battlefieldmdt_2.5_build_g.exe —
With the release of Mod Development Toolkit 2.5, the full suite of mod tools is now up-to-date with Battlefield Vietnam 1.1.
The following tools are contained within the MDT package: Vehicle editor (3dsmax) * Vehicles imported will have additional LOD Templates hidden by default * Now recognizes the properties: .position and .rotation * Names are no longer forced to be lowercase .SM Export (3dsmax) * Face smoothing groups are now fully supported * Normal mapping information (Tangents/Binormals) stored in file (Battlefield Vietnam only) o Vertices optimized in the .sm file (speeds up rendering) * Lightmapped objects will export significantly more optimized than before * Fixed several bugs .SM Import (3dsmax) * The Re-Weld vertices option no longer distorts texture UVs * If no portion of the model is set for import, the visible checkbox will be checked .Baf Animation * Added radio buttons for exporting player animation more easily (They determine which set of bones will be exported) * Having extra bones in a .baf file that are not in the current scene will no longer cause all the bones in scene to fail the animation import .SM Export (Standalone .3ds -> .sm) * Vertices optimized in the .sm file (speeds up rendering) * Fixed several bugs causing problems converting files Menu Editor * New Save Selected object to file o New Load meme file into clipboard (so it can be pasted) o Added more supported object types * Bookmarking * Right-Click context menu * GUI fixes (Minimize/Restore) * Copy/Paste of objects vastly improved * Fixed Boolean values not saving properly * Fixed several memory issues * Fixed certain error messages that were not being displayed
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