First Strike - New Patch Next Week?

Please wait...

This article originated on the original FileFront

Formatting may be lacking as a result. We apologize for this inconvenience. If this article is un-readable please report it so that we may fix it.

 

First Strike are getting into the mod/patch release action with an announcement of a new patch for their mod.

Greetings Troopers! We have been working hard over the last few months on the 1.3 patch. Today we are pleased to announce that we are in final testing of the patch, and if all goes well we intend to release it within the next week. This patch contains alot of tweaks and fixes too numerous to mention but we have included some things to show you. This has no new content, just tweaks. Below is a changelog of what you can expect from the patch.

Weapons: -Almost every rifle and pistol in the mod has had its accuracy tweaked and adjusted to be more accurate. -Medic Grenades no longer able to be replenished to avoid spamming -Ewebs/MKii’s have been given a bit more starting ammo -Squad leader ping has been increased in radius and amount of pings available -Deployable uav beacons can no longer be replenished -Support class now only has 2 mines, and the mines can no longer be rearmed -Sniper rifles now changed to reload like other weapons

Droids: -Droids should not kill you now when you deploy them -Droid surfing has been eliminated -Trooper UAV Droid now has a decrease in radius of ping and a longer time in between pings -Heavy Weapons droids should now be more useful/powerful

Vehicles: -Space Fighter targeting systems have been fixed, which should make fight-on-fighter combat on our space maps a lot more fun once again. -Freerunner APC crash fix -All heavy land vehicles (and on some maps the ATSTs) have been locked to their teams permanently. No more vehicle stealing. -Firehawke HUD changed to match the other imperial vehicles

Maps: -Ticket Drain Fixed on Convoy Raid 64p -Additional Y-wing spawns were added to Convoy raid to help tackle spawncamping. -Several building exploits were fixed on the Tatooine maps -Rhen var Ice Plains reduction in combat area for all versions to encourage more direct combat -Lighting adjusted on Mos Entha and spawn points moved and added for the Crashed Corvette CP -Bestine's 32p first hill flag is now one way. Once the rebels take it imps can't cap it back. -Bestine's freerunner will now spawn more frequently -Ryloth 16p shrunk to the top half of the map -Ryloth's vehicles are all now locked to their appropriate teams. -32p Ryloth has seen a reduction in the amount of aircraft on it. They will also take longer to spawn (with exception to the lambda)

General: -Several graphical issues have been addressed and fixed -The game doesn't hang on the black screen when initially loading if you're in windowed mode and not focused on the game at start.

We would also like to thank the public for your continued support of the mod and for making it quite frankly one of the best mods out there! Our numbers keep going up and we have alot of exciting things going on in the community. Enjoy the patch and look for our future patches that will include new content!

Comments on this Article

There are no comments yet. Be the first!