================================================================== Battlefield Vietnam(tm) World War II Mod Extended v0.9 Read Me File February 12, 2006 ================================================================== The WW2 Mod Extended REQUIRES Battlefield Vietnam WW2 Mod v1.0 or higher to run. The WW2 Mod REQUIRES Battlefield Vietnam v1.1 or higher to run. KNOWN INSTALL ISSUES AND WORKAROUNDS -- 1.2 Patch and EA's WW2 Mod - If you have not installed the EA's WW2 mod, It is important to install the 1.2 patch after installing the WW2 mod. If the WW2mod is installed after the 1.2 patch, the WW2 mod will not function properly. To resolve this issue install patch 1.2 again after you installed ww2 mod. The WW2 mod Extended is a conversion of the original Battlefield 1942 to the updated engine of Battlefield Vietnam. The all original maps have been transferred to the new engine. These theaters come to life like never before using the overgrowth and undergrowth that made BFV such a hit. All of the characters, weapons, and vehicles have also been redone to make use of the advanced BFV rendering engine. The original BF1942 content married to the gameplay tweaks introduced in BFV combine to create a whole new Battlefield experience. Mortars add a new dimension to the maps, but the biggest addition are the new flame throwers. These are devastating close range anti-infantry weapons, best used to clear structures or block paths with a wall of flame. They are very effective against scout cars, but are considerably less effective against armored vehicles. Levels included in the WW2mod eXtended: Aberdeen Battleaxe Battle of Britain Battle of the Bulge Berlin Bocage Coral sea El Alamein Gazala Ghostfront (Community Bonus Map) GuadalCanal Invasion of the Philippines Iwo Jima Kharkov Kursk Liberation of Caen Market Garden Midway Omaha Beach Stalingrad Tobruk Wake The levels contain all the vehicles and weapons included in their BF1942 counterparts. All levels are compatible with conquest, single-player, and Co-Op modes unless noted in the known problems section below. ================================================================== Known Issues ================================================================== The WW2 mod is not compatible with Custom Combat. * No Singleplayer for map Ghostfront * Battle Of Britian map not finished, still bugs - Germans can Spawn on Allied Land * Coral Sea map not finished - Multiplayer Co-op has corrupt data bug * Liberation of Caen has excessive lag ================================================================== MOD Team Website ================================================================== http://bfc.gamersradio.com Battlefield Conversion Team ================================================================== Offical Game Server ================================================================== Name: GamersRadio.com BFC IP: TBD Port: TBD ================================================================== The Mod That Almost Never Was ================================================================== This mod was started more than a year ago by Sexcalibur. Initially, the core group were some of the most talented modders available in the Battlefield Community. Along the way, personal differences led to the ultimate demise of this mod. Finally, Sexcalibur left the team. At that point, Atomm of GamersRadio.com requested permission to pick up what was left in an effort to get it to the public. With 3 remaining mod team members, |GRB|Raze, DAVC and Running With Scissors, we struggled with a few major bugs. Ultimately, DACV and Running With Scissors slowly drifted away leaving |GRB| Raze with the last known good copy of the mod. However, there were still some issues that had to be worked out before this project could be released to the public. In his spare time, Raze worked through them one by one. He even went as far as redoing the 2D artwork and fixing some of the video lag issues that plagued the mod since day one. We were close to being done when Battlefield 2 was released. It seemed interest for this mod was all but nonexistant. Even Raze and Atomm were sucked up by the new Battlefield 2 game. So, the mod set on a server. As the newness of BF2 wore off, Raze started poking around with the last few issues, even adding a Community Bonus Map, Ghost Front, based on the close forest fighting of the Battle of the Bulge. Complete with Snow and Fire, Ghost Front was our way of saying thank you to everyone who ever had any interest in this mod and waited paitently for it's release. It's not much, but we hope you enjoy it. So... Where are we now? We can not say that the mod is in a Final Release status, but we can say it is very close. I would call it the last Release Candidate as it is very playable. Rather than leaving it sitting here for no one to play, we decided to release it. Even if you only play it for one weekend, we feel it is better to give the BF community back all the hard work they put into converting Battlefield 42 to the Battlefield Vietnam engine. If nothing else, we really feel BF42 looks better on the BFV engine. It would be a shame to leave this sitting on a server, never have been played. ================================================================== Thank You ================================================================== We would like to thank DICE for creating Battlefield 1942. It is a game that meant so much to gamers like us. Maybe someday DICE will revisit WWII and give us another incredible First Person Shooter. We would like to thank Sexcalibur for starting this mod. In the end, he could not get the job done, but he had a lot of heart. We would like to thank all of the guys from Planet Battlefield who initially joined this mod and poured their heart and souls into it. This may be the only release, but it would never have been if not for your commitment to the BF Community. We would like to thank the gang in the Gamers Radio Battalion. When no one else seemed to be willing to help test this mod, you jumped right in. Personally, I, Atomm would like to thank Raze. It's funny, but I asked to bring him on board initially as the Website Designer. Who would have ever imagined he would be the last guy standing when the dust cleared. I would also like to thank Raze for bring my idea, Ghost Front to life. You see, I was only a project manager on this mod, having no artisitic abilities. When I drew a rough sketch of Ghost Front on a piece of paper, Raze brought it to life. It was everything I had wanted and more. Thank you my friend. I hope everyone enjoys this fun map. Finally, I would like to thank you for downloading this mod. Without you, there would be no mod. Make sure you join us for good times on Friday Night Fights where we will be reliving the glory days of BF42 with Trees and Grass! Woohoo!
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