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Slaughter on the Beach (working copy)

Slaughter_On_The_Beach.zip

Description

This was originally created when Bigfoot was part of the Mercenaries beta testing team. He started creating his own maps after beta testing Hayabusa's maps. When Hayabusa refused to include any of his maps in the latest Mercenaries mod he left with other modders to form Modders Central (The MCC mod) Over a short period he became very prolific in creating maps, but most were very average to poor creations, lacking any detail w.r.t. static objects in the maps; his later maps did improve somewhat.


I beta tested all of BigFoots maps and can say they are still worth downloading, though they were never up to the standard of mappers like Hayabusa, The Dark, Jones, IamtheHeadHunter,BierPizzaChips, Shanejohn, Froachman etc..

The reason I've uploaded this file is because the version of Slaughter on the Beach file that Game Front already holds is corrupt. It's short on its quoted size of by over a megabyte. If you download that version you will get a 14.5MB file which downloads as a rar file. Unpacking it reveals an executable which when activated will come up with the message ''This file contains invalid data''

I've checked other sites holding Battlefield 2 maps such as GAU-Games, Game Bannana, Night Watch Milita, ModDB, etc and was unable to find any Slaughter on the Beach copies apart from the one here a tGamefront and via  Lone Bullet and found both were corrupted.

According to the author BigFoot48us the map can be played in Singleplayer, Coop or Conquest and has been tested in the BF2 Vanilla levels folder as well as the MCC, Mercenaries, Hard Justice, Realism and Project Reality mods. It also works in the Marines mod (created by MadOsga aka Andremio (map named after him called Andremio Forest by Hayabusa).

The working version I've uploaded was lifted from a backed up copy of the Marines mod which was created by MadOsga, who also worked with Hayabusa on the Mercs mod (and created an excellent add-on for Mercs 11 that added lots of extra destructible objects including trees, water towers and some buildings, though the larger objects were not destructible by small arms fire only tanks and other missiles - the add-on was never officially released but I will be uploading a copy just as soon as I've got permission from MadOsga himself' however you do need Mercs 11 for it to work and that seems to have disappeared from all the download sites I know of and the disk I had it backed up on was dropped recently and is no longer accessible. I'm still  hoping to  find it on one of the many DVD's I've backed BF2 files on. If I do and  manage to get in touch with MadOsga, I'll upload them both together.

Anyway, I digress.

I backed up an installed copy of MadOsga's Marines mod that included some of Bigfoots maps including Slaughter on the Beach. I've packed  the installed map files ''Slaughter_On_The_Beach'' into a folder called Slaughter on the Beach, then zipped that folder. When up-packed you need to open that folder then copy the map folder (labelled Slaughter_On_The_Beach) that contains the info, client and server files plus a read me to the  BF2 levels folder. (The read me is out of date with respect to all the links. Modders Central the group that was created no longer exists nor does Bigfoots email {I've tried to contact him several times}). It should also work with the other mods mentioned, though wont with the latest Project Reality mod.


The read me contains other information including the mods that the map works with, which I've also included here'  as well as a thank you to all the map testers (I'm listed there as well).

Once unpacked you then need to copy over the Slaughter_On_The_Beach folder to your Battlefield 2/mods/bf2/levels folder directly.

The default installation is C:/Program files (x86)/E.A.Games/Battlefield 2/Mods/BF2/levels/

Of all Bigfoots maps, this was one of my favorites together with his 1941 and Woodys_Island map. (the latter was created in memory of a friend of Hayabusa's who passed away   while we were beta testing  his maps).  

I've tested the map in vanilla BF2 and it worked perfectly. I had all graphic options set to maximum. Don't know if it works with lower settings, but it probably does as I did beta test this for Bigfoot and always checked with low to high settings.

Whiterabbit


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README

BigFoot48us custom co-op/Singleplayer/conquest maps 

 

all my maps will be listed as 16 player...But will be of various sizes...

Mod/maps made by BigFoot48us

Mod/maps hosted by Custom Maps

URL http://custom-maps.modderscentral.com/index.php



my maps have been tested to work in the following mods
BF2
MCC Mod
Mercenaries Mod

special thanks to

http://planetbattlefield.gamespy.com/
http://battlefieldsingleplayer.planetbattlefield.gamespy.com/
http://www.wccsquad.com


Contact BigFoot48us at [email protected]

Or in the forums at http://custom-maps.modderscentral.com/index.php

Big Thanks To Our Map Testers
Woodburner
Nick603
DEVILMAN
Homegrown
Whiterabbit
sweetlou
=RONO=
BigMac
BOBO_BADD
Froach_Man
G-Fung
Unholy_Raven


And anyone that I missed..

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A Very BIG Thanks To HomeGrown That Showed Me How To Make The Maps For BF2!!
And =RoNo= for his Music

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Thank You ALL

BF

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