a nother well placed map the units are placed ware they should be. let the pics say it all an from me "I love it"
========================================================================= Danh To Crossing Readme: ========================================================================= ========================================================================= Map Info: ========================================================================= Author: Robert Flood AKA: SECRETCOMMANDO. Author email: [email protected] Map Name: Danh To Crossing. Map Build Time: One week to first beta, followed by a months tweakage... Tools used: Battlecraft vietnam, Battlecraft 1942, WinRFA, BFLight.exe, Botinator .5, Adobe photoshop 7, hammers and big, BIG tanks ;) ========================================================================= Map theme: ========================================================================= This was a dangerous place to be - one small stretch of land connects this region of vietnam. This meant that all land based traffic had to pass through this area making it vital to hold the beach crossing for the US, but even more so for the NVA due to their lack of heavy air mobility. Danh To Crossing is a Head On map. Both the US Army and the NVA forces must capture and hold the beach area as well as the fort up on the ridge that connects the two large shorelines. Only two of the three control points need to be held in addition to the teams base in order to cause ticket bleed. Both bases can be captured. Special: There are no spawn points on the beach, making it vulnerable to counter-attack... ========================================================================= Instalation: ========================================================================= Extract the map file [.rfa] to your: ..//..//Battlefield Vietnam\Mods\BfVietnam\Archives\BfVietnam\Levels folder.. ========================================================================= Play Info: ========================================================================= Game Modes Supported: Single player: [/] Co-op: [/] Conquest: [/] Evolution: [X] Custom Combat: [/] ========================================================================= Known Bugs: ========================================================================= These bugs/problems I already know about. 1: The bots aren't able to take the Fortrus control Point. 2: The NVA have a Hormone instead of a Transport heli 'cos the 1.1 patch messed up the NVA transport heli on many custom maps... It wasn't able to move over the fortrus on the beach crossing... 3: The US bots play the map better than the NVA bots for an unknown [to me] reason. I suggest playing co-op as the NVA so as to get a decent and fair-ish co-op game. 4: That's about it I think. If you find any others let me know. ;) Send all feedback to [email protected] or via MSN to the same address. Alternatively you can leave your thoughts in this thread: http://www.forumplanet.com/planetbattlefield/topic.asp?fid=7329&tid=1461017 ========================================================================= Thanks/Shouts: ========================================================================= Thanks goto, in no particular order: Gen.Zeus =RC= [www.Rebelscompany.com a really friendly clan :D] Gen.Goebels =RC= Finito =RC= Gen Snake =RC= The rest of the =RC= crew who I have probably forgotten to mention by name ;)... Rambo/Dennis of 77Crew... Cajunwolf for figuring out lighting BFV maps in BC 1942... Doom at www.Doomlab.com for the best BC Vietnam Tutes! [Go there and learn to make cool maps :D]... BFVmercs and 77crew for showing interest in my maps and custom maps in general [always a good thing]... Anyone who adds this map and other custom maps to their regular server map rotation... ...and lastly, an extra special mega thanks to my good mate U4EA who inspired me to finish this map, helped test it loads and for introducing me to Belgian beer :D oh, and Dice/EA for making the game in the first place... even though I never get to play it as I'm always making maps... ;) and all the individuals/teams that work SO hard to produce all the mapping tools that Dice/EA won't/are scared to make. ========================================================================= DICE Copyright: ========================================================================= Battlefield Vietnam is Copyright © 2004 Digital Illusions CE AB. ALL RIGHTS RESERVED. ========================================================================= Secrecy Productions Copyright: ========================================================================= The design of Danh To Crossing is Copyright © 2004 Secrecy Productions. ALL RIGHTS RESERVED. Authors may not NOT use this level as a base to build additional levels without permission. This map may NOT be modified in any way without the author's express, written permission. I am avaliable for clan modifications and mapping projects so I'd rather any modifications, whether simple or complex, be done by me. You MAY distribute this level through any electronic network (internet, local BBS etc.), provided you include this file and leave all files intact. This map may NOT be distributed through any "Pay for service" system of any kind including magazine cover disks and "exclusive fast download systems" without the written permission of the author [SECRETCOMMANDO]. ========================================================================= Thanks for taking the time out to download and play this custom BFV map. Thanks, Secret © ;) =========================================================================
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