The Sir. Community - BF2:Sandbox

Sir. Elxx of The Sir. Community has created a mod that lets you use the BF2 engine to build structures, set up racetracks, ramps, and much m...


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Sir. Elxx of The Sir. Community has created a mod that lets you use the BF2 engine to build structures, set up racetracks, ramps, and much much more. This is all done from an easy Command Rose interface in-game.

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Download 'bf2sandbox_0.3.exe' (58.59MB)

   BF2:Sandbox Readme
     August 5, 2006
  Make sure "Word Wrap"
     is turned on.

Full documentation is available at



Simply run the installer, making sure that you install into your BF2 directory. A desktop shortcut will be created.


You can run the 0.3 installer and Sandbox will be updated. Most savefiles from 0.1/0.2 will load fine in 0.3.


First, click Multiplayer and Create Local Game. Add the map you want to the rotation, then hit Start Server.

Create a squad and then spawn at a spawnpoint of your choice. Open up the Server/Player info screen (default Tab) to get a list of 

the spawnable objects. Right-click to gain mouse control. Click on an object you wish to create and take your finger off Tab. You 

will then have it in your grip. You can move it around simply by pointing your gun elsewhere, and you can use the other options on 

the command rose to further manipulate the object.

You can then leave the object in its place by hitting Drop Object. If you picked up a ragdoll object, right-click the Drop/Freeze 

button to freeze the object in its place.Then, if you want to spawn another copy of the object (with the same rotation), simply 

click Create Object.

To save/load your creations, type the following options into the chat:

!save nameofcreation
!load nameofcreation

They will be saved into mods/sandbox/saved/.


In [mods/sandbox/python/game/gamemodes/], you need to set an admin or two (MultiplayerAdmins), this specifies who can 

save/clear the sandbox while in MP mode.

Due to limitations in the BF2 engine, there are a few differences between SP and MP games:
* Object positioning is subject to loss of sync between server/client. When trying to precisely place an object, point your mouse to 

where you want it, *then wait 2 seconds*. The object may snap to its actual position on your screen.
* Tracer distance is not visually shown sometimes.
* Some elevated objects may "sink" if aircraft are landed on top of them. To counteract this, always *Freeze* your objects.
* Ladders cannot be spawned in Multiplayer.
* "Undo" does not work in Multiplayer.

* Added a bunch of new objects & vehicles.
* Recoded Sandbox to be a standalone module that can be plugged into any gamemode.
* Included a Soccer gamemode with Sandbox.
* Added a secondary spawn menu to the scoreboard display (Tab, then right-click for mouse control).
* Added "Undo" function for SP (works to undo grabs & drops).
* Added an experimental pre-grab selector for SP (right-click Grab Object).
* Added "Lock/Unlock" functions for MP.
* Added "Toggle Autograb" function. When you disable autograb, objects you create will not be grabbed automatically.
* Made the secondary comm rose functional for squad members.
* Fixed wrench functionality.
* Swapped positions of shotgun and sniper rifle on Construction kit.
* Added whitelist-based filter for object spawning to prevent server crashes.
* Added a "Futbol" kit for the Soccer gamemode.
* Added "Admin Tools" to allow MP admins to enable/disable creating, grabbing, and dropping.
* Added gravity control tools.


* Changed object grabbing source from weapon to soldierCamera. This means that idle animations will not cause grabbed objects to fly 

* Converted objects to be compatible with multiplayer.
* Added "Freeze" function.
* Fixed a small bug with loading.
* Fixed bug where object grabbing would stop working after death/vehicle entry.
* Fixed crashing on "Clearing" map.
* Added Mashtuur City and FuShe Pass.
* Made tracer less opaque.
* Pallets are now destructible (with C4).
* Limited saving/loading/clearing to authorized users in MP.

Sir. Elxx - Mod Leader

Sir. Archer - General Assistance
Sir. Shpox - Skinning

Beta Testers:
Sir. AAK625
Sir. Akland
Sir. Archer
Sir. bzb
Sir. Chauncey
Sir. Eden
Sir. GenX000
Sir. Kain
Sir. Karl
Sir. KillalotUK
Sir. KrisDaPimp
Sir. MatDef
Sir. Sevigon
Sir. Shpox
Sir. SNiperAlo

Official Sandbox Website

The Sir. Community


Conditions and Limitations: This software is provided "as is". In no event shall the author, authors or contributors be held liable 

for  any direct, indirect, incidental, special, exemplary, or consequential damages (including) but not limited to, procurement of 

substitute good or services; loss of use, data or profits; or business interruption) however caused and on any theory of liability, 

whether in contract, strict liability arising in any way out of the use of this software, even if advised of the possibility of such 


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