For all those 'CTF' fans, Project FUBAR: Flag Day has been officially released. This first version includes two CTF maps and one CQTF (Conquest the Flag). If there is demand for additional maps, or community members create maps, these will be included in the future. Below is a list of the features and an outline on how to play.
-Capture the Flag Players must take the enemy flag from the enemy base and return it to their main base to capture the flag. Flags can only be captured when your team's flag is currently on the pole. For every successful capture, a point is taken away from the enemy's ticket count. The team who reduces the enemy team's tickets to zero will win. If time runs out, the team with the most tickets left will win.
.To pick-up or pass the flag to a team mate, use unlock #8 in your kit and has a flag icon when selected .Flags will automatically return after 30 seconds the case that the flag is inaccessible
-Conquest the Flag Players must take flags from their own main base to control points to take ownership. Multiple flags are located in each base, and thus each team may have multiple flag carriers active at any time. Only flag carriers can take ownership of control points. Flags may not be pass in this mode; additionally flags are removed from players if they are killed. If a flag carrier is killed, the flag they were carrying is automatically returned. After a control point is secured, the flag carriers in who took ownership will have their flags removed and returned. The scoring system and win/loss rules from conquest apply.
.To pick-up or pass the flag to a team mate, use unlock #8 in your kit (it has a flag icon when selected).
In all both game modes, 3D hud icons will track the position and team that currently has possession of the flags. Please make sure that you have the 3D hud icons enabled to track the flag movements.
Project FUBAR: Flag Day Project FUBAR: Flag Day is a modification for Battlefield 2142. This modification adds two new game modes, “Capture the Flag” and “Conquest the Flag”. Capture the Flag – Players must take the enemy’s flag from the enemy main base and return it to their main base to capture the flag. Flags can only be captured is your team’s flag is present at your main base. Flags may be taken, picked up, dropped and/or passed to team mates using the new unlock weapon if you are within range. The objective is to reduce the enemy’s ticket count by capturing flags. Bonus points are awarded to those capturing or returning flags. Conquest the Flag – In a twist to the normal conquest game mode, player must take flags from their main base to control points to take ownership. Only players carrying flags will be able to take ownership of a control point for their team. When a player takes ownership of a control point, his flag is removed and he must return to his team’s main base to obtain another flag. If a player is killed carrying a flag, his flag is removed and returned, players can not pickup his flag. Flags may not be passed to team mates. The team with the most points at the end of the round time, or the team who reduces the enemy team’s tickets to zero will win. Bonus points are awarded to those capturing flags or killing enemy flag carriers. ** Noted ** To find servers running Project FUBAR: Flag Day, uncheck all options in your filters except for “Same Mod”. Comments, questions or bug reports should be directed to: MNM Creations, L.L.C. at www.mnmcreationsllc.com or directly to the author Michael McCormack email@example.com Project FUBAR: Flag Day is wholly produced by MNM Creations, L.L.C., orginal works may not be published or re-used without the expressed permission of MNM Creations, L.L.C.
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