damaging player. - Made text messages ALL CAPS. - Added status of DoD on first player spawn. Infantry only - This mode now works properly in POE2! :D **MISC** Vehicles - Removed ability to repair, re-arm or heal other players while in vehicle with engineer, medic and support kits. - Destroyable fences no longer damage heavy armour. Player controlled artillery - Disabled firing when commander is in artillery. - Engine is only disabled if there is no driver in vehicle (no more hijacks). Blood effect - Added back blood effect when hitting soldiers with handweapons and stationary mg's! :D Miscellaneous/Effects - Fixed grenade projectiles killing soldiers when thrown at them. - New muzzleflash efx for tank cannons. - New muzzleflash efx for G82/NTW20. - New dumb rocket efx. - New Strela/Stinger missile efx. - New Craters!! "3d decal" efx. :D - Fixed end of round stats - will now show best players by kits and vehicles. - Added German translations. - Added new Minigun efx. - New efx for ARS-57 & ARS-80 dumbrockets. - Removed some of the auto text 'spam' from several events in game. The ambient voices are still audible, this is designed to clean up the text area a little. - German translation for map descriptions added.
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