Arsenal mod adds improved realism, historical accuracy and expanded gameplay to the Battlefield Vietnam
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0.40 version features:
- more than 100 (one hundred) new handweapons used in the Vietnam War, all with realistic and unique behavior; - all vehicles armament and load out reviewed to match the real configurations; - 15 new custom maps (most with singleplayer support); - new factions: ANZAC (Australian and New Zealander), SAS (ANZAC Special Forces), Khmer Rouge/Laotian Guerrilla, Chinese, French, Viet Minh, Navy Seals and MACVSOG. - support for playing together with the mods: Eve of Destruction and BFV_WW2mod (by Dice). - support for "Counter Strike style" gameplay. - all kits reformulated valuing gameplay and historical accuracy; - and (much) more!
You Will need to download this Hot fix after you are done downloading this Click Here To Download
========================================= ARSENAL v0.40 "with fix" ========================================= Battlefield Vietnam Unofficial Expansion ========================================= Site: ========================================= http://www.moddb.com/mods/bfv-arsenal Installation: ========================================= - It is recommended to uninstall all previous BFV Arsenal versions before installing the 0.40. - If there is an error when using the BFV new launcher, it's because you don't have the Microsoft .NET Framework. Download it in the following link (do this, because you will probably need this framework sooner or later). http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en - For those lazy enough to don't install the framework, I kept the old BFV launcher in the 'BFV_Arsenal' folder. The old launcher doesn't have support for BFVArsenal + WW2mod, though. Changelog: ========================================= version 0.40 (released august, 2008) ---------------------------------------- weapons: ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ - added japanese bayonet (for WW2 minimod). Model by Willian_II, texture by Dice (machete). - added japanese Type 100 smg (for WW2 minimod). Model and texture by Odanan/Dice. - added Enfield No4 rifle (for WW2 minimod). Model and texture by Dice. - added No5 Jungle Carbine (for WW2 minimod). Model by Odanan/Dice, texture by Dice. - added Springfield M1903 (for WW2 minimod). Model by Odanan/Dice, texture by Dice (K98). - added Arisaka Type 38 Carbine (for WW2 minimod). Model and texture by Odanan/Dice. - added japanese Booby Trap (for WW2 minimod). Model and texture by Odanan. - added L42A1 sniper rifle, for the SAS. New animation (flawed), model and texture by Odanan/Dice. - added L1A1 with scope (model of the scope is a conversion of the M-21 scope, by Dice). - added Model 213A chinese pistol (same model and texture as TT-33). - added new texture for L9A1 (for making it a different weapon from Browning Hi-Power). - added the heavy russian machinegun DSHK. It will be a turret MG for the T-56 and T-72, and a stationary mg. Model by Willian_II/Odanan. Texture mapping (this sucks!) by Odanan. Texture by Odanan/Dice (modified RPK texture). - added F1 "limonka" grenade. Model by Odanan/Dice, texture by Dice (MkII grenade). - added new US machete for ANZAC, SAS and general Pathfinder class. Model and texture by Odanan/Dice (based on the NVA machete). - added new "Laotian" machete for the Khmer Rouge and the Laotian. Model and texture by Odanan/Dice (based on the VC Plantation Knife). - added an "Improvised Explosive". A mortar round prepared for detonation as a bomb, to be used by the japanese and the VC. Model by Odanan, texture by Dice. - added M1 Garand rifle grenades. Model and texture by Odanan/Dice. - added Arisaka rifle grenades. Model and texture Dice (K98 grenades from SWoWW2). - added Type 99 stationary, replacing the MG42 in the WW2 maps. - added Type 97 sniper rifle for japanese scouts in WW2. Model by Odanan, based on the previous Arisaka Type 99. - added MP18 for the japanese Officer. Model, sound and texture from BF1942. - added .30 cal machinegun (Browning M1919). Model by Ls3 (converted and heavily modified by Odanan), texture by P_Witty/Bots. - added the machinepistol Skorpion VZ-61. Model by Ettubrutesbro, texture by Millenia/The_AntiPirate. - added Mauser M712 machine pistol for the Chinese. Model by Flakk, texture by X-Convict. - added Mas-38 french smg. Model and texture by Forgotten Hope team (use granted). - added Arisaka Type 38 rifle for the japanese in WW2. Model by Odanan, based on the previous Arisaka Type 99. - added the M16A1, with 30 round mag. - added drum magazine for the RPK. Still need a better reload animation. - added MAS-36 rifle, used in the First Indochina War by the french, and in the Second Indochina War by the VC and Khmer Rouge. Model and texture by Forgotten Hope team (use granted). - added MAS-36 with scope for the french snipers. - added japanese smoke grenade. Model and texture by Odanan. - added katana (Type 94 sword) for the japanese Officers. Model and texture by Forgotten Hope team (use granted). - added Type 99 magnetic grenade ("Turtle Mine") for the japanese anti-tank class. Model and texture by Forgotten Hope team (use granted). - added Mle 1935 pistol for the french troops. Model and texture by Odanan, based on Dice's M1911. - added WW2 mod knives (US and japanese). French and ARVN will use the US WW2 knife. - added new (proper) magazine for the M2 Carbine. Model and texture by Odanan. - new and improved sounds: L1A1 (by RussianComrad), Greasegun and M1 Carbine (by Odanan), .50 cal and .30 cal (by Capt.Frederick). - bolt action rifles are much easier to aim now. vehicles: ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ - started cooperation with the guys from Battlegroup Vietnam. We will share some know-how and content to improve the both mods. - thanks to the help of Sarge31FR from BGV, the KA-25 code was very enhanced. - Sarge31FR changed the AI to make the M113 used as amphibious for the bots. - replaced the two wing 20mm autocannons in the Cobra for the proper 7.62 miniguns. - replaced the 20mm autocannon in the BTR-60 turret for the proper 14.5 heavy mg. - some balance in the air vehicles. - added the M35 Cargo Truck for the US. Model hack and coding by Zixed/Odanan, based on the Nancy. New Texture by Odanan/Dice. - added by Zixed the M3 Halftrack and the Bofors Anti-Air for the earlier ARVN and the French. - new vehicles are now repaired by Hangars and Helipads (code fixed by RussianComrad). - added the Special Ops Raft, which will be used by the US Special Forces in some levels. - new model for the F4's gun pod (SUU-23A), by Odanan. Also increased the ammo capacity from 300 to 1140. Made it less accurate. - added the Mig-19 in 3 different versions. Models by Willian_II/Odanan. Textures and codding by Odanan. - added new version for the KA-25, with bombs and mgs. Models, coding and texture by Odanan/Dice. - added new version for the Mi8 Cargo. Models, coding and texture by Odanan/Dice. - added new version for the Mi8 Gunship. Rocket Launchers model by Willian_II. Helicopter model, coding and texture by Odanan/Dice. - added 2 new version for the Mig-17, with new texture by Odanan/Dice. - added new Russian bomb (for the KA-25 and Mig-17). Model by Odanan/Dice. - added the russian missile RS-2 (a primitive and strange design) for the "dogfight" versions of Mig-17 and Mig-19. Model by Willian_II and Texture/Mapping by Odanan. - improved the Cargo version of the Chinook. Added movable back door, controlled by the co-pilot. - improved the Armed version of the Chinook. Added 2 more .50 mgs and closed the back door. - added the T34-85 russian tank for the NVA/VC. Conversion from BF1942 by Zixed, new texture by Odanan/Dice. - added "bazooka scooter": a vespa with recoilless rifle, used by the french paratroopers. Model and coding by Odanan/Dice. - the napalm bomb don't "multiply" itself anymore. (Clever) coding by Odanan. :P - added the F4U-7 Corsair for the french in First Indochina War maps. New (nice!) texture by Odanan, model/coding by Odanan/Dice. - added Huey Bushranger (for now it's replacing the Huey Gunship with miniguns). Armed with 2x 7 rockets, 2x miniguns, 2x manned twin M60. - added red tracers for the AC-47 miniguns (if I knew that it was so easy!). - added a US Carrier to the mod. Now mappers can place the "Carrier" object in their maps. maps: ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ - added Weapons Cache: an awesome night map of MACVSOG vs. Vietcong. The US must use their rafts to cross the river and then destroy every weapon cache to weaken the VC. They can also use encapment tents to have forward spawn bases in the enemy territory. VC spawns in a village with very poor armament. They need to secure the weapon caches, where they find better kits. Credits: SecretCommando (main mapper, art), JokersWarPig (earlier map), Odanan (new objects, concept idea). No bot support yet. - added Airstrip: a covert mission for the US Special Forces - to raid a small Chinese airstrip in the border of North Vietnam, which is supplying weapons and equipment to the NVA. Credits: RussianComrad. - added BFVA Air: test map for all BFV Arsenal air vehicles. Credits: RussianComrad. - added Drop Zone Natasha: First Indochina War map, featuring French paratroopers versus Viet Minh. Credits: RedSand. Warning: don't load the map with lots of bots or it may CTD. - added Operation FUBAR Night: alternative version for the Operation FUBAR. Credits: RussianComrad. - added BFV_Dust: a Counter Strike de_dust reproduction for BFV made by Cthulhu and polished by SecretCommando. Counter Strike game mode for BFV by Odanan. No bot support yet. - trying to reach the perfect balanced in Jungle Ghosts. Now the SAS soldiers won't spawn with any kind of explosive, they need to get it in the abandoned base. Also, VC tunnels will respawn after some time. - replaced mortars in ANZAC base for Howitzers in Long Tan map. - added Operation Flaming Dart II: launched days after the first operation, US planes need to destroy the NVA ground targets. Credits: JokersWarPig, Odanan. other: ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ - added 2 new uniforms for the NVA. Textures and art by Odanan (modified Dice's textures). - added new object: the US "encampment" tent. Works like the VC tunnel (Ditch) as a movable spawn point. - added new object: the NVA weapon Cache, which spawns custom kits and can be destroyed. - added new faction: French Army (for French Indochina War maps). Coding, textures, menu icons and general art by Odanan, sounds from RtR. - added new faction: the Viet Minh. Coding, textures, menu icons and general art by Odanan. - added support for the BFV_WW2Mod. Extends the Arsenal weapons accuracy to the Pacific Theater. All kits was reviewed. - added new mod launcher. Programming by Skhar and art by Odanan. - added new set of custom textures, by Odanan. - (aparently) the "Q" bug in multiplayer maps was fixed, thanks to a comment in some AB=EDO map readme. ;) - added new faction: Chinese People's Liberation Army. Coding, textures, menu icons and general art by Odanan. Still missing new voicesovers. - collision damage decreased for land vehicles. Sandbags now deal less collision damage.
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