Installation: Run the installer and you should be A-OK! ====================================================== Features of BUSHWAR 0.2: Have a look at the Development Updates section of our forum for the most recent updates. Teams: ->South-African Defence Force ->Cuban Army Kits: ->Cuban and South-African kits are the same. -Assault Soldier -Heavy Assault Soldier -Engineer -Mine Layer -Mortar Soldier -Anti-Tank Soldier -Sniper -Medic Vehicles: ->SADF: Olifant tank, Eland 90 light Tank, Casspir mine resistant vehicle, LandRover scout car, G6 Howitzer and the Mirage F1CZ fighter plane with V3B air to air missiles. ->Cuban Army: T55 tank, PT76 amphibious tank, BTR60 troop transporter, UAZ scout car, BM21 rocket launching vehicle, M46 Artillery the Mig-17 with FAB250 bombs or Rockets and the MiG-21 fighter plane with air to air missiles or with 4 FAB250 bombs. Weapons: ->SADF: Automatic R1 assault rifle, semi-automatic R1 assault rifle, R1 rifle with scope, R4 assault rifle, RPG7 rocket launcher, 81mm mortar, the TM62 anti-tank mine and other weapons from Battlefield Vietnam. ->Cuban Army: AK47 assault rifle, AKMS rifle, RPG7 rocket launcher, 24mm mortar and other weapons from Battlefield Vietnam. Maps: ->BUSHWAR map: Benguela Airport (has bot support) ->All Battlefield Vietnam maps are supported. Other: ->Modifications to many Battlefield Vietnam weapons and vehicles, with the aim of making them more realistic: -Airplane bombs don't reload. -The BM21, Mi-8 and Mig-17 can fire salvos of rockets instead of just one at a time. -The music played in the LandRover and UAZ plays on while there is nobody in the car. -The deviation of the AK47, AK47MS and RPD has been modified. -The RPD and M60 are deployed, so it looks realistic when firing while lying. ->A realistic damage system. ->Many new textures for Soldiers, Flags and other objects. ->Third person view for soldiers. ->The Battlefield Vietnam Music in mp3 format, so you can listen to it while driving your favourite vehicle. ->Background movie telling the BUSHWAR story.
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